本文整理汇总了C#中PathNode.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# PathNode.Equals方法的具体用法?C# PathNode.Equals怎么用?C# PathNode.Equals使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PathNode
的用法示例。
在下文中一共展示了PathNode.Equals方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: FindPath
// A* Pathfinding
public static List<PathNode> FindPath(PathNode start, PathNode end)
{
// TODO: diagonal cost not working right??}{???
const float STRAIGHT_COST = 1.0f;
const float DIAG_COST = 1.41421356237f;
List<PathNode> open = new List<PathNode>();
List<PathNode> closed = new List<PathNode>();
// Return immediately if we're already at the end
// or the cell we're on is blocked
if (start.Equals(end))
{
List<PathNode> nodes = new List<PathNode>();
nodes.Add(start);
return nodes;
}
// Add starting cell to open list
start.Parent = null;
start.GScore = 0;
start.OverallScore = 0;
open.Add(start);
// Set end parent to null so we know afterwards if we found it
end.Parent = null;
// Loop while open list has cells
while (open.Count > 0)
{
// Find node in open list with lowest cost
PathNode parent = open[0];
foreach (PathNode node in open)
{
if (node.OverallScore < parent.OverallScore)
parent = node;
}
// Remove this node from the open list and add it to the closed list
open.Remove(parent);
closed.Add(parent);
// Check if we've found the end
if (parent == end)
break;
// Check adjacent nodes
foreach (PathNode node in parent.AdjacentNodes)
{
// Ignore blocked nodes
if (!node.Accessible)
continue;
if (closed.Contains(node))
continue;
// Calculate cost to get to this node from current node
float xdiff = Mathf.Abs(node.Position.x - start.Position.x);
float ydiff = Mathf.Abs(node.Position.y - start.Position.y);
float manhattenDistance = xdiff + ydiff;
float G = parent.GScore;
if (manhattenDistance == 1.0f)
G += STRAIGHT_COST;
else
G += DIAG_COST;
// Calculate heuristic distance from this cell to the end
xdiff = Mathf.Abs(node.Position.x - end.Position.x);
ydiff = Mathf.Abs(node.Position.x - end.Position.x);
manhattenDistance = xdiff + ydiff;
float H = manhattenDistance * STRAIGHT_COST;
// Calculate score
float F = G + H;
// If this node is already on the open list
if (open.Contains(node))
{
// If this path is better, replace it
if (G < node.GScore)
{
node.GScore = G;
node.OverallScore = F;
node.Parent = parent;
}
}
else
{
node.GScore = G;
node.OverallScore = F;
node.Parent = parent;
// Add this node to the open list
open.Add(node);
}
//.........这里部分代码省略.........