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C# Plane.SetMaterial方法代码示例

本文整理汇总了C#中Plane.SetMaterial方法的典型用法代码示例。如果您正苦于以下问题:C# Plane.SetMaterial方法的具体用法?C# Plane.SetMaterial怎么用?C# Plane.SetMaterial使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Plane的用法示例。


在下文中一共展示了Plane.SetMaterial方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: build10

 void build10()
 {
     int ns = 49;
     world.ViewPlane.HRes = 800;
     world.ViewPlane.VRes = 700;
     world.ViewPlane.SetSampler(new Regular(ns));
     world.ViewPlane.MaxDepth = 10;
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(40, 30, 20);
     cam.Target = new Vector3(0, 0, 0);
     cam.Distance = 5000;
     cam.Zoom = 1.5f;
     world.Camera = cam;
     Sphere ss = new Sphere(new Vector3(2f, 0.5f, 1f), 0.5f);
     ss.Shadows = true;
     ss.SetMaterial(new Matte(0.25f, 0.5f, new Vector3(1f, 1f, 1f)) { Shadows = true });
     world.Objects.Add(ss);
     Matte matte = new Matte(0.25f, 0.5f, new Vector3(0.5f, 0, 0.5f));
     matte.Shadows = true;
     Box s = new Box(new Vector3(0, 0, 1), new Vector3(1, 1, 2));
     s.Shadows = true;
     s.SetMaterial(matte);
     world.Objects.Add(s);
     Matte m2 = new Matte(0.25f, 0, new Vector3(1, 1, 0));
     m2.Shadows = true;
     Box b2 = new Box(new Vector3(1, 1, 0), new Vector3(2, 2, 1));
     b2.SetMaterial(m2);
     b2.Shadows = true;
     //world.Objects.Add(b2);
     Matte matte2 = new Matte(0.75f, 0.5f, new Vector3(1, 1, 1));
     matte2.Shadows = true;
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(matte2);
     world.Objects.Add(p);
     Matte m5 = new Matte(0.75f, 0.1f, new Vector3(0, 0.5f, 1));
     m5.Shadows = true;
     Annulus an = new Annulus(new Vector3(1, 1.2f, 0), Vector3.Up, 0.4f, 0.2f);
     an.SetMaterial(m5);
     an.Shadows = true;
     world.Objects.Add(an);
     Matte m6 = new Matte(0.75f, 0.1f, new Vector3(1, 0, 0.4f));
     m6.Shadows = true;
     SolidCylinder sc = new SolidCylinder(0, 1, 0.5f);
     sc.Shadows = true;
     sc.SetMaterial(m6);
     world.Objects.Add(sc);
     PointLight pl = new PointLight();
     pl.Color = Vector3.One;
     pl.Position = new Vector3(4, 4, 0);
     pl.RadianceScale = 1.0f;
     pl.Shadows = true;
     world.Lights.Add(pl);
     float exp = 2000;
     Transparent sphere_material = new Transparent();
     sphere_material.SetSpecularRC(0.5f);
     sphere_material.SetExp(exp);
     sphere_material.SetIndexOfRefraction(1.5f);
     sphere_material.SetReflectiveRC(0.1f);
     sphere_material.SetTransmissionCoefficient(0.9f);
     Sphere sph = new Sphere(new Vector3(2f, 0.5f, 0f), 0.5f);
     sph.SetMaterial(sphere_material);
     world.Objects.Add(sph);
     Reflective smatte2 = new Reflective();
     smatte2.SetAmbientRC(0.25f);
     smatte2.SetDiffuseRC(0.5f);
     smatte2.SetRColor(new Vector3(1));
     smatte2.SetSpecularRC(0.15f);
     smatte2.SetExp(100);
     smatte2.SetReflectiveRC(0.75f);
     smatte2.SetCD(new Vector3(1));
     Sphere sphere = new Sphere(new Vector3(0, 2, 0), 0.4f);
     sphere.SetMaterial(smatte2);
     world.Objects.Add(sphere);
 }
开发者ID:JointJBA,项目名称:DisqueEngine,代码行数:83,代码来源:MainWindow.xaml.cs

示例2: build12

 void build12()
 {
     int ns = 256;
     world.ViewPlane.HRes = 400;
     world.ViewPlane.VRes = 400;
     world.ViewPlane.SetSampler(new Regular(ns));
     world.ViewPlane.MaxDepth = 10;
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(10, 20, 40);
     cam.Target = new Vector3(0, 0, 0);
     cam.Distance = 200;
     cam.Zoom = 3f;
     world.Camera = cam;
     Matte matte2 = new Matte(0.75f, 0.5f, new Vector3(1, 1, 1));
     matte2.Shadows = true;
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(matte2);
     world.Objects.Add(p);
     Transparent smatte2 = new Transparent();
     smatte2.SetIndexOfRefraction(1.37896f);
     smatte2.SetReflectiveRC(0.1f);
     smatte2.SetExp(2000);
     smatte2.SetTransmissionCoefficient(0.9f);
     smatte2.SetSpecularColor(new Vector3(1));
     smatte2.SetSpecularRC(0.5f);
     Sphere s = new Sphere(new Vector3(0, 7, 0), 5);
     s.SetMaterial(smatte2);
     world.Objects.Add(s);
     Matte stage_m = new Matte(0.5f, 0.5f, new Vector3(1, 0, 0));
     PointLight light = new PointLight();
     light.Color = Vector3.One;
     light.Position = new Vector3(12, 12, 12);
     light.RadianceScale = 1.0f;
     world.Lights.Add(light);
     Matte wall_m = new Matte(0.75f, 0.75f, new Vector3(1));
     Box b = getbox(new Vector3(-20, 5, 0), new Vector3(2, 50, 50));
     b.SetMaterial(wall_m);
     Box b2 = getbox(new Vector3(0, 5, -20), new Vector3(50, 50, 2));
     b2.SetMaterial(wall_m);
     world.Objects.Add(b2);
     world.Objects.Add(b);
     Box stage = getbox(new Vector3(0, 1, 0), new Vector3(5, 2, 5));
     stage.SetMaterial(stage_m);
     world.Objects.Add(stage);
 }
开发者ID:JointJBA,项目名称:DisqueEngine,代码行数:54,代码来源:MainWindow.xaml.cs

示例3: build8

 void build8()
 {
     int ns = 256;
     world.ViewPlane.HRes = 400;
     world.ViewPlane.VRes = 400;
     world.ViewPlane.MaxDepth = 1;
     world.ViewPlane.SetSamples(ns);
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(40, 30, 20);
     cam.Target = new Vector3(0, 0, 0);
     cam.Distance = 5000;
     cam.Zoom = 1;
     world.Camera = cam;
     Reflective matte2 = new Reflective();
     matte2.SetAmbientRC(0.001f);
     matte2.SetDiffuseRC(0.5f);
     matte2.SetRColor(new Vector3(1));
     matte2.SetSpecularRC(0);
     matte2.SetExp(100);
     matte2.SetReflectiveRC(0.5f);
     matte2.SetCD(new Vector3(1));
     Sphere ss = new Sphere(new Vector3(2f, 0.5f, 1f), 0.5f);
     ss.Shadows = true;
     ss.SetMaterial(matte2);
     world.Objects.Add(ss);
     Matte matte = new Matte(0.25f, 0.5f, new Vector3(0.5f, 0, 0.5f));
     matte.Shadows = true;
     Box s = new Box(new Vector3(0, 0, 1), new Vector3(1, 1, 2));
     s.Shadows = true;
     s.SetMaterial(matte);
     world.Objects.Add(s);
     Matte m2 = new Matte(0.25f, 0, new Vector3(1, 1, 0));
     m2.Shadows = true;
     Box b2 = new Box(new Vector3(1, 1, 0), new Vector3(2, 2, 1));
     b2.SetMaterial(m2);
     b2.Shadows = true;
     //world.Objects.Add(b2);
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(new Matte(0.25f, 0.5f, new Vector3(1f, 1f, 1f)) { Shadows = true });
     world.Objects.Add(p);
     Matte m3 = new Matte(1, 1, Vector3.One);
     m3.Shadows = true;
     Disk d = new Disk(new Vector3(0f, 1.6f, 1), new Vector3(1, 1, 1), 0.5f);
     d.SetMaterial(m3);
     d.Shadows = true;
     world.Objects.Add(d);
     Matte m5 = new Matte(0.75f, 0.1f, new Vector3(0, 0.5f, 1));
     m5.Shadows = true;
     Annulus an = new Annulus(new Vector3(1, 1.2f, 0), Vector3.Up, 0.4f, 0.2f);
     an.SetMaterial(m5);
     an.Shadows = true;
     world.Objects.Add(an);
     Matte m6 = new Matte(0.75f, 0.1f, new Vector3(1, 0, 0.4f));
     m6.Shadows = true;
     SolidCylinder sc = new SolidCylinder(0, 1, 0.5f);
     sc.Shadows = true;
     sc.SetMaterial(m6);
     world.Objects.Add(sc);
     PointLight pl = new PointLight();
     pl.Color = Vector3.One;
     pl.Position = new Vector3(0, 4, 0);
     pl.RadianceScale = 1.0f;
     pl.Shadows = true;
     world.Lights.Add(pl);
 }
开发者ID:JointJBA,项目名称:DisqueEngine,代码行数:74,代码来源:MainWindow.xaml.cs

示例4: build9

 void build9()
 {
     int ns = 256;
     world.ViewPlane.HRes = 400;
     world.ViewPlane.VRes = 400;
     world.ViewPlane.MaxDepth = 20;
     world.ViewPlane.SetSampler(new Hammersley(ns));
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new Jittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(10, 10, 10);
     cam.Target = new Vector3(0, 0, 0);
     cam.Distance = 5000;
     cam.Zoom = 1f;
     world.Camera = cam;
     Matte floor_material = new Matte(0.75f, 0.25f, Vector3.One);
     Plane floor = new Plane(Vector3.Zero, Vector3.Up);
     floor.SetMaterial(floor_material);
     world.Objects.Add(floor);
     Reflective matte2 = new Reflective();
     matte2.SetAmbientRC(0.25f);
     matte2.SetDiffuseRC(0.5f);
     matte2.SetRColor(new Vector3(1));
     matte2.SetSpecularRC(0.15f);
     matte2.SetExp(100);
     matte2.SetReflectiveRC(0.75f);
     matte2.SetCD(new Vector3(1));
     Box wall1 = new Box(Vector3.Zero, new Vector3(0.5f, 0.5f, 0.1f));
     Box wall2 = new Box(Vector3.Zero, new Vector3(0.1f, 0.5f, 0.5f));
     wall2.SetMaterial(matte2);
     wall1.SetMaterial(matte2);
     float exp = 2000;
     Transparent sphere_material = new Transparent();
     sphere_material.SetSpecularRC(0.5f);
     sphere_material.SetExp(exp);
     sphere_material.SetIndexOfRefraction(1.5f);
     sphere_material.SetTransmissionCoefficient(0.1f);
     sphere_material.SetTransmissionCoefficient(0.9f);
     Sphere s = new Sphere(new Vector3(0.3f, 0.1f, 0.3f), 0.1f);
     s.SetMaterial(sphere_material);
     world.Objects.Add(s);
     world.Objects.Add(wall1);
     world.Objects.Add(wall2);
     PointLight pl = new PointLight();
     pl.RadianceScale = 1.0f;
     pl.Color = Vector3.One;
     pl.Position = new Vector3(0, 8, 0);
     world.Lights.Add(pl);
 }
开发者ID:JointJBA,项目名称:DisqueEngine,代码行数:55,代码来源:MainWindow.xaml.cs

示例5: build6

 void build6()
 {
     try
     {
         int ns = 121;
         world.ViewPlane.HRes = 400;
         world.ViewPlane.VRes = 400;
         world.ViewPlane.SetSamples(ns);
         world.Tracer = new AreaLighting(world);
         AmbientOccluder occ = new AmbientOccluder();
         occ.RadianceScale = 1.0f;
         occ.MinAmount = 0f;
         occ.Shadows = true;
         occ.Color = Vector3.One;
         occ.SetSampler(new MultiJittered(ns));
         world.AmbientLight = occ;
         Pinhole cam = new Pinhole();
         cam.Position = new Vector3(40, 30, 20);
         cam.Target = new Vector3(0, 0, 0);
         cam.Distance = 5000;
         cam.Zoom = 1;
         world.Camera = cam;
         Sphere ss = new Sphere(new Vector3(2f, 0.5f, 1f), 0.5f);
         ss.Shadows = true;
         ss.SetMaterial(new Matte(0.25f, 0.5f, new Vector3(1f, 1f, 1f)) { Shadows = true });
         world.Objects.Add(ss);
         Matte matte = new Matte(0.25f, 0.5f, new Vector3(0.5f, 0, 0.5f));
         matte.Shadows = true;
         Box s = new Box(new Vector3(0, 0, 1), new Vector3(1, 1, 2));
         s.Shadows = true;
         s.SetMaterial(matte);
         world.Objects.Add(s);
         Matte m2 = new Matte(0.25f, 0, new Vector3(1, 1, 0));
         m2.Shadows = true;
         Box b2 = new Box(new Vector3(1, 1, 0), new Vector3(2, 2, 1));
         b2.SetMaterial(m2);
         b2.Shadows = true;
         //world.Objects.Add(b2);
         Matte matte2 = new Matte(0.75f, 0.5f, new Vector3(1, 1, 1));
         matte2.Shadows = true;
         Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
         p.Shadows = true;
         p.SetMaterial(matte2);
         world.Objects.Add(p);
         Matte m3 = new Matte(0.25f, 0.5f, new Vector3(0.2f, 0.7f, 0.3f));
         m3.Shadows = true;
         Disk d = new Disk(new Vector3(0f, 1.6f, 1), new Vector3(1), 0.5f);
         d.SetMaterial(m3);
         d.Shadows = true;
         world.Objects.Add(d);
         Matte m5 = new Matte(0.75f, 0.1f, new Vector3(0, 0.5f, 1));
         m5.Shadows = true;
         Annulus an = new Annulus(new Vector3(1, 1.2f, 0), Vector3.Up, 0.4f, 0.2f);
         an.SetMaterial(m5);
         an.Shadows = true;
         world.Objects.Add(an);
         Matte m6 = new Matte(0.75f, 0.1f, new Vector3(1, 0, 0.4f));
         m6.Shadows = true;
         Instance sc = new Instance(new SolidCylinder(0, 1, 0.5f));
         sc.Shadows = true;
         sc.SetMaterial(m6);
         world.Objects.Add(sc);
         Matte mcone = new Matte(0.45f, 1, new Vector3(0.1f, 0, 0.4f));
         Instance cone = new Instance(new SolidCone(0.5f, 1));
         cone.Shadows = true;
         cone.SetMaterial(mcone);
         cone.Translate(new Vector3(0, 1.5f, -0.5f));
         world.Objects.Add(cone);
         PointLight pl = new PointLight();
         pl.Color = Vector3.One;
         pl.Position = new Vector3(0, 4, 0);
         pl.RadianceScale = 1.0f;
         pl.Shadows = true;
         world.Lights.Add(pl);
     }
     catch (Exception e)
     {
         MessageBox.Show(e.StackTrace);
         MessageBox.Show(e.TargetSite.ToString());
         throw new Exception("yup");
     }
 }
开发者ID:JointJBA,项目名称:DisqueEngine,代码行数:82,代码来源:MainWindow.xaml.cs

示例6: build7

 void build7()
 {
     int ns = 121;
     world.ViewPlane.HRes = 400;
     world.ViewPlane.VRes = 400;
     world.ViewPlane.SetSamples(ns);
     world.Tracer = new AreaLighting(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(0, 50, 0);
     cam.Target = new Vector3(0, 0, 0);
     cam.Zoom = 2;
     cam.Distance = 500;
     world.Camera = cam;
     var grid = new SimpleBVHTree(GroupingMethod.DistanceM, 40);
     for (int i = 0; i < 1000; i++)
     {
         float rad = MathHelper.RandomFloat(0, 0.25f);
         Sphere ss = new Sphere(new Vector3(MathHelper.RandomFloat(-10, 10), rad, MathHelper.RandomFloat(-10, 10)), rad);
         ss.Shadows = true;
         ss.SetMaterial(new Matte(0.25f, 0.5f, new Vector3(MathHelper.RandomFloat(0, 1), MathHelper.RandomFloat(0, 1), MathHelper.RandomFloat(0, 1))) { Shadows = true });
         grid.AddObject(ss);
     }
     grid.PrepareObjects();
     world.Objects.Add(grid);
     Matte matte2 = new Matte(0.75f, 0.5f, new Vector3(1, 1, 1));
     matte2.Shadows = true;
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(matte2);
     world.Objects.Add(p);
     PointLight pl = new PointLight();
     pl.Color = Vector3.One;
     pl.Position = new Vector3(0, 4, 0);
     pl.RadianceScale = 1.0f;
     pl.Shadows = true;
     world.Lights.Add(pl);
 }
开发者ID:JointJBA,项目名称:DisqueEngine,代码行数:44,代码来源:MainWindow.xaml.cs

示例7: build3

        void build3()
        {
            world.ViewPlane = new ViewPlane();
            world.ViewPlane.HRes = world.ViewPlane.VRes = 400;
            world.ViewPlane.S = 0.5f;
            world.ViewPlane.NumSamples = 1;
            world.ViewPlane.SetSamples(1);
            Ambient ambient_ptr = new Ambient();
            ambient_ptr.RadianceScale = (1.0f);
            world.AmbientLight = (ambient_ptr);
            world.Tracer = new RayCast(world);
            Pinhole pinhole_ptr = new Pinhole();
            pinhole_ptr.Position = new Vector3(0, 500, 500);
            pinhole_ptr.Target = new Vector3(0, 25, 0);
            pinhole_ptr.Distance = (600.0f);
            pinhole_ptr.ComputeUVW();
            world.Camera = (pinhole_ptr);
            Directional light_ptr1 = new Directional();
            light_ptr1.Direction = Vector3.Normalize(new Vector3(100, 100, 200));
            light_ptr1.RadianceScale = 3.0f;
            world.Lights.Add(light_ptr1);
            Vector3 yellow = new Vector3(1, 1, 0);										// yellow
            Vector3 brown = new Vector3(0.71f, 0.40f, 0.16f);								// brown
            Vector3 darkGreen = new Vector3(0.0f, 0.41f, 0.41f);							// darkGreen
            Vector3 orange = new Vector3(1f, 0.75f, 0f);									// orange
            Vector3 green = new Vector3(0f, 0.6f, 0.3f);									// green
            Vector3 lightGreen = new Vector3(0.65f, 1, 0.30f);								// light green
            Vector3 darkYellow = new Vector3(0.61f, 0.61f, 0);								// dark yellow
            Vector3 lightPurple = new Vector3(0.65f, 0.3f, 1);								// light purple
            Vector3 darkPurple = new Vector3(0.5f, 0, 1);									// dark purple
            Vector3 grey = new Vector3(0.25f);											// grey	
            float ka = 0.25f;
            float kd = 0.75f;
            Matte matte_ptr1 = new Matte(ka, kd, yellow);
            Sphere sphere_ptr1 = new Sphere(new Vector3(5, 3, 0), 30);
            sphere_ptr1.SetMaterial(matte_ptr1);   							// yellow
            world.Objects.Add(sphere_ptr1);

            Matte matte_ptr2 = new Matte(ka, kd, brown);
            Sphere sphere_ptr2 = new Sphere(new Vector3(45, -7, -60), 20);
            sphere_ptr2.SetMaterial((matte_ptr2));								// brown
            world.Objects.Add(sphere_ptr2);
            Matte matte_ptr3 = new Matte(ka, kd, darkGreen);
            Sphere sphere_ptr3 = new Sphere(new Vector3(40, 43, -100), 17);
            sphere_ptr3.SetMaterial((matte_ptr3));								// dark green
            world.Objects.Add(sphere_ptr3);
            Matte matte_ptr4 = new Matte(ka, kd, orange);
            Sphere sphere_ptr4 = new Sphere(new Vector3(-20, 28, -15), 20);
            sphere_ptr4.SetMaterial((matte_ptr4));							// orange
            world.Objects.Add(sphere_ptr4);
            Matte matte_ptr5 = new Matte(ka, kd, green);
            Sphere sphere_ptr5 = new Sphere(new Vector3(-25, -7, -35), 27);
            sphere_ptr5.SetMaterial((matte_ptr5));								// green
            world.Objects.Add(sphere_ptr5);
            Matte matte_ptr6 = new Matte(ka, kd, lightGreen);
            Sphere sphere_ptr6 = new Sphere(new Vector3(20, -27, -35), 25);
            sphere_ptr6.SetMaterial((matte_ptr6));								// light green
            world.Objects.Add(sphere_ptr6);
            Matte matte_ptr7 = new Matte(ka, kd, green);
            Sphere sphere_ptr7 = new Sphere(new Vector3(35, 18, -35), 22);
            sphere_ptr7.SetMaterial((matte_ptr7));   							// green
            world.Objects.Add(sphere_ptr7);
            Matte matte_ptr8 = new Matte(ka, kd, brown);
            Sphere sphere_ptr8 = new Sphere(new Vector3(-57, -17, -50), 15);
            sphere_ptr8.SetMaterial((matte_ptr8));								// brown
            world.Objects.Add(sphere_ptr8);
            Matte matte_ptr9 = new Matte(ka, kd, lightGreen);
            Sphere sphere_ptr9 = new Sphere(new Vector3(-47, 16, -80), 23);
            sphere_ptr9.SetMaterial((matte_ptr9));								// light green
            world.Objects.Add(sphere_ptr9);
            Matte matte_ptr10 = new Matte(ka, kd, darkGreen);
            Sphere sphere_ptr10 = new Sphere(new Vector3(-15, -32, -60), 22);
            sphere_ptr10.SetMaterial((matte_ptr10));     						// dark green
            world.Objects.Add(sphere_ptr10);
            Matte matte_ptr11 = new Matte(ka, kd, darkYellow);
            Sphere sphere_ptr11 = new Sphere(new Vector3(-35, -37, -80), 22);
            sphere_ptr11.SetMaterial((matte_ptr11));							// dark yellow
            world.Objects.Add(sphere_ptr11);
            Matte matte_ptr12 = new Matte(ka, kd, darkYellow);
            Sphere sphere_ptr12 = new Sphere(new Vector3(10, 43, -80), 22);
            sphere_ptr12.SetMaterial((matte_ptr12));							// dark yellow
            world.Objects.Add(sphere_ptr12);
            Matte matte_ptr13 = new Matte(ka, kd, darkYellow);
            Sphere sphere_ptr13 = new Sphere(new Vector3(30, -7, -80), 10);
            sphere_ptr13.SetMaterial((matte_ptr13));
            world.Objects.Add(sphere_ptr13);											// dark yellow (hidden)
            Matte matte_ptr14 = new Matte(ka, kd, darkGreen);
            Sphere sphere_ptr14 = new Sphere(new Vector3(-40, 48, -110), 18);
            sphere_ptr14.SetMaterial((matte_ptr14)); 							// dark green
            world.Objects.Add(sphere_ptr14);
            Matte matte_ptr15 = new Matte(ka, kd, brown);
            Sphere sphere_ptr15 = new Sphere(new Vector3(-10, 53, -120), 18);
            sphere_ptr15.SetMaterial((matte_ptr15)); 							// brown
            world.Objects.Add(sphere_ptr15);
            Matte matte_ptr16 = new Matte(ka, kd, lightPurple);
            Sphere sphere_ptr16 = new Sphere(new Vector3(-55, -52, -100), 10);
            sphere_ptr16.SetMaterial((matte_ptr16));							// light purple
            world.Objects.Add(sphere_ptr16);
            Matte matte_ptr17 = new Matte(ka, kd, brown);
            Sphere sphere_ptr17 = new Sphere(new Vector3(5, -52, -100), 15);
//.........这里部分代码省略.........
开发者ID:JointJBA,项目名称:DisqueEngine,代码行数:101,代码来源:MainWindow.xaml.cs

示例8: build4

 void build4()
 {
     int ns = 256;
     world.ViewPlane.HRes = world.ViewPlane.VRes = 400;
     world.ViewPlane.SetSamples(ns);
     world.Tracer = new RayCast(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(25, 20, 45);
     cam.Target = new Vector3(0, 1, 0);
     cam.Distance = 5000;
     world.Camera = cam;
     Matte matte = new Matte(0.25f, 0f, new Vector3(0.5f, 0, 0.5f));
     matte.Shadows = true;
     Sphere s = new Sphere(new Vector3(0, 1, 0), 1);
     s.Shadows = true;
     s.SetMaterial(matte);
     world.Objects.Add(s);
     Matte matte2 = new Matte(0.75f, 0f, new Vector3(1, 1, 1));
     matte2.Shadows = true;
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(matte2);
     world.Objects.Add(p);
 }
开发者ID:JointJBA,项目名称:DisqueEngine,代码行数:31,代码来源:MainWindow.xaml.cs

示例9: build2

 void build2()
 {
     int ns = 100;
     world.ViewPlane = new ViewPlane();
     world.ViewPlane.HRes = world.ViewPlane.VRes = 400;
     world.ViewPlane.SetSamples(ns);
     world.Tracer = new RayCast(world);
     MultiJittered sampler = new MultiJittered(ns);
     AmbientOccluder occulder = new AmbientOccluder();
     occulder.RadianceScale = 1.0f;
     occulder.Color = Vector3.One;
     occulder.MinAmount = 0.0f;
     occulder.SetSampler(sampler);
     occulder.Shadows = true;
     world.AmbientLight = occulder;
     Directional light_ptr = new Directional();
     light_ptr.Direction = Vector3.Normalize(new Vector3(100, 100, 100));
     light_ptr.RadianceScale = 1.0f;
     light_ptr.Shadows = true;
     light_ptr.Color = new Vector3(1);
     world.Lights.Add(light_ptr);
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(25, 20, 45);
     cam.Target = new Vector3(0, 1, 0);
     cam.Distance = 5000;
     world.Camera = cam;
     Matte matte = new Matte(0.25f, 0.7f, new Vector3(1, 1, 0));
     matte.Shadows = true;
     Sphere s = new Sphere(new Vector3(0, 1, 0), 1);
     s.Shadows = true;
     s.SetMaterial(matte);
     world.Objects.Add(s);
     Matte matte2 = new Matte(0.75f, 0, new Vector3(1, 1, 1));
     matte2.Shadows = true;
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(matte2);
     world.Objects.Add(p);
 }
开发者ID:JointJBA,项目名称:DisqueEngine,代码行数:39,代码来源:MainWindow.xaml.cs

示例10: build15

 void build15()
 {
     int ns = 1;
     world.ViewPlane.HRes = 400;
     world.ViewPlane.VRes = 400;
     world.ViewPlane.SetSampler(new MultiJittered(ns));
     world.ViewPlane.MaxDepth = 10;
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(0, 20, -60);
     cam.Target = new Vector3(0, 7.5f, 0);
     cam.Distance = 200;
     cam.Zoom = 3.5f;
     world.Camera = cam;
     ins = new Instance(new Sphere(new Vector3(0, 7.5f, 0), 7.5f));
     ins.SetMaterial(new Matte(0.7f, 0.7f, new Vector3(0.56, 0.32, 0.2)));
     world.Objects.Add(ins);
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(new Matte(0.75f, 0.75f, new Vector3(0.56, 0.45, 0.32)));
     world.Objects.Add(p);
 }
开发者ID:JointJBA,项目名称:DisqueEngine,代码行数:29,代码来源:MainWindow.xaml.cs

示例11: build13

 void build13()
 {
     int ns = 9;
     world.ViewPlane.HRes = 400;
     world.ViewPlane.VRes = 400;
     world.ViewPlane.SetSampler(new MultiJittered(ns));
     world.ViewPlane.MaxDepth = 10;
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(0, 20, -60);
     cam.Target = new Vector3(0, 7.5f, 0);
     cam.Distance = 200;
     cam.Zoom = 3.5f;
     world.Camera = cam;
     float refl = 0.8f;
     float spec = 0.2f;
     float amb = 0.2f;
     float diff = 0.2f;
     float exp = 100;
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(new Matte(0.75f, 0.75f, new Vector3(0.56, 0.45, 0.32)));
     world.Objects.Add(p);
     ImageTexture im = new ImageTexture();
     Disque.Raytracer.Textures.Image imm = Extensions.CreateFromBitmap(@"C:\Users\Belal\Downloads\Earth_Diffuse_2.jpg");
     im.SetImage(imm);
     im.SetMapping(new SphericalMap());
     SV_Phong sphere_m = new SV_Phong();
     sphere_m.SetCD(im);
     sphere_m.SetSpecularColor(new ConstantColor(Vector3.One));
     sphere_m.SetExp(1);
     sphere_m.SetSpecularRC(1f);
     sphere_m.SetDiffuseRC(1f);
     sphere_m.SetAmbientRC(1f);
     Sphere sphere = new Sphere(new Vector3(0, 0f, 0), 1f);
     ins = new Instance(sphere);
     ins.SetMaterial(sphere_m);
     ins.RotateY(45);
     ins.Scale(new Vector3(10));
     ins.Translate(new Vector3(0, 13, 0));
     Reflective smatte2 = new Reflective();
     smatte2.SetAmbientRC(amb);
     smatte2.SetDiffuseRC(diff);
     smatte2.SetCD(new Vector3(1, 0, 0));
     smatte2.SetRColor(new Vector3(1));
     smatte2.SetSpecularRC(spec);
     smatte2.SetExp(exp);
     smatte2.SetReflectiveRC(refl);
     SolidCylinder sc = new SolidCylinder(0, 3, 13);
     sc.SetMaterial(new Matte(0.5f, 0.5f, new Vector3(0.5f, 0.5f, 0)));
     world.Objects.Add(sc);
     world.Objects.Add(ins);
     PointLight light = new PointLight();
     light.Color = Vector3.One;
     light.Position = new Vector3(0, 40, -20);
     light.RadianceScale = 2f;
     world.Lights.Add(light);
 }
开发者ID:JointJBA,项目名称:DisqueEngine,代码行数:65,代码来源:MainWindow.xaml.cs

示例12: build1

 void build1(int ns)
 {
     world.ViewPlane.HRes = 400;
     world.ViewPlane.VRes = 400;
     world.ViewPlane.MaxDepth = 5;
     world.ViewPlane.SetSamples(ns);
     world.Tracer = new Whitted(world);
     Ambient occ = new Ambient();
     occ.RadianceScale = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(0, 60, 120);
     cam.Distance = 100;
     cam.Zoom = 1400;
     world.Camera = cam;
     PointLight pl = new PointLight();
     pl.Color = Vector3.One;
     pl.Position = new Vector3(0, 1000, 0);
     pl.RadianceScale = 1.0f;
     pl.Shadows = true;
     world.Lights.Add(pl);
     OBJReader obj = new OBJReader(File.ReadAllText(@"C:\Users\Belal\Downloads\bunny.obj.txt"));
     Mesh mesh = obj.GetMesh();
     mesh.SetShadows(false);
     mesh.SetMaterial(Material.Glass);
     world.Objects.Add(mesh);
     BBox bb = mesh.GetBoundingBox();
     cam.Target = (bb.Min + bb.Max) * 0.5f;
     Matte matte2 = new Matte(0.5f, 0.5f, new Vector3(1, 1, 1));
     matte2.Shadows = true;
     Plane p = new Plane(new Vector3(0, -20, 0), new Vector3(0, 1, 0), "p1");
     p.SetShadows(true);
     p.SetMaterial(matte2);
     world.Objects.Add(p);
 }
开发者ID:JointJBA,项目名称:DisqueEngine,代码行数:37,代码来源:MainWindow.xaml.cs


注:本文中的Plane.SetMaterial方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。