本文整理汇总了C#中Puzzle.LockPlace方法的典型用法代码示例。如果您正苦于以下问题:C# Puzzle.LockPlace方法的具体用法?C# Puzzle.LockPlace怎么用?C# Puzzle.LockPlace使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Puzzle
的用法示例。
在下文中一共展示了Puzzle.LockPlace方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnPuzzleCreate
public override void OnPuzzleCreate(Puzzle puzzle)
{
var lockedPlace = puzzle.GetPlace("LockedPlace");
puzzle.LockPlace(lockedPlace, "Boss");
lockedPlace.SpawnSingleMob("Mob1", 12001, 6); // Ghost Armor
lockedPlace.CloseAllDoors();
}
示例2: OnPuzzleCreate
public override void OnPuzzleCreate(Puzzle puzzle)
{
var lockedPlace = puzzle.GetPlace("LockedPlace");
var zwitch = new Switch("Switch", lockedPlace.LockColor);
lockedPlace.AddProp(zwitch, Placement.Center);
puzzle.LockPlace(lockedPlace);
}
示例3: OnPuzzleCreate
public override void OnPuzzleCreate(Puzzle puzzle)
{
var lockedPlace = puzzle.GetPlace("LockedPlace");
var chestPlace = puzzle.GetPlace("ChestPlace");
puzzle.LockPlace(lockedPlace, "Lock");
chestPlace.AddProp(new Chest(puzzle, "KeyChest"), Placement.Random);
}
示例4: OnPuzzleCreate
public override void OnPuzzleCreate(Puzzle puzzle)
{
var lockedPlace = puzzle.GetPlace("LockedPlace");
puzzle.LockPlace(lockedPlace);
lockedPlace.SpawnSingleMob("Mob1", 10101, 6); // Goblins
lockedPlace.SpawnSingleMob("Mob2", 1000, 1); // Traveler A
lockedPlace.CloseAllDoors();
}
示例5: OnPuzzleCreate
public override void OnPuzzleCreate(Puzzle puzzle)
{
var lockedPlace = puzzle.GetPlace("LockedPlace");
var key = puzzle.LockPlace(lockedPlace, "Boss");
var chest = new Chest(puzzle, "KeyChest");
lockedPlace.AddProp(chest, Placement.Center);
chest.Info.Direction = MabiMath.DegreeToRadian(90);
chest.Add(Item.Create(GoddessPass));
chest.Add(key);
}
示例6: OnPuzzleCreate
public override void OnPuzzleCreate(Puzzle puzzle)
{
var lockedPlace = puzzle.GetPlace("LockedPlace");
for (int i = 1; i <= 4; ++i)
{
var zwitch = new Switch("Switch" + i, lockedPlace.LockColor);
if (ChannelServer.Instance.Conf.World.EasySwitch && puzzle.Get("open") == "Switch" + i)
zwitch.Info.Color2 = 0xFFFFFF;
lockedPlace.AddProp(zwitch, Placement.Corner4);
puzzle.Set("Switch" + i + "Activated", false);
}
puzzle.LockPlace(lockedPlace);
}
示例7: OnPuzzleCreate
public override void OnPuzzleCreate(Puzzle puzzle)
{
var lockedPlace = puzzle.GetPlace("LockedPlace");
var chestPlace = puzzle.GetPlace("ChestPlace");
var key = puzzle.LockPlace(lockedPlace, "Lock");
var chest = new Chest(puzzle, "KeyChest");
chest.Add(Item.Create(id: 2000, amountMin: 10, amountMax: 30));
chest.Add(key);
chestPlace.AddProp(chest, Placement.Corner4);
chestPlace.SpawnSingleMob("Trap", "Mob3", Placement.Corner4);
chestPlace.SpawnSingleMob("ChestMob1", "Mob1");
lockedPlace.SpawnSingleMob("ChestMob2", "Mob2");
}