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C# ResourceAttributes类代码示例

本文整理汇总了C#中ResourceAttributes的典型用法代码示例。如果您正苦于以下问题:C# ResourceAttributes类的具体用法?C# ResourceAttributes怎么用?C# ResourceAttributes使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


ResourceAttributes类属于命名空间,在下文中一共展示了ResourceAttributes类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateResource

		/// <summary>
		/// Creates a resource, given a metadata block of values.
		/// </summary>
		/// <param name="attribs"></param>
		/// <returns></returns>
		public static MediaResource CreateResource(ResourceAttributes attribs)
		{
			MediaResource newRes = new MediaResource();
			SetCommonAttributes(newRes, attribs);

			return newRes;
		}
开发者ID:Scannow,项目名称:SWYH,代码行数:12,代码来源:ResourceBuilder.cs

示例2: ResWriterData

 internal ResWriterData(ResourceWriter resWriter, Stream memoryStream, string strName, string strFileName, string strFullFileName, ResourceAttributes attribute)
 {
     this.m_resWriter = resWriter;
     this.m_memoryStream = memoryStream;
     this.m_strName = strName;
     this.m_strFileName = strFileName;
     this.m_strFullFileName = strFullFileName;
     this.m_nextResWriter = null;
     this.m_attribute = attribute;
 }
开发者ID:pritesh-mandowara-sp,项目名称:DecompliedDotNetLibraries,代码行数:10,代码来源:ResWriterData.cs

示例3: SetCommonAttributes

		/// <summary>
		/// Constructors use this method to set the properties of a resource.
		/// Programmers can use this method also, but the method is not
		/// guaranteed to be thread safe. As a general rule, programmers shouldn't
		/// be changing the values of resources after they've instantiated them.
		/// </summary>
		/// <param name="res"></param>
		/// <param name="attribs"></param>
		public static void SetCommonAttributes(MediaResource res, ResourceAttributes attribs)
		{
			res.ProtocolInfo = attribs.protocolInfo;
			res.ContentUri = attribs.contentUri.Trim();
			
			if ((attribs.importUri != null) && (attribs.importUri != ""))
			{
				res[T[_RESATTRIB.importUri]] = attribs.importUri;
			}

			TransferValue("bitrate", res, attribs);
			TransferValue("bitsPerSample", res, attribs);
			TransferValue("colorDepth", res, attribs);
			TransferValue("duration", res, attribs);
			TransferValue("nrAudioChannels", res, attribs);
			TransferValue("protection", res, attribs);
			TransferValue("resolution", res, attribs);
			TransferValue("sampleFrequency", res, attribs);
			TransferValue("size", res, attribs);
		}
开发者ID:Scannow,项目名称:SWYH,代码行数:28,代码来源:ResourceBuilder.cs

示例4: AddResourceFile

		public void AddResourceFile(string name, string fileName, ResourceAttributes attribs)
		{
			ResourceFile resfile = new ResourceFile();
			resfile.Name = name;
			resfile.FileName = fileName;
			resfile.Attributes = attribs;
			resourceFiles.Add(resfile);
		}
开发者ID:Semogj,项目名称:ikvm-fork,代码行数:8,代码来源:AssemblyBuilder.cs

示例5: DefineManifestResource

		public void DefineManifestResource (string name, Stream stream, ResourceAttributes attribute) {
			if (name == null)
				throw new ArgumentNullException ("name");
			if (name == String.Empty)
				throw new ArgumentException ("name cannot be empty");
			if (stream == null)
				throw new ArgumentNullException ("stream");
			if (transient)
				throw new InvalidOperationException ("The module is transient");
			if (!assemblyb.IsSave)
				throw new InvalidOperationException ("The assembly is transient");

			if (resources != null) {
				MonoResource[] new_r = new MonoResource [resources.Length + 1];
				System.Array.Copy(resources, new_r, resources.Length);
				resources = new_r;
			} else {
				resources = new MonoResource [1];
			}
			int p = resources.Length - 1;
			resources [p].name = name;
			resources [p].attrs = attribute;
			resources [p].stream = stream;
		}
开发者ID:carrie901,项目名称:mono,代码行数:24,代码来源:ModuleBuilder.cs

示例6: LinkedResource

			public LinkedResource (string name, string file, bool isPrivate)
			{
				this.name = name;
				this.file = file;
				this.attribute = isPrivate ? ResourceAttributes.Private : ResourceAttributes.Public;
			}
开发者ID:Ein,项目名称:monodevelop,代码行数:6,代码来源:driver.cs

示例7: DefineResourceNoLock

 private IResourceWriter DefineResourceNoLock(string name, string description, ResourceAttributes attribute)
 {
     if (this.IsTransient())
     {
         throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_BadResourceContainer"));
     }
     if (name == null)
     {
         throw new ArgumentNullException("name");
     }
     if (name.Length == 0)
     {
         throw new ArgumentException(Environment.GetResourceString("Argument_EmptyName"), "name");
     }
     if (!this.m_assemblyBuilder.IsPersistable())
     {
         throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_BadResourceContainer"));
     }
     this.m_assemblyBuilder.m_assemblyData.CheckResNameConflict(name);
     MemoryStream stream = new MemoryStream();
     ResourceWriter resWriter = new ResourceWriter(stream);
     ResWriterData data = new ResWriterData(resWriter, stream, name, string.Empty, string.Empty, attribute) {
         m_nextResWriter = this.m_moduleData.m_embeddedRes
     };
     this.m_moduleData.m_embeddedRes = data;
     return resWriter;
 }
开发者ID:pritesh-mandowara-sp,项目名称:DecompliedDotNetLibraries,代码行数:27,代码来源:ModuleBuilder.cs

示例8: DefineResource

		public IResourceWriter DefineResource (string name, string description, ResourceAttributes attribute)
		{
			if (name == null)
				throw new ArgumentNullException ("name");
			if (name == String.Empty)
				throw new ArgumentException ("name cannot be empty");
			if (transient)
				throw new InvalidOperationException ("The module is transient");
			if (!assemblyb.IsSave)
				throw new InvalidOperationException ("The assembly is transient");
			ResourceWriter writer = new ResourceWriter (new MemoryStream ());
			if (resource_writers == null)
				resource_writers = new Hashtable ();
			resource_writers [name] = writer;

			// The data is filled out later
			if (resources != null) {
				MonoResource[] new_r = new MonoResource [resources.Length + 1];
				System.Array.Copy(resources, new_r, resources.Length);
				resources = new_r;
			} else {
				resources = new MonoResource [1];
			}
			int p = resources.Length - 1;
			resources [p].name = name;
			resources [p].attrs = attribute;

			return writer;
		}
开发者ID:carrie901,项目名称:mono,代码行数:29,代码来源:ModuleBuilder.cs

示例9: AddResourceFile

        public void AddResourceFile(string name, string file, ResourceAttributes attribute)
        {
            IResourceWriter rw = _myModule.DefineResource(Path.GetFileName(file), name, attribute);

            string ext = Path.GetExtension(file);
            if(String.Equals(ext, ".resources", StringComparison.OrdinalIgnoreCase)) {
                ResourceReader rr = new ResourceReader(file);
                using (rr) {
                    System.Collections.IDictionaryEnumerator de = rr.GetEnumerator();

                    while (de.MoveNext()) {
                        string key = de.Key as string;
                        rw.AddResource(key, de.Value);
                    }
                }
            } else {
                rw.AddResource(name, File.ReadAllBytes(file));
            }
        }
开发者ID:robertlj,项目名称:IronScheme,代码行数:19,代码来源:AssemblyGen.cs

示例10: DefineResourceNoLock

 private IResourceWriter DefineResourceNoLock(string name, string description, string fileName, ResourceAttributes attribute)
 {
     ResourceWriter writer;
     string fullPath;
     if (name == null)
     {
         throw new ArgumentNullException("name");
     }
     if (name.Length == 0)
     {
         throw new ArgumentException(Environment.GetResourceString("Argument_EmptyName"), name);
     }
     if (fileName == null)
     {
         throw new ArgumentNullException("fileName");
     }
     if (fileName.Length == 0)
     {
         throw new ArgumentException(Environment.GetResourceString("Argument_EmptyFileName"), "fileName");
     }
     if (!string.Equals(fileName, Path.GetFileName(fileName)))
     {
         throw new ArgumentException(Environment.GetResourceString("Argument_NotSimpleFileName"), "fileName");
     }
     this.m_assemblyData.CheckResNameConflict(name);
     this.m_assemblyData.CheckFileNameConflict(fileName);
     if (this.m_assemblyData.m_strDir == null)
     {
         fullPath = Path.Combine(Environment.CurrentDirectory, fileName);
         writer = new ResourceWriter(fullPath);
     }
     else
     {
         fullPath = Path.Combine(this.m_assemblyData.m_strDir, fileName);
         writer = new ResourceWriter(fullPath);
     }
     fullPath = Path.GetFullPath(fullPath);
     fileName = Path.GetFileName(fullPath);
     this.m_assemblyData.AddResWriter(new ResWriterData(writer, null, name, fileName, fullPath, attribute));
     return writer;
 }
开发者ID:pritesh-mandowara-sp,项目名称:DecompliedDotNetLibraries,代码行数:41,代码来源:AssemblyBuilder.cs

示例11: AddResourceFile

 public void AddResourceFile(string name, string fileName, ResourceAttributes attribute)
 {
     lock (this.SyncRoot)
     {
         this.AddResourceFileNoLock(name, fileName, attribute);
     }
 }
开发者ID:pritesh-mandowara-sp,项目名称:DecompliedDotNetLibraries,代码行数:7,代码来源:AssemblyBuilder.cs

示例12: AddResourceFile

		private void AddResourceFile (string name, string fileName, ResourceAttributes attribute, bool fileNeedsToExists)
		{
			check_name_and_filename (name, fileName, fileNeedsToExists);

			// Resource files are created/searched under the assembly storage
			// directory
			if (dir != null)
				fileName = Path.Combine (dir, fileName);

			if (resources != null) {
				MonoResource[] new_r = new MonoResource [resources.Length + 1];
				System.Array.Copy(resources, new_r, resources.Length);
				resources = new_r;
			} else {
				resources = new MonoResource [1];
			}
			int p = resources.Length - 1;
			resources [p].name = name;
			resources [p].filename = fileName;
			resources [p].attrs = attribute;
		}
开发者ID:sjlangley,项目名称:mono,代码行数:21,代码来源:AssemblyBuilder.cs

示例13: TransferValue

		/// <summary>
		/// <para>
		/// This method allows a generalized implementation of transfering
		/// a value from a 
		/// <see cref="ResourceBuilder.ResourceAttributes"/>
		/// to a
		/// <see cref="MediaResource"/>
		/// object. 
		/// </para>
		/// 
		/// <para>
		/// Classes derived from the
		/// <see cref="ResourceBuilder.ResourceAttributes"/>
		/// class have fields, with names that match against fields in a 
		/// <see cref="MediaResource"/>
		/// object. 
		/// </para>
		/// </summary>
		/// <param name="attribName">name of the attribute to transfer</param>
		/// <param name="res">The
		/// <see cref="MediaResource"/>
		/// object to transfer to.
		/// </param>
		/// <param name="attribs">
		/// The
		/// <see cref="ResourceBuilder.ResourceAttributes"/>
		/// object to transfer from.
		/// </param>
		private static void TransferValue(string attribName, MediaResource res, ResourceAttributes attribs)
		{
			object val = null;
			
			System.Type type = attribs.GetType();
			FieldInfo info = type.GetField(attribName);
			if (info != null)
			{
				val = info.GetValue(attribs);

				if (val != null)
				{
					IValueType ivt = val as IValueType;

					bool ok = true;
					if (ivt != null)
					{
						ok = ivt.IsValid;
					}
					if (ok)
					{
						//res.m_Attributes[attribName] = val;
						res[attribName] = val;
					}
				}
			}
		}
开发者ID:Scannow,项目名称:SWYH,代码行数:55,代码来源:ResourceBuilder.cs

示例14: AddResourceFileNoLock

 private void AddResourceFileNoLock(string name, string fileName, ResourceAttributes attribute)
 {
     string fullPath;
     if (name == null)
     {
         throw new ArgumentNullException("name");
     }
     if (name.Length == 0)
     {
         throw new ArgumentException(Environment.GetResourceString("Argument_EmptyName"), name);
     }
     if (fileName == null)
     {
         throw new ArgumentNullException("fileName");
     }
     if (fileName.Length == 0)
     {
         throw new ArgumentException(Environment.GetResourceString("Argument_EmptyFileName"), fileName);
     }
     if (!string.Equals(fileName, Path.GetFileName(fileName)))
     {
         throw new ArgumentException(Environment.GetResourceString("Argument_NotSimpleFileName"), "fileName");
     }
     this.m_assemblyData.CheckResNameConflict(name);
     this.m_assemblyData.CheckFileNameConflict(fileName);
     if (this.m_assemblyData.m_strDir == null)
     {
         fullPath = Path.Combine(Environment.CurrentDirectory, fileName);
     }
     else
     {
         fullPath = Path.Combine(this.m_assemblyData.m_strDir, fileName);
     }
     fullPath = Path.GetFullPath(fullPath);
     fileName = Path.GetFileName(fullPath);
     if (!File.Exists(fullPath))
     {
         throw new FileNotFoundException(Environment.GetResourceString("IO.FileNotFound_FileName", new object[] { fileName }), fileName);
     }
     this.m_assemblyData.AddResWriter(new ResWriterData(null, null, name, fileName, fullPath, attribute));
 }
开发者ID:pritesh-mandowara-sp,项目名称:DecompliedDotNetLibraries,代码行数:41,代码来源:AssemblyBuilder.cs

示例15: DefineResource

        /**********************************************
        *
        * Define embedded managed resource to be stored in this module
        *                                                               
        *
        **********************************************/
        /// <include file='doc\ModuleBuilder.uex' path='docs/doc[@for="ModuleBuilder.DefineResource1"]/*' />
        
        public IResourceWriter DefineResource(
            String      name,
            String      description,
            ResourceAttributes attribute)
        {
            CodeAccessPermission.DemandInternal(PermissionType.ReflectionEmit);
            try
            {
                Enter();

                BCLDebug.Log("DYNIL","## DYNIL LOGGING: ModuleBuilder.DefineResource( " + name + ")");

                if (IsTransient())
                    throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_BadResourceContainer"));

                if (name == null)
                    throw new ArgumentNullException("name");
                if (name.Length == 0)
                    throw new ArgumentException(Environment.GetResourceString("Argument_EmptyName"), "name");

                Assembly assembly = this.Assembly;
                if (assembly is AssemblyBuilder)
                {
                    AssemblyBuilder asmBuilder = (AssemblyBuilder)assembly;
                    if (asmBuilder.IsPersistable())
                    {
                        asmBuilder.m_assemblyData.CheckResNameConflict(name);

                        MemoryStream stream = new MemoryStream();
                        ResourceWriter resWriter = new ResourceWriter(stream);
                        ResWriterData resWriterData = new ResWriterData( resWriter, stream, name, String.Empty, String.Empty, attribute);

                        // chain it to the embedded resource list
                        resWriterData.m_nextResWriter = m_moduleData.m_embeddedRes;
                        m_moduleData.m_embeddedRes = resWriterData;
                        return resWriter;
                    }
                    else
                    {
                        throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_BadResourceContainer"));
                    }
                }
                else
                {
                    throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_BadResourceContainer"));
                }
            }
            finally
            {
                Exit();
            }
        }
开发者ID:ArildF,项目名称:masters,代码行数:60,代码来源:modulebuilder.cs


注:本文中的ResourceAttributes类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。