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C# OuyaSDK.getPlayer方法代码示例

本文整理汇总了C#中OuyaSDK.getPlayer方法的典型用法代码示例。如果您正苦于以下问题:C# OuyaSDK.getPlayer方法的具体用法?C# OuyaSDK.getPlayer怎么用?C# OuyaSDK.getPlayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OuyaSDK的用法示例。


在下文中一共展示了OuyaSDK.getPlayer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleButtonEvent

    public static void HandleButtonEvent(OuyaSDK.InputButtonEvent inputEvent)
    {
        OuyaInputManager.OuyaKeyState keyState = OuyaInputManager.getPlayerKeyState(inputEvent.getPlayer());
        if (null == keyState)
        {
            return;
        }

        switch (inputEvent.getKeyAction())
        {
            case OuyaSDK.InputAction.KeyDown:
            case OuyaSDK.InputAction.KeyUp:
                switch (inputEvent.getKeyCode())
                {
                    case OuyaSDK.KeyEnum.BUTTON_O:
                        keyState.m_buttonO = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown;
                        break;
                    case OuyaSDK.KeyEnum.BUTTON_U:
                        keyState.m_buttonU = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown;
                        break;
                    case OuyaSDK.KeyEnum.BUTTON_Y:
                        keyState.m_buttonY = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown;
                        break;
                    case OuyaSDK.KeyEnum.BUTTON_A:
                        keyState.m_buttonA = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown;
                        break;
                    case OuyaSDK.KeyEnum.BUTTON_LB:
                        keyState.m_buttonLB = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown;
                        break;
                    case OuyaSDK.KeyEnum.BUTTON_LT:
                        keyState.m_buttonLT = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown;
                        break;
                    case OuyaSDK.KeyEnum.BUTTON_L3:
                        keyState.m_buttonL3 = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown;
                        break;
                    case OuyaSDK.KeyEnum.BUTTON_RB:
                        keyState.m_buttonRB = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown;
                        break;
                    case OuyaSDK.KeyEnum.BUTTON_RT:
                        keyState.m_buttonRT = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown;
                        break;
                    case OuyaSDK.KeyEnum.BUTTON_R3:
                        keyState.m_buttonR3 = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown;
                        break;
                    case OuyaSDK.KeyEnum.BUTTON_SYSTEM:
                        keyState.m_buttonSystem = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown;
                        break;
                    case OuyaSDK.KeyEnum.BUTTON_DPAD_DOWN:
                        keyState.m_buttonDPadDown = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown;
                        break;
                    case OuyaSDK.KeyEnum.BUTTON_DPAD_LEFT:
                        keyState.m_buttonDPadLeft = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown;
                        break;
                    case OuyaSDK.KeyEnum.BUTTON_DPAD_RIGHT:
                        keyState.m_buttonDPadRight = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown;
                        break;
                    case OuyaSDK.KeyEnum.BUTTON_DPAD_UP:
                        keyState.m_buttonDPadUp = inputEvent.getKeyAction() == OuyaSDK.InputAction.KeyDown;
                        break;
                    default:
                        return;
                }
                OuyaButtonEvent.buttonPressEvent(inputEvent.getPlayer(), inputEvent.getKeyCode(), inputEvent.getKeyAction());
                break;
        }
    }
开发者ID:danielkinjerski,项目名称:Jump_Switch,代码行数:66,代码来源:OuyaInputManager.cs

示例2: HandleAxisEvent

 /// <summary>
 /// Get Devices
 /// </summary>
 /// <returns>List<Device></returns>
 public static void HandleAxisEvent(OuyaSDK.InputAxisEvent inputEvent)
 {
     switch (inputEvent.getAxisCode())
     {
         case OuyaSDK.AxisEnum.AXIS_LSTICK_X:
             OuyaInputManager.getPlayerKeyState(inputEvent.getPlayer()).m_axisLeftStickX = inputEvent.getAxis();
             break;
         case OuyaSDK.AxisEnum.AXIS_LSTICK_Y:
             OuyaInputManager.getPlayerKeyState(inputEvent.getPlayer()).m_axisLeftStickY = inputEvent.getAxis();
             break;
         case OuyaSDK.AxisEnum.AXIS_RSTICK_X:
             OuyaInputManager.getPlayerKeyState(inputEvent.getPlayer()).m_axisRightStickX = inputEvent.getAxis();
             break;
         case OuyaSDK.AxisEnum.AXIS_RSTICK_Y:
             OuyaInputManager.getPlayerKeyState(inputEvent.getPlayer()).m_axisRightStickY = inputEvent.getAxis();
             break;
         case OuyaSDK.AxisEnum.AXIS_LTRIGGER:
             OuyaInputManager.getPlayerKeyState(inputEvent.getPlayer()).m_axisLeftTrigger = inputEvent.getAxis();
             break;
         case OuyaSDK.AxisEnum.AXIS_RTRIGGER:
             OuyaInputManager.getPlayerKeyState(inputEvent.getPlayer()).m_axisRightTrigger = inputEvent.getAxis();
             break;
     }
 }
开发者ID:danielkinjerski,项目名称:Jump_Switch,代码行数:28,代码来源:OuyaInputManager.cs


注:本文中的OuyaSDK.getPlayer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。