本文整理汇总了C#中PlayerState.PlayerStateChanged方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.PlayerStateChanged方法的具体用法?C# PlayerState.PlayerStateChanged怎么用?C# PlayerState.PlayerStateChanged使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerState
的用法示例。
在下文中一共展示了PlayerState.PlayerStateChanged方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start()
{
Transform StartPosition = this.transform;
switch (GameController._instance.GetLastChangeSceneType())
{
case EntryType.Up:
{
StartPosition = GameObject.FindGameObjectWithTag(Tags.UpPosition).transform;
break;
}
case EntryType.Down:
{
StartPosition = GameObject.FindGameObjectWithTag(Tags.DownPosition).transform;
break;
}
case EntryType.Portal:
{
StartPosition = GameObject.FindGameObjectWithTag(Tags.PortalPosition).transform;
break;
}
}
this.transform.position = StartPosition.position;
_instance = this;
playerState = PlayerState._instance;
playerRigidbody = GetComponent<Rigidbody>();
playerAgent = GetComponent<NavMeshAgent>();
anim = GetComponent<Animator>();
hash = this.GetComponent<HashIDs>();
audioStepSound = this.GetComponent<AudioSource>();
anim.SetLayerWeight(1, 1f);
//FOR DEBUG
playerState.PlayerStateChanged(PlayerStateChangeType.all);
}