本文整理汇总了C#中Result.SetFailReason方法的典型用法代码示例。如果您正苦于以下问题:C# Result.SetFailReason方法的具体用法?C# Result.SetFailReason怎么用?C# Result.SetFailReason使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Result
的用法示例。
在下文中一共展示了Result.SetFailReason方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CheckValid
public override Result CheckValid(Minion _minion, PositionVO _target)
{
Result result = new Result(true, "");
PositionVO minionPosition = _minion.Position;
if (minionPosition.X == _target.X && minionPosition.Y == _target.Y)
result.SetFailReason("Cant select self");
if (Mathf.Abs (_target.X - minionPosition.X) > 1 || Mathf.Abs (_target.Y - minionPosition.Y) > 1)
{
result.SetFailReason("Out of Range");
}
return result;
}
示例2: CanPutIntoPosition
public override Result CanPutIntoPosition(PositionVO _target)
{
Result result = new Result(true, "Success");
Player curPlayer = GameManager.Instance.GetPlayerByType(PlayerType);
if (curPlayer.GetEnergy(energyName) < energyCost)
return result.SetFailReason("Not Enought Mana");
if ((PlayerType == PlayerType.You && _target.Y == 0) || (PlayerType == PlayerType.Opponent && _target.Y == GameManager.Instance.MapHeight - 1))
{
//if (_target.MinionSlotPosition == MinionSlotPosition.Foreward)
//return result.SetFailReason("Cannot Summon Minion in the Frontline");
if (MinionManager.Instance.GetMinionByPosition(_target) != null)
return result.SetFailReason("This MinionSlot has already has a minion");
return result;
}
return result.SetFailReason("Can only summon minion in your minion slot");
}
示例3: GetNextCommand
public Result<Command> GetNextCommand()
{
Result<Command> result = new Result<Command>();
if (activeCommands.Count <= 0)
{
result.SetFailReason("No Commands in this stage");
return result;
}
else
{
Command nextCommand = activeCommands[activeCommands.Count - 1];
result.Success = true;
result.Obj = nextCommand;
activeCommands.RemoveAt(activeCommands.Count - 1);
return result;
}
}
示例4: CanPutIntoPosition
public virtual Result CanPutIntoPosition(PositionVO _target)
{
Result result = new Result(true, "Success");
if(ActionPoint <= 0)
return result.SetFailReason("No Action Point");
if(PlayerType != GameManager.Instance.ActivePlayerType)
return result.SetFailReason("Not Active Player");
Minion targetMinion = MinionManager.Instance.GetMinionByPosition(_target);
// if (_target.PlayerType == PlayerType)
// {
if (targetMinion == null)
{
return result;
}
// else
// return result.SetFailReason("Already Have Player");
else
{
if (targetStrategies == null)
{
targetStrategies = new List<TargetStrategy>();
targetStrategies.Add(new CloseRangeTargetStrategy());
}
TargetResult tTargetResult = TargetResult.InvalidTarget;
foreach (TargetStrategy strategy in targetStrategies)
{
tTargetResult = strategy.Target(this, _target);
}
switch (tTargetResult)
{
case TargetResult.CloseRangeTargetBack:
case TargetResult.ValidTarget:
return result;
default:
return result.SetFailReason(tTargetResult.ToString());
}
}
}