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C# Puzzle.GetPlace方法代码示例

本文整理汇总了C#中Puzzle.GetPlace方法的典型用法代码示例。如果您正苦于以下问题:C# Puzzle.GetPlace方法的具体用法?C# Puzzle.GetPlace怎么用?C# Puzzle.GetPlace使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Puzzle的用法示例。


在下文中一共展示了Puzzle.GetPlace方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnPuzzleCreate

	public override void OnPuzzleCreate(Puzzle puzzle)
	{
		var lockedPlace = puzzle.GetPlace("LockedPlace");
		var chestPlace = puzzle.GetPlace("ChestPlace");

		puzzle.LockPlace(lockedPlace, "Lock");

		chestPlace.AddProp(new Chest(puzzle, "KeyChest"), Placement.Random);
	}
开发者ID:tkiapril,项目名称:aura,代码行数:9,代码来源:entrance_puzzle.cs

示例2: OnPuzzleCreate

	public override void OnPuzzleCreate(Puzzle puzzle)
	{
		var place = puzzle.GetPlace("PuzzlePlace");

		place.SpawnSingleMob("Mob1", 50002, 3); // Red Fox
		place.SpawnSingleMob("Mob2", 50003, 2); // Gray Fox
	}
开发者ID:aura-project,项目名称:aura,代码行数:7,代码来源:rp_chicken.cs

示例3: OnPuzzleCreate

	public override void OnPuzzleCreate(Puzzle puzzle)
	{
		var lockedPlace = puzzle.GetPlace("LockedPlace");
		var chestPlace = puzzle.GetPlace("ChestPlace");

		var key = puzzle.LockPlace(lockedPlace, "Lock");

		var chest = new Chest(puzzle, "KeyChest");
		chest.Add(Item.Create(id: 2000, amountMin: 10, amountMax: 30));
		chest.Add(key);
		chestPlace.AddProp(chest, Placement.Corner4);

		chestPlace.SpawnSingleMob("Trap", "Mob3", Placement.Corner4);
		chestPlace.SpawnSingleMob("ChestMob1", "Mob1");
		lockedPlace.SpawnSingleMob("ChestMob2", "Mob2");
	}
开发者ID:tkiapril,项目名称:aura,代码行数:16,代码来源:keychest_3mimic.cs

示例4: OnMonsterDead

	public override void OnMonsterDead(Puzzle puzzle, MonsterGroup group)
	{
		if (group.Remaining != 0)
			return;

		puzzle.GetPlace("Place").OpenAllDoors();
	}
开发者ID:xKamuna,项目名称:aura,代码行数:7,代码来源:keychest_9chest.cs

示例5: OnPuzzleCreate

	public override void OnPuzzleCreate(Puzzle puzzle)
	{
		var place = puzzle.GetPlace("PuzzlePlace");

		place.SpawnSingleMob("Mob1", 120006, 3); // Young Country Rat
		place.SpawnSingleMob("Mob2", 30005, 8);  // White Spiderling
	}
开发者ID:aura-project,项目名称:aura,代码行数:7,代码来源:rp_giantspider.cs

示例6: OnPuzzleCreate

	public override void OnPuzzleCreate(Puzzle puzzle)
	{
		var lockedPlace = puzzle.GetPlace("LockedPlace");
		puzzle.LockPlace(lockedPlace, "Boss");

		lockedPlace.SpawnSingleMob("Mob1", 12001, 6); // Ghost Armor
		lockedPlace.CloseAllDoors();
	}
开发者ID:aura-project,项目名称:aura,代码行数:8,代码来源:ghostarmor_darklord.cs

示例7: OnPuzzleCreate

	public override void OnPuzzleCreate(Puzzle puzzle)
	{
		var lockedPlace = puzzle.GetPlace("LockedPlace");

		var zwitch = new Switch("Switch", lockedPlace.LockColor);
		lockedPlace.AddProp(zwitch, Placement.Center);

		puzzle.LockPlace(lockedPlace);
	}
开发者ID:aura-project,项目名称:aura,代码行数:9,代码来源:rp_giantspider2.cs

示例8: OnPuzzleCreate

	public override void OnPuzzleCreate(Puzzle puzzle)
	{
		var lockedPlace = puzzle.GetPlace("LockedPlace");
		puzzle.LockPlace(lockedPlace);

		lockedPlace.SpawnSingleMob("Mob1", 10101, 6); // Goblins
		lockedPlace.SpawnSingleMob("Mob2", 1000, 1); // Traveler A

		lockedPlace.CloseAllDoors();
	}
开发者ID:aura-project,项目名称:aura,代码行数:10,代码来源:rp_trefor.cs

示例9: OnPuzzleCreate

	public override void OnPuzzleCreate(Puzzle puzzle)
	{
		var propPlace = puzzle.GetPlace("PropPlace");

		for (int i = 1; i <= 3; ++i)
		{
			var oreDeposit = new OreDeposit(22000, "Deposit" + i);
			propPlace.AddProp(oreDeposit, Placement.Ore);
		}
	}
开发者ID:tkiapril,项目名称:aura,代码行数:10,代码来源:collectprop_test.cs

示例10: OnPropEvent

	public override void OnPropEvent(Puzzle puzzle, Prop prop)
	{
		var chest = prop as Chest;
		if (chest != null && chest.Name == "KeyChest" && !puzzle.Get("ChestOpen"))
		{
			puzzle.Set("ChestOpen", true);

			var chestPlace = puzzle.GetPlace("ChestPlace");
			chestPlace.CloseAllDoors();
			chestPlace.SpawnSingleMob("SingleMob1");
		}
	}
开发者ID:tkiapril,项目名称:aura,代码行数:12,代码来源:entrance_puzzle.cs

示例11: OnPuzzleCreate

	public override void OnPuzzleCreate(Puzzle puzzle)
	{
		var lockedPlace = puzzle.GetPlace("LockedPlace");
		var key = puzzle.LockPlace(lockedPlace, "Boss");

		var chest = new Chest(puzzle, "KeyChest");
		lockedPlace.AddProp(chest, Placement.Center);

		chest.Info.Direction = MabiMath.DegreeToRadian(90);
		chest.Add(Item.Create(GoddessPass));
		chest.Add(key);
	}
开发者ID:aura-project,项目名称:aura,代码行数:12,代码来源:final_dungeon.cs

示例12: OnPuzzleCreate

	public override void OnPuzzleCreate(Puzzle puzzle)
	{
		var propPlace = puzzle.GetPlace("PropPlace");

		int propId;
		uint color;

		for (int i = 1; i <= 3; ++i)
		{
			GetRandom(puzzle, out propId, out color);
			var patch = new HerbPatch(propId, "Herb" + i, color);
			propPlace.AddProp(patch, Placement.Herb);
		}
	}
开发者ID:tkiapril,项目名称:aura,代码行数:14,代码来源:collectprop_herb.cs

示例13: OnPropEvent

	public override void OnPropEvent(Puzzle puzzle, Prop prop)
	{
		var Switch = prop as Switch;
		if (Switch == null)
			return;

		if (puzzle.Get("activated"))
			return;

		var lockedPlace = puzzle.GetPlace("LockedPlace");
		lockedPlace.Open();

		puzzle.Set("activated", true);
	}
开发者ID:aura-project,项目名称:aura,代码行数:14,代码来源:rp_giantspider2.cs

示例14: OnPropEvent

	public override void OnPropEvent(Puzzle puzzle, Prop prop)
	{
		var chest = prop as LockedChest;
		if (chest == null || puzzle.Get(chest.Name + "Open") || !chest.IsOpen)
			return;

		puzzle.Set(chest.Name + "Open", true);

		if (puzzle.Get(chest.Name + "Monster"))
		{
			var place = puzzle.GetPlace("Place");
			place.CloseAllDoors();
			place.SpawnSingleMob(chest.Name + "Mob", "Mob" + puzzle.Get("MonsterI"));
			puzzle.Set("MonsterI", puzzle.Get("MonsterI") + 1);
		}
	}
开发者ID:xKamuna,项目名称:aura,代码行数:16,代码来源:keychest_9chest.cs

示例15: OnPuzzleCreate

	public override void OnPuzzleCreate(Puzzle puzzle)
	{
		var lockedPlace = puzzle.GetPlace("LockedPlace");

		for (int i = 1; i <= 4; ++i)
		{
			var zwitch = new Switch("Switch" + i, lockedPlace.LockColor);
			if (ChannelServer.Instance.Conf.World.EasySwitch && puzzle.Get("open") == "Switch" + i)
				zwitch.Info.Color2 = 0xFFFFFF;

			lockedPlace.AddProp(zwitch, Placement.Corner4);
			puzzle.Set("Switch" + i + "Activated", false);
		}

		puzzle.LockPlace(lockedPlace);
	}
开发者ID:tkiapril,项目名称:aura,代码行数:16,代码来源:switchdoor_switchmonster.cs


注:本文中的Puzzle.GetPlace方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。