本文整理汇总了C#中Platform.get_lower_extremity方法的典型用法代码示例。如果您正苦于以下问题:C# Platform.get_lower_extremity方法的具体用法?C# Platform.get_lower_extremity怎么用?C# Platform.get_lower_extremity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Platform
的用法示例。
在下文中一共展示了Platform.get_lower_extremity方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
//FIX GENERATION BUGS
//VERIFY THAT GRAPH CAN BE REMOVED
//ADD CODE TO MARK THE START AND END PLATFORMS
//IMPROVE LEVEL GENERATION RULES
//VERIFY CASES WHEN LIST ENDS ARE REACHED
//VERIFY THE CORECTNESS FOR ALL EVENTS
void Start()
{
active_platforms = new List<Transform>();
inactive_platforms = new Queue<Transform>();
all_platforms = new List<Platform>();
//TEST THE COMPARATOR
right_extremities = new SortedList<float,int>(new Duplicate_key_comparer<float>());
left_extremities = new SortedList<float,int>(new Duplicate_key_comparer<float>());
upper_extremities = new SortedList<float,int>(new Duplicate_key_comparer<float>());
lower_extremities = new SortedList<float,int>(new Duplicate_key_comparer<float>());
platform_graph = new Graph();
//instantiate up to the number of allowed platforms
for (int a=0; a<TOTAL_INSTANCIATED_PLATFORMS; a++) {
Transform platform = (Transform)Instantiate(prefab);
inactive_platforms.Enqueue(platform);
}
//place the start platform
Vector3 start_scale = new Vector3(4, 0.36f, 1);
Platform start_platform = new Platform(start_pos, start_scale);
all_platforms.Add(start_platform);
right_extremities.Add(start_platform.get_right_extremity(), 0);
left_extremities.Add(start_platform.get_left_extremity(), 0);
upper_extremities.Add(start_platform.get_upper_extremity(), 0);
lower_extremities.Add(start_platform.get_lower_extremity(), 0);
System.Random rnd = new System.Random();
//for each remaining platform to be created
for (int a=1; a<TOTAL_PLATFORMS; ++a){
bool is_overlapping = true;
//randomly select an existing platform from which the new platform should be reachable
int index = rnd.Next(all_platforms.Count);
int placement_attempts = 0;
//try up to 3 times to create and place the new platform
Platform platform = new Platform();
while (is_overlapping && placement_attempts < 3){
++placement_attempts;
//select a random width for the new platform
int platform_width = rnd.Next(2, 10);
Vector3 platform_scale = new Vector3(platform_width, 0.36f, 1);
//select a random location for the platform within a reachable proximity of the selected platform
int platform_x = rnd.Next((int)(all_platforms[index].get_left_extremity() - platform_horizontal_gap), (int)(all_platforms[index].get_right_extremity() + platform_horizontal_gap));
int platform_y = rnd.Next((int)(all_platforms[index].get_lower_extremity() - platform_downwards_gap), (int)(all_platforms[index].get_upper_extremity() + platform_upwards_gap));
Vector3 platform_pos = new Vector3(platform_x, platform_y, 1);
platform = new Platform(platform_pos, platform_scale);
float left_extremity = platform.get_left_extremity();
float right_extremity = platform.get_right_extremity();
float upper_buffer = platform.get_upper_extremity() + VERTICAL_BUFFER;
float lower_buffer = platform.get_lower_extremity() - VERTICAL_BUFFER;
//determine the index of the first platform fully to the right of hte new platform
int stop_index = 0;
foreach (KeyValuePair<float, int> extremity in left_extremities){
if (extremity.Key >= right_extremity){
stop_index = extremity.Value;
break;
}
}
bool is_potential_overlap = false;
is_overlapping = false;
//walk through the existing platforms in order of their right extremities
foreach (KeyValuePair<float, int> extremity in right_extremities){
//start checking for overlapping platforms once the first platform with its right extremity to the left of the left extremity of the new platform is reached
if (extremity.Key >= left_extremity)
is_potential_overlap = true;
//if the stop index has been reached, do not check any more platforms
if (extremity.Value == stop_index)
break;
//if the current platform overlaps on the x-axis with the new platform
if (is_potential_overlap){
//if the current platform falls within the vertical buffer of the new platform, an overlap has occured
if (!(all_platforms[extremity.Value].get_lower_extremity() > upper_buffer || all_platforms[extremity.Value].get_upper_extremity() < lower_buffer)){
is_overlapping = true;
break;
}
}
}
}
//MARK FIRST PLATFORM AS FULL AND EXLCUDE FROM FUTURE ADDITIONS?
//if the new platform is still overlapping, do not place it - decrement the iteration number to try again from a new platform to reach from
if (is_overlapping)
--a;
//otherwise, place the platform
//.........这里部分代码省略.........