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C# OuyaSDK.Equals方法代码示例

本文整理汇总了C#中OuyaSDK.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# OuyaSDK.Equals方法的具体用法?C# OuyaSDK.Equals怎么用?C# OuyaSDK.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OuyaSDK的用法示例。


在下文中一共展示了OuyaSDK.Equals方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleButtonEvents

    private void HandleButtonEvents(OuyaSDK.OuyaPlayer p, OuyaSDK.KeyEnum b, OuyaSDK.InputAction bs)
    {
        if (enabled && NGUITools.GetActive(gameObject))
        {
            // Ignoring P to allow any player to use the menu
            if (bs.Equals(OuyaSDK.InputAction.KeyDown))
            {
                switch (b)
                {
                    case OuyaSDK.KeyEnum.BUTTON_DPAD_UP:
                        OnKey(KeyCode.UpArrow);
                        break;
                    case OuyaSDK.KeyEnum.BUTTON_DPAD_DOWN:
                        OnKey(KeyCode.DownArrow);
                        break;
                    case OuyaSDK.KeyEnum.BUTTON_DPAD_LEFT:
                        OnKey(KeyCode.LeftArrow);
                        break;
                    case OuyaSDK.KeyEnum.BUTTON_DPAD_RIGHT:
                        OnKey(KeyCode.RightArrow);
                        break;
                }
            }

            if (b == activateButton && gameObject == UICamera.selectedObject)
            {
                SendMessage("OnPress", bs.Equals(OuyaSDK.InputAction.KeyDown), SendMessageOptions.DontRequireReceiver);
            }
        }
    }
开发者ID:danielkinjerski,项目名称:Jump_Switch,代码行数:30,代码来源:OuyaUIButtonKeys.cs

示例2: HandleButtonEvent

    //Handles Button Events.
    private void HandleButtonEvent(OuyaSDK.OuyaPlayer p, OuyaSDK.KeyEnum b, OuyaSDK.InputAction bs)
    {
        //Debug.Log(string.Format("Player:{0} | Button:{1} | InputAction:{2}", p, b, bs));
        m_inputAction = bs;
        m_keyEnum = b;

        //If this event was not meant for us then do not handle it.
        if (!player.Equals(p)) { return; }

        //NOTE: This Button event handler only handles events for Player 1, because of the above statement.

        #region BUTTONS O - A
        //Check O button for down state
        if (b.Equals(OuyaSDK.KeyEnum.BUTTON_O) && bs.Equals(OuyaSDK.InputAction.KeyDown))
        {
            UpdateHighlight(RendererButtonO, true, true);
        }
        else if (b.Equals(OuyaSDK.KeyEnum.BUTTON_O) && bs.Equals(OuyaSDK.InputAction.KeyUp))
        {
            UpdateHighlight(RendererButtonO, false, true);
        }

        //Check U button for down state
        if (b.Equals(OuyaSDK.KeyEnum.BUTTON_U) && bs.Equals(OuyaSDK.InputAction.KeyDown))
        {
            UpdateHighlight(RendererButtonU, true, true);
        }
        else if (b.Equals(OuyaSDK.KeyEnum.BUTTON_U) && bs.Equals(OuyaSDK.InputAction.KeyUp))
        {
            UpdateHighlight(RendererButtonU, false, true);
        }

        //Check Y button for down state
        if (b.Equals(OuyaSDK.KeyEnum.BUTTON_Y) && bs.Equals(OuyaSDK.InputAction.KeyDown))
        {
            UpdateHighlight(RendererButtonY, true, true);
        }
        else if (b.Equals(OuyaSDK.KeyEnum.BUTTON_Y) && bs.Equals(OuyaSDK.InputAction.KeyUp))
        {
            UpdateHighlight(RendererButtonY, false, true);
        }

        //Check A button for down state
        if (b.Equals(OuyaSDK.KeyEnum.BUTTON_A) && bs.Equals(OuyaSDK.InputAction.KeyDown))
        {
            UpdateHighlight(RendererButtonA, true, true);
        }
        else if (b.Equals(OuyaSDK.KeyEnum.BUTTON_A) && bs.Equals(OuyaSDK.InputAction.KeyUp))
        {
            UpdateHighlight(RendererButtonA, false, true);
        }

        //Check L3 button for down state
        if (b.Equals(OuyaSDK.KeyEnum.BUTTON_L3) && bs.Equals(OuyaSDK.InputAction.KeyDown))
        {
            UpdateHighlight(RendererAxisLeft, true, true);
        }
        else if (b.Equals(OuyaSDK.KeyEnum.BUTTON_L3) && bs.Equals(OuyaSDK.InputAction.KeyUp))
        {
            UpdateHighlight(RendererAxisLeft, false, true);
        }

        //Check R3 button for down state
        if (b.Equals(OuyaSDK.KeyEnum.BUTTON_R3) && bs.Equals(OuyaSDK.InputAction.KeyDown))
        {
            UpdateHighlight(RendererAxisRight, true, true);
        }
        else if (b.Equals(OuyaSDK.KeyEnum.BUTTON_R3) && bs.Equals(OuyaSDK.InputAction.KeyUp))
        {
            UpdateHighlight(RendererAxisRight, false, true);
        }
        #endregion

        #region Bumpers
        //Check LB button for down state
        if (b.Equals(OuyaSDK.KeyEnum.BUTTON_LB) && bs.Equals(OuyaSDK.InputAction.KeyDown))
        {
            UpdateHighlight(RendererLB, true, true);
        }
        else if (b.Equals(OuyaSDK.KeyEnum.BUTTON_LB) && bs.Equals(OuyaSDK.InputAction.KeyUp))
        {
            UpdateHighlight(RendererLB, false, true);
        }

        //Check RB button for down state
        if (b.Equals(OuyaSDK.KeyEnum.BUTTON_RB) && bs.Equals(OuyaSDK.InputAction.KeyDown))
        {
            UpdateHighlight(RendererRB, true, true);
        }
        else if (b.Equals(OuyaSDK.KeyEnum.BUTTON_RB) && bs.Equals(OuyaSDK.InputAction.KeyUp))
        {
            UpdateHighlight(RendererRB, false, true);
        }
        #endregion

        #region triggers
        //Check LT button for down state
        if (b.Equals(OuyaSDK.KeyEnum.BUTTON_LT) && bs.Equals(OuyaSDK.InputAction.KeyDown))
        {
//.........这里部分代码省略.........
开发者ID:JQE,项目名称:ouya-unity-plugin,代码行数:101,代码来源:OuyaShowController.cs

示例3: HandleButtonEvent

    void HandleButtonEvent(OuyaSDK.OuyaPlayer p, OuyaSDK.KeyEnum b, OuyaSDK.InputAction bs)
    {
        if (!player.Equals(p)) { return; }

        if (b.Equals(OuyaSDK.KeyEnum.BUTTON_O) && bs.Equals(OuyaSDK.InputAction.KeyDown))
        {
            this.animation.Play("attack");
            Debug.Log("Button O Down Event was triggered on Player" + player);
        }

        if (b.Equals(OuyaSDK.KeyEnum.BUTTON_O) && bs.Equals(OuyaSDK.InputAction.KeyUp))
        {
            Debug.Log("Button O Up Event was triggered on Player" + player);
        }

        //BATTLE STANCE:
        if (b.Equals(OuyaSDK.KeyEnum.BUTTON_Y) && bs.Equals(OuyaSDK.InputAction.KeyDown))
        {
            if (!isBattleStance)
            {
                //Set Battle stance.
                this.animation.Play("waitingforbattle");
                isBattleStance = true;
            }
            else
            {
                if (this.animation.IsPlaying("waitingforbattle"))
                {
                    this.animation.Play("idle");
                    isBattleStance = false;
                }
            }
        }

        //DANCE:
        if (b.Equals(OuyaSDK.KeyEnum.BUTTON_U) && bs.Equals(OuyaSDK.InputAction.KeyDown))
        {
            this.animation.Play("dance");
        }

        //FAKE Death:
        if (b.Equals(OuyaSDK.KeyEnum.BUTTON_A) && bs.Equals(OuyaSDK.InputAction.KeyDown))
        {
            this.animation.Play("die");
        }
    }
开发者ID:JQE,项目名称:ouya-unity-plugin,代码行数:46,代码来源:OuyaInputHandlerExample.cs


注:本文中的OuyaSDK.Equals方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。