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C# RealmPacketIn类代码示例

本文整理汇总了C#中RealmPacketIn的典型用法代码示例。如果您正苦于以下问题:C# RealmPacketIn类的具体用法?C# RealmPacketIn怎么用?C# RealmPacketIn使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


RealmPacketIn类属于命名空间,在下文中一共展示了RealmPacketIn类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleGossipHello

		public static void HandleGossipHello(IRealmClient client, RealmPacketIn packet)
		{
			var targetEntityId = packet.ReadEntityId();

			var chr = client.ActiveCharacter;
			var target = chr.Region.GetObject(targetEntityId) as Unit;

			if (target == null)
				return;

			if (chr.GossipConversation != null)
			{
				chr.GossipConversation = null;
			}

			var menu = target.GossipMenu;
			if (menu == null)
				return;

			if (target is NPC)
			{
				if (!((NPC)target).CanInteractWith(chr))
				{
					return;
				}
			}
			else if (!chr.Role.IsStaff)
			{
				return;
			}
			chr.OnInteract(target);
			var conversation = new GossipConversation(menu, chr, target, menu.KeepOpen);
			client.ActiveCharacter.GossipConversation = conversation;
			conversation.DisplayCurrentMenu();
		}
开发者ID:pallmall,项目名称:WCell,代码行数:35,代码来源:GossipHandler.cs

示例2: NameQueryRequest

		public static void NameQueryRequest(IRealmClient client, RealmPacketIn packet)
		{
			var id = packet.ReadEntityId();

			ILivingEntity entity = client.ActiveCharacter;

			if (entity.EntityId.Low != id.Low)
			{
				entity = World.GetNamedEntity(id.Low) as ILivingEntity;
			}

			if (entity != null)
			{
				SendNameQueryReply(client, entity);
			}
			else
			{
				RealmServer.IOQueue.AddMessage(new Message(() =>
				{
					var record = CharacterRecord.LoadRecordByEntityId(id.Low);
					if (record == null)
					{
						s_log.Warn("{0} queried name of non-existing Character: " + id, client);
					}
					else
					{
						SendNameQueryReply(client, record);
					}
				}));
			}
		}
开发者ID:Jeroz,项目名称:WCell,代码行数:31,代码来源:QueryHandler.cs

示例3: HandleGossipSelectOption

		public static void HandleGossipSelectOption(IRealmClient client, RealmPacketIn packet)
		{
			var targetEntityId = packet.ReadEntityId();
			var unknown = packet.ReadUInt32();				// usually Zero, sometimes in the thousands for quest givers, Same as the first int sent in SMSG_GOSSIP_MESSAGE
			var selectedOption = packet.ReadUInt32();

		    string extra = string.Empty;
			if (packet.Position < packet.Length)
			{
				extra = packet.ReadCString();
			}

			var chr = client.ActiveCharacter;
			var worldObject = chr.Region.GetObject(targetEntityId);

			if (worldObject == null)
				return;

			var conversation = chr.GossipConversation;

			if (conversation == null || conversation.Speaker != worldObject)
				return;

			conversation.HandleSelectedItem(selectedOption, extra);
		}
开发者ID:pallmall,项目名称:WCell,代码行数:25,代码来源:GossipHandler.cs

示例4: HandleStopWatchingFaction

		public static void HandleStopWatchingFaction(IRealmClient client, RealmPacketIn packet)
		{
		    var reputationIndex = (FactionReputationIndex)packet.ReadInt32();
		    bool isInactive = packet.ReadBoolean();

            client.ActiveCharacter.Reputations.SetInactive(reputationIndex, isInactive);
		}
开发者ID:KroneckerX,项目名称:WCell,代码行数:7,代码来源:FactionHandler.cs

示例5: HandleRemoveGlyph

 public static void HandleRemoveGlyph(IRealmClient client, RealmPacketIn packet)
 {
     var slot = packet.ReadUInt32();
     var chr = client.ActiveCharacter;
     chr.RemoveGlyph((byte)slot);
     SendTalentGroupList(chr.Talents);
 }
开发者ID:ebakkedahl,项目名称:WCell,代码行数:7,代码来源:TalentHandler.cs

示例6: HandleCancel

		public static void HandleCancel(IRealmClient client, RealmPacketIn packet)
		{
			if (client.ActiveCharacter.Duel != null)
			{
				client.ActiveCharacter.Duel.Finish(DuelWin.Knockout, client.ActiveCharacter);
			}
		}
开发者ID:ray2006,项目名称:WCell,代码行数:7,代码来源:DuelHandler.cs

示例7: HandleJoin

		public static void HandleJoin(IRealmClient client, RealmPacketIn packet)
		{
			var roles = packet.ReadUInt32();
			packet.SkipBytes(2);

			var dungeonsCount = packet.ReadByte();
			if (dungeonsCount == 0)
				return;

			for (byte i = 0; i < dungeonsCount; ++i)
			{
				// dungeons id/type
				var packedDungeon = packet.ReadUInt32(); 
				var id = packedDungeon & 0x00FFFFFF;
				var type = packedDungeon & 0xFF000000;
			}

			byte counter2 = packet.ReadByte();
			packet.SkipBytes(counter2); // lua: GetLFGInfoLocal

			string comment = packet.ReadCString();

			//SendLfgJoinResult();
			//SendLfgUpdate();
		}
开发者ID:KroneckerX,项目名称:WCell,代码行数:25,代码来源:LFGHandler.cs

示例8: HandleCreateTicketPacket

		public static void HandleCreateTicketPacket(IRealmClient client, RealmPacketIn packet)
		{
			var chr = client.ActiveCharacter;
			if (chr.Ticket == null)
			{
				var map = (MapId)packet.ReadUInt32();
				var x = packet.ReadFloat();
				var y = packet.ReadFloat();
				var z = packet.ReadFloat();
				var msg = packet.ReadCString();
				var type = (TicketType)packet.ReadUInt32(); // prev. unk0

				var unk1 = packet.ReadByte(); // unk1, 1
				var unk2 = packet.ReadUInt32(); // unk2, 0
				var unk3 = packet.ReadUInt32(); // unk3, 0

				var ticket = new Ticket(chr, msg, type);

				TicketMgr.Instance.AddTicket(ticket);
				chr.Ticket = ticket;
				SendCreateResponse(client, TicketInfoResponse.Saved);
			}
			else
			{
				SendCreateResponse(client, TicketInfoResponse.Fail);
			}
		}
开发者ID:KroneckerX,项目名称:WCell,代码行数:27,代码来源:TicketHandler.cs

示例9: Accept

        public static void Accept(IRealmClient client, RealmPacketIn packet)
        {
            var invitee = client.ActiveCharacter;

            var listInviters = RelationMgr.Instance.GetPassiveRelations(invitee.EntityId.Low,
                                                                        CharacterRelationType.GuildInvite);

            var invite = listInviters.FirstOrDefault();

            if (invite == null)
                return;

            Character inviter = World.GetCharacter(invite.CharacterId);
            if (inviter == null)
                return;

            //Removes the guild invite relation between the inviter and invitee
            RelationMgr.Instance.RemoveRelation(invite);

            var guildMember = inviter.GuildMember;

            if (guildMember == null)
                return;

            var guild = guildMember.Guild;

            //Add the invitee to the guild
            guild.AddMember(invitee);
        }
开发者ID:Zakkgard,项目名称:WCell,代码行数:29,代码来源:GuildHandler.cs

示例10: HandleTextEmote

        public static void HandleTextEmote(IRealmClient client, RealmPacketIn packet)
        {
            var chr = client.ActiveCharacter;
            if (!chr.CanMove || !chr.CanInteract) return;

            var emote = (TextEmote)packet.ReadUInt32();
            packet.SkipBytes(4);
            var targetId = packet.ReadEntityId();
            var target = chr.Map.GetObject(targetId) as INamed;
            if (target != null)
            {
                SendTextEmote(chr, emote, target);
            }

            EmoteType animation;
            EmoteDBC.EmoteRelationReader.Entries.TryGetValue((int)emote, out animation);

            switch (animation)
            {
                //The client seems to handle these on its own.
                case EmoteType.StateSleep:
                case EmoteType.StateSit:
                case EmoteType.StateKneel:
                case EmoteType.StateDance:
                    chr.EmoteState = animation;
                    break;
                default:
                    chr.Emote(animation);
                    break;
            }

            //todo: Achievement and scripting hooks/events.
        }
开发者ID:ebakkedahl,项目名称:WCell,代码行数:33,代码来源:EmoteHandler.cs

示例11: AddIgnoreRequest

        public static void AddIgnoreRequest(IRealmClient client, RealmPacketIn packet)
        {
            string relCharacterName = packet.ReadCString();

            RelationMgr.Instance.AddRelation(client.ActiveCharacter, relCharacterName, 
											 string.Empty, CharacterRelationType.Ignored);
        }
开发者ID:pallmall,项目名称:WCell,代码行数:7,代码来源:RelationHandler.cs

示例12: RemoveFriendRequest

        public static void RemoveFriendRequest(IRealmClient client, RealmPacketIn packet)
        {
            var relCharId = packet.ReadEntityId();

            RelationMgr.Instance.RemoveRelation(client.ActiveCharacter.EntityId.Low, relCharId.Low, 
                                                CharacterRelationType.Friend);
        }
开发者ID:pallmall,项目名称:WCell,代码行数:7,代码来源:RelationHandler.cs

示例13: HandleAction

		public static void HandleAction(IRealmClient client, RealmPacketIn packet)
		{
			var entityId = packet.ReadEntityId();

			var chr = client.ActiveCharacter;
			var pet = chr.Map.GetObject(entityId) as NPC;

			if (pet != null && pet == chr.ActivePet && pet.IsAlive)
			{
				var record = pet.PetRecord;
				if (record != null)
				{
					var data = (PetActionEntry)packet.ReadUInt32();

					switch (data.Type)
					{
						case PetActionType.SetMode:
							// mode
							pet.SetPetAttackMode(data.AttackMode);
							break;
						case PetActionType.SetAction:
							// action
							var targetAction = data.Action;
							pet.SetPetAction(targetAction);
							break;
						default:
							// spell cast
							var target = chr.Map.GetObject(packet.ReadEntityId());
							pet.CastPetSpell(data.SpellId, target);
							break;
					}
				}
			}
		}
开发者ID:KroneckerX,项目名称:WCell,代码行数:34,代码来源:PetHandler.cs

示例14: HandleInstanceReset

 public static void HandleInstanceReset(IRealmClient client, RealmPacketIn packet)
 {
     if (client.ActiveCharacter != null && client.ActiveCharacter.HasInstanceCollection)
     {
         client.ActiveCharacter.Instances.TryResetInstances();
     }
 }
开发者ID:ebakkedahl,项目名称:WCell,代码行数:7,代码来源:InstanceHandler.cs

示例15: HandleDungeonDifficulty

        public static void HandleDungeonDifficulty(IRealmClient client, RealmPacketIn packet)
        {
            var chr = client.ActiveCharacter;

            if (chr.Map.IsInstance)
            {
                // Cannot change difficulty while in instance
                return;
            }

            var difficultyIndex = packet.ReadUInt32();

            var group = chr.Group;
            if (group != null)
            {
                if (group.Leader.Character != chr)
                {
                    // Only leader can change difficulty
                    return;
                }
            }

            var instances = chr.Instances;
            if (instances.TryResetInstances())
            {
                if (group != null)
                {
                    group.DungeonDifficulty = difficultyIndex;
                }
                else
                {
                    chr.DungeonDifficulty = (DungeonDifficulty)difficultyIndex;
                }
            }
        }
开发者ID:ebakkedahl,项目名称:WCell,代码行数:35,代码来源:InstanceHandler.cs


注:本文中的RealmPacketIn类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。