本文整理汇总了C#中PlayerAction.GetType方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerAction.GetType方法的具体用法?C# PlayerAction.GetType怎么用?C# PlayerAction.GetType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerAction
的用法示例。
在下文中一共展示了PlayerAction.GetType方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: IsActionPermitted
/// <summary>
/// Determines whether the specified action is permitted on this instance.
/// </summary>
/// <returns>
/// <c>true</c> if the specified action is permitted on this instance; otherwise, <c>false</c>.
/// </returns>
/// <param name='action'>
/// The action being requested.
/// </param>
public bool IsActionPermitted(PlayerAction action)
{
//GameManager.use.currentPlayer.currentAction.IsPermittedOnResourceTile(
return (permittedActions & (1<<Player.current.permissionBitmaskByActionType[action.GetType()])) != 0;
}
示例2: SetCurrentAction
/// <summary>
/// Sets the current action.
/// </summary>
/// <param name='action'>
/// Action.
/// </param>
public void SetCurrentAction(PlayerAction action)
{
m_currentlySelectedAction = Player.current.permissionBitmaskByActionType[action.GetType()]; // corresponds to index
}