本文整理汇总了C#中PlayerState.EnterState方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerState.EnterState方法的具体用法?C# PlayerState.EnterState怎么用?C# PlayerState.EnterState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerState
的用法示例。
在下文中一共展示了PlayerState.EnterState方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GroundControl
private void GroundControl()
{
//Check a small area around the players foot, if there are any collision
//if true, then we are grounded
var groundedBefore = _isGrounded; //NOTE(goost) Dirty, dirty workaround
_isGrounded = Physics2D.OverlapCircle(_groundChecker.position, _overlapRadius, _groundMask);
_anim.SetBool("IsInAir", !_isGrounded);
if (!groundedBefore)
{
if (_isGrounded) Debug.Log("On Ground!");
_curState.ExitState();
_curState = _isGrounded ? _idle : _jump;
_curState.EnterState(0);
}
}
示例2: StartCutscene
void StartCutscene()
{
_isCutscene = true;
_rb.Sleep();
_curState.ExitState();
_curState = _idle;
_curState.EnterState(0);
}
示例3: Update
void Update()
{
GroundControl();
if (_isCutscene) return;
var jumped = Input.GetButtonDown("Jump");
if (jumped && _isGrounded)
{
_rb.AddForce(new Vector2(0,_jumpForce));
_curState.ExitState();
_curState = _jump;
_curState.EnterState(0);
}
}