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C# Point2D.Set方法代码示例

本文整理汇总了C#中Point2D.Set方法的典型用法代码示例。如果您正苦于以下问题:C# Point2D.Set方法的具体用法?C# Point2D.Set怎么用?C# Point2D.Set使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Point2D的用法示例。


在下文中一共展示了Point2D.Set方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ClipPolygonToEdge2D

        ////////////////////////////////////////////////////////////////////////////////
        // ClipPolygonToEdge2D
        //
        // This function clips a polygon against an edge. The portion of the polygon
        // which is to the left of the edge (while going from edgeBegin to edgeEnd) 
        // is returned in "outPoly". Note that the clipped polygon may have more vertices
        // than the input polygon. Make sure that outPolyArraySize is sufficiently large. 
        // Otherwise, you may get incorrect results and may be an assert (hopefully, no crash).
        // Pass in the actual size of the array in "outPolyArraySize".
        //
        // Read Sutherland-Hidgman algorithm description in Foley & van Dam book for 
        // details about this.
        //
        ///////////////////////////////////////////////////////////////////////////
        public static void ClipPolygonToEdge2D( Point2D edgeBegin,
                                                Point2D edgeEnd,
                                                IList<Point2D> poly,
                                                out List<Point2D> outPoly)
        {
            outPoly = null;
            if (edgeBegin == null ||
                edgeEnd == null ||
                poly == null ||
                poly.Count < 3)
            {
                return;
            }

            outPoly = new List<Point2D>();
            int lastVertex = poly.Count - 1;
            Point2D edgeRayVector = new Point2D(edgeEnd.X - edgeBegin.X, edgeEnd.Y - edgeBegin.Y);
            // Note: >= 0 as opposed to <= 0 is intentional. We are 
            // dealing with x and z here. And in our case, z axis goes
            // downward while the x axis goes rightward.
            //bool bLastVertexIsToRight = TriangulationUtil.PointRelativeToLine2D(poly[lastVertex], edgeBegin, edgeEnd) >= 0;
            bool bLastVertexIsToRight = TriangulationUtil.Orient2d(edgeBegin, edgeEnd, poly[lastVertex]) == Orientation.CW ? true : false;
            Point2D tempRay = new Point2D(0.0, 0.0);

            for (int curVertex = 0; curVertex < poly.Count; curVertex++)
            {
                //bool bCurVertexIsToRight = TriangulationUtil.PointRelativeToLine2D(poly[curVertex], edgeBegin, edgeEnd) >= 0;
                bool bCurVertexIsToRight = TriangulationUtil.Orient2d(edgeBegin, edgeEnd, poly[curVertex]) == Orientation.CW ? true : false;
                if (bCurVertexIsToRight)
                {
                    if (bLastVertexIsToRight)
                    {
                        outPoly.Add(poly[curVertex]);
                    }
                    else
                    {
                        tempRay.Set(poly[curVertex].X - poly[lastVertex].X, poly[curVertex].Y - poly[lastVertex].Y);
                        Point2D ptIntersection = new Point2D(0.0, 0.0);
                        bool bIntersect = TriangulationUtil.RaysIntersect2D(poly[lastVertex], tempRay, edgeBegin, edgeRayVector, ref ptIntersection);
                        if (bIntersect)
                        {
                            outPoly.Add(ptIntersection);
                            outPoly.Add(poly[curVertex]);
                        }
                    }
                }
                else if (bLastVertexIsToRight)
                {
                    tempRay.Set(poly[curVertex].X - poly[lastVertex].X, poly[curVertex].Y - poly[lastVertex].Y);
                    Point2D ptIntersection = new Point2D(0.0, 0.0);
                    bool bIntersect = TriangulationUtil.RaysIntersect2D(poly[lastVertex], tempRay, edgeBegin, edgeRayVector, ref ptIntersection);
                    if (bIntersect)
                    {
                        outPoly.Add(ptIntersection);
                    }
                }

                lastVertex = curVertex;
                bLastVertexIsToRight = bCurVertexIsToRight;
            }
        }
开发者ID:JapaMala,项目名称:armok-vision,代码行数:75,代码来源:PolygonUtil.cs

示例2: PolygonsAreSame2D

        /// <summary>
        /// Check if the polys are similar to within a tolerance (Doesn't include reflections,
        /// but allows for the points to be numbered differently, but not reversed).
        /// </summary>
        /// <param name="poly1"></param>
        /// <param name="poly2"></param>
        /// <returns></returns>
        public static bool PolygonsAreSame2D(IList<Point2D> poly1, IList<Point2D> poly2)
        {
            int numVerts1 = poly1.Count;
            int numVerts2 = poly2.Count;

            if (numVerts1 != numVerts2)
            {
                return false;
            }
            const double kEpsilon = 0.01;
            const double kEpsilonSq = kEpsilon * kEpsilon;

            // Bounds the same to within tolerance, are there polys the same?
            Point2D vdelta = new Point2D(0.0, 0.0);
            for (int k = 0; k < numVerts2; ++k)
            {
                // Look for a match in verts2 to the first vertex in verts1
                vdelta.Set(poly1[0]);
                vdelta.Subtract(poly2[k]);

                if (vdelta.MagnitudeSquared() < kEpsilonSq)
                {
                    // Found match to the first point, now check the other points continuing round
                    // if the points don't match in the first direction we check, then it's possible
                    // that the polygons have a different winding order, so we check going round 
                    // the opposite way as well
                    int matchedVertIndex = k;
                    bool bReverseSearch = false;
                    while (true)
                    {
                        bool bMatchFound = true;
                        for (int i = 1; i < numVerts1; ++i)
                        {
                            if (!bReverseSearch)
                            {
                                ++k;
                            }
                            else
                            {
                                --k;
                                if (k < 0)
                                {
                                    k = numVerts2 - 1;
                                }
                            }

                            vdelta.Set(poly1[i]);
                            vdelta.Subtract(poly2[k % numVerts2]);
                            if (vdelta.MagnitudeSquared() >= kEpsilonSq)
                            {
                                if (bReverseSearch)
                                {
                                    // didn't find a match going in either direction, so the polygons are not the same
                                    return false;
                                }
                                else
                                {
                                    // mismatch in the first direction checked, so check the other direction.
                                    k = matchedVertIndex;
                                    bReverseSearch = true;
                                    bMatchFound = false;
                                    break;
                                }
                            }
                        }

                        if (bMatchFound)
                        {
                            return true;
                        }
                    }
                }
            }

            return false;
        }
开发者ID:JapaMala,项目名称:armok-vision,代码行数:83,代码来源:PolygonUtil.cs


注:本文中的Point2D.Set方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。