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C# Pokemon.TotalSpeed方法代码示例

本文整理汇总了C#中Pokemon.TotalSpeed方法的典型用法代码示例。如果您正苦于以下问题:C# Pokemon.TotalSpeed方法的具体用法?C# Pokemon.TotalSpeed怎么用?C# Pokemon.TotalSpeed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pokemon的用法示例。


在下文中一共展示了Pokemon.TotalSpeed方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OpenStatWindow

    //Creates a box for a Pokemon Overview.  Currently shows a base stat overview for the current
    //selected pokemon.  Having trouble converting out move and item names for the overview.
    //Currently has hard coded names for items/moves to test UI spacing.
    public void OpenStatWindow(Pokemon pkmn)
    {
        if (dataWindow) {
            GUI.DrawTexture (new Rect (Screen.width - 275, Screen.height - 250, 250, 250), GUImgr.gradRight);
            /*foreach (var slot in Player.trainer.party.GetSlots ()) {
        var pokemon = slot.pokemon;

        if (party.IsActive (pokemon)) {*/
            GUI.Label (new Rect (Screen.width - 270, Screen.height - 245, 200, 25), pkmn.GetName ());
            GUI.Label (new Rect (Screen.width - 270, Screen.height - 215, 75, 25), "HP: " + pkmn.CurrentHP () + "/" + pkmn.TotalHP ());
            GUI.Label (new Rect (Screen.width - 270, Screen.height - 185, 75, 25), "Atk: " + pkmn.TotalAttack ());
            GUI.Label (new Rect (Screen.width - 270, Screen.height - 155, 75, 25), "Def: " + pkmn.TotalDefence ());
            GUI.Label (new Rect (Screen.width - 270, Screen.height - 125, 75, 25), "Spd: " + pkmn.TotalSpeed ());
            //As far as I can tell, held items aren't implemented, so I'm just hardcoding None.
            GUI.Label (new Rect (Screen.width - 195, Screen.height - 215, 190, 25), "Item: None" /*+ pokemon.GetItemName()*/);
            int height = 185;
            int loop = 1;
            foreach (Move mve in pkmn.moves) {
                    if (loop > 4)
                            break;
                    GUI.Label (new Rect (Screen.width - 195, Screen.height - height, 190, 25), "Move " + loop + ": " + mve.ToFriendlyString ());
                    loop++;
                    height -= 30;
            }
        }
        //GUI.Label (new Rect (Screen.width - 195, Screen.height - 185, 190, 25), "Move 1: Hydro Cannon" /*+ pokemon.GetMoveName(0)*/);
        //GUI.Label (new Rect (Screen.width - 195, Screen.height - 155, 190, 25), "Move 2: " /*+ pokemon.GetMoveName(0)*/);
        //GUI.Label (new Rect (Screen.width - 195, Screen.height - 125, 190, 25), "Move 3: " /*+ pokemon.GetMoveName(0)*/);
        //GUI.Label (new Rect (Screen.width - 195, Screen.height - 95, 190, 25), "Move 4: " /*+ pokemon.GetMoveName(0)*/);
    }
开发者ID:jackleo-,项目名称:Unity,代码行数:33,代码来源:GameGUI.cs

示例2: OpenStatWindow

	//Creates a box for a Pokemon Overview.  Currently shows a base stat overview for the current
	//selected pokemon.  Having trouble converting out move and item names for the overview.
	//Currently has hard coded names for items/moves to test UI spacing.
	public void OpenStatWindow(Pokemon pkmn) {
		if (dataWindow) {
			GUI.DrawTexture (new Rect (Screen.width - 275, Screen.height - 250, 250, 250), GUImgr.gradRight);
			GUI.Label (new Rect (Screen.width - 270, Screen.height - 245, 200, 25), pkmn.GetName ());
			GUI.Label (new Rect (Screen.width - 270, Screen.height - 215, 75, 25), "HP: " + pkmn.CurrentHP () + "/" + pkmn.TotalHP ());
			GUI.Label (new Rect (Screen.width - 270, Screen.height - 185, 75, 25), "Atk: " + pkmn.TotalAttack ());
			GUI.Label (new Rect (Screen.width - 270, Screen.height - 155, 75, 25), "Def: " + pkmn.TotalDefence ());
			GUI.Label (new Rect (Screen.width - 270, Screen.height - 125, 75, 25), "Spd: " + pkmn.TotalSpeed ());
			//As far as I can tell, held items aren't implemented, so I'm just hardcoding None.
			GUI.Label (new Rect (Screen.width - 195, Screen.height - 215, 190, 25), "Item: None" /*+ pokemon.GetItemName()*/);
			int height = 185;
			int loop = 1;
			foreach (Move mve in pkmn.moves) {
				if (loop > 4)
					break;
				GUI.Label (new Rect (Screen.width - 195, Screen.height - height, 190, 25), "Move " + loop + ": " + mve.ToFriendlyString ());
				loop++;
				height -= 30;
			}
		}
	}
开发者ID:Arpit0492,项目名称:Unity,代码行数:24,代码来源:GameGUI.cs


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