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C# ObservableCollection.Take方法代码示例

本文整理汇总了C#中ObservableCollection.Take方法的典型用法代码示例。如果您正苦于以下问题:C# ObservableCollection.Take方法的具体用法?C# ObservableCollection.Take怎么用?C# ObservableCollection.Take使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ObservableCollection的用法示例。


在下文中一共展示了ObservableCollection.Take方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: EndRound_IsPlaying_ReturnsResultWithWinnersAndLosers

        public void EndRound_IsPlaying_ReturnsResultWithWinnersAndLosers()
        {
            // ARRANGE
            var fakePlayers = new ObservableCollection<IPlayer>() {Substitute.For<IPlayer>(), Substitute.For<IPlayer>()};

            FakeGame.End().Returns(fakePlayers.Take(1).ToList());

            Target.Players = fakePlayers;
            Target.StartNewGame(FakeGame);
            Target.StartRound();

            var fakeResult = Substitute.For<IRoundResult>();
            FakeRoundResultFactory.Invoke(null, null).ReturnsForAnyArgs(fakeResult);

            // ACT
            var actual = Target.EndRound();

            // ASSERT
            Assert.AreEqual(fakeResult, actual);
            FakeRoundResultFactory.Received().Invoke(Arg.Is<IEnumerable<IPlayer>>(t => t.Contains(fakePlayers[0])), Arg.Is<IEnumerable<IPlayer>>(t => t.Contains(fakePlayers[1])));
        }
开发者ID:Trezamere,项目名称:Poker,代码行数:21,代码来源:GameControllerTests.cs

示例2: OnNavigatedTo

        /// <summary>
        /// Invoked when this page is about to be displayed in a Frame.
        /// </summary>
        /// <param name="e">Event data that describes how this page was reached.  The Parameter
        /// property is typically used to configure the page.</param>
        protected async override void OnNavigatedTo(NavigationEventArgs e)
        {
            XmlNodeList _names = null, _scores = null;
            bool fileExists = true;
            try
            {
                StorageFile st = await ApplicationData.Current.LocalFolder.GetFileAsync("score.xml");
                dom = await XmlDocument.LoadFromFileAsync(st);

                _names = dom.GetElementsByTagName("name");
                _scores = dom.GetElementsByTagName("highscore");
            }
            catch (Exception)
            {
                fileExists = false;
            }

            playerTable = new ObservableCollection<Player>();

            if (fileExists)
            {                
                for (int i = 0; i < _names.Count; i++)
                {
                    string name = _names.ElementAt(i).InnerText;
                    int score = Int32.Parse(_scores.ElementAt(i).InnerText);
                    playerTable.Add(new Player(name, score));
                }
            }

            playerTable = new ObservableCollection<Player>(playerTable.OrderByDescending(player => player.Score));
            playerTable = new ObservableCollection<Player>(playerTable.Take(10));

            foreach (var elem in playerTable)
            {
                LeaderBoardControl control = new LeaderBoardControl(elem.Name, elem.Score);
                leaderBoardList.Items.Add(control);
            }

        }
开发者ID:radu-ungureanu,项目名称:CupsAndBombs,代码行数:44,代码来源:LeaderBoard.xaml.cs

示例3: srv_UserList_GetLowerListDataCompleted

 void srv_UserList_GetLowerListDataCompleted(object sender, LotterySrv.GetLowerListDataCompletedEventArgs e)
 {
     if (e.Result.Count!=0)
     {
         obLowerData = e.Result as ObservableCollection<LowerListData>;
         PageSum.GameScores = obLowerData.Take(18).Sum(p => p.GameScores);
         PageSum.EnableScores = obLowerData.Take(18).Sum(p => p.EnableScores);
         PageSum.DisableScores = obLowerData.Take(18).Sum(p => p.DisableScores);
         TotalSum.GameScores = obLowerData.Sum(p => p.GameScores);
         TotalSum.EnableScores = obLowerData.Sum(p => p.EnableScores);
         TotalSum.DisableScores = obLowerData.Sum(p => p.DisableScores);
         obLowerData.Add(PageSum);
         obLowerData.Add(TotalSum);
         currentPos = 0;
         PagedCollectionView pageView = new PagedCollectionView(obLowerData);
         pageView.PageSize = 20;
         dpList.PageSize = 20;
         dpList.Source = pageView;
         dgList.ItemsSource = pageView;
     }
     gridLoading.Visibility = Visibility.Collapsed;
 }
开发者ID:dalinhuang,项目名称:my-un-code,代码行数:22,代码来源:LowerList.xaml.cs

示例4: FilterServicesMethod

        private void FilterServicesMethod(object param_)
        {
            var newDisplayedServices = new ObservableCollection<Service>();

            if (string.IsNullOrEmpty(ServicesSearchText))
            {
                newDisplayedServices = _selectedServices ?? new ObservableCollection<Service>();
            }
            else
            {
                foreach (var service in _selectedServices)
                {
                    if (ServicesSearchText == service.Name)
                    {
                        newDisplayedServices.Add(service);
                    }
                }
            }

            _filteredServices = newDisplayedServices;
            DisplayedServices = new ObservableCollection<Service>(_filteredServices.Take<Service>(12));
            CalculateServicesIndex();
        }
开发者ID:angelcdz,项目名称:Sirius,代码行数:23,代码来源:EnabledServicesViewModel.cs

示例5: GetDemosHeader

		public Task<List<Demo>> GetDemosHeader(List<string> folders)
		{
			List<Demo> demos = new List<Demo>();

			for (int i = 0; i < 20; i++)
			{
				ObservableCollection<PlayerExtended> players = new ObservableCollection<PlayerExtended>();
				Random random = new Random();

				ObservableCollection<EntryKillEvent> entryKills = new ObservableCollection<EntryKillEvent>();
				for (int indexEntryKill = 0; indexEntryKill < random.Next(5); indexEntryKill++)
				{
					EntryKillEvent entryKill = new EntryKillEvent(random.Next(7000, 100000))
					{
						KilledName = "killed" + indexEntryKill,
						KilledSteamId = random.Next(8000000),
						KilledTeam = Team.Terrorist,
						KillerName = "killer" + indexEntryKill,
						KillerSteamId = random.Next(800000),
						KillerTeam = Team.CounterTerrorist
					};
					entryKills.Add(entryKill);
				}

				for (int j = 0; j < 10; j++)
				{
					PlayerExtended player = new PlayerExtended
					{
						Name = "player" + (j + 1),
						HeadshotCount = random.Next(14),
						OnekillCount = random.Next(10, 30),
						TwokillCount = random.Next(10, 20),
						ThreekillCount = random.Next(0, 10),
						FourKillCount = random.Next(0, 5),
						FiveKillCount = random.Next(0, 2),
						Clutch1V1Count = random.Next(1),
						Clutch1V2Count = random.Next(1),
						Clutch1V3Count = random.Next(1),
						Clutch1V4Count = random.Next(1),
						Clutch1V5Count = random.Next(1),
						BombDefusedCount = random.Next(0, 2),
						BombPlantedCount = random.Next(0, 2),
						EntryKills = entryKills,
						DeathCount = random.Next(0, 32),
						KillsCount = random.Next(30),
						AssistCount = random.Next(15),
						Score = random.Next(10, 80),
						RoundMvpCount = random.Next(6)
					};

					players.Add(player);
				}

				ObservableCollection<Round> rounds = new ObservableCollection<Round>();
				for (int k = 0; k < 32; k++)
				{
					Round round = new Round
					{
						Number = k + 1,
						OneKillCount = random.Next(5),
						TwoKillCount = random.Next(2),
						ThreeKillCount = random.Next(1),
						FourKillCount = random.Next(1),
						FiveKillCount = random.Next(1),
						EquipementValueTeam1 = random.Next(4200, 30000),
						EquipementValueTeam2 = random.Next(4200, 30000),
						StartMoneyTeam1 = random.Next(4200, 50000),
						StartMoneyTeam2 = random.Next(4200, 50000),
						Tick = random.Next(7000, 100000)
					};

					rounds.Add(round);
				}

				Demo demo = new Demo
				{
					Id = "de_dust25445648778447878",
					Name = "mydemo" + (i + 1) + ".dem",
					Tickrate = 128,
					MapName = "de_dust2",
					ClientName = "localhost",
					Hostname = "local",
					OneKillCount = random.Next(50, 90),
					TwoKillCount = random.Next(20, 50),
					ThreeKillCount = random.Next(10),
					FourKillCount = random.Next(3),
					FiveKillCount = random.Next(1),
					Path = "C:\\mydemo.dem",
					ScoreTeam1 = 16,
					ScoreTeam2 = 6,
					Type = "GOTV",
					Comment = "comment",
					ScoreFirstHalfTeam1 = 10,
					ScoreFirstHalfTeam2 = 5,
					ScoreSecondHalfTeam1 = 6,
					ScoreSecondHalfTeam2 = 1,
					Players = players,
					PlayersTeam1 = new ObservableCollection<PlayerExtended>(players.Take(5)),
					PlayersTeam2 = new ObservableCollection<PlayerExtended>(players.Skip(5).Take(5)),
					MostBombPlantedPlayer = players.ElementAt(random.Next(10)),
//.........这里部分代码省略.........
开发者ID:HaKDMoDz,项目名称:CSGO-Demos-Manager,代码行数:101,代码来源:DemosServiceDesign.cs

示例6: srv_GameRecord_GetStatReportCompleted

 private void srv_GameRecord_GetStatReportCompleted(object sender, GetStatReportCompletedEventArgs e)
 {
     obStatReport = e.Result;
     gridLoading.Visibility = Visibility.Collapsed;
     currentPos = 0;
     if (e.Result.Count != 0)
     {
         RTotalSum = new StatReport();
         RTotalSum.UserID = "总合计";
         RTotalSum.BetMoney = obStatReport.Sum(p => p.BetMoney);
         RTotalSum.WinMoney = obStatReport.Sum(p => p.WinMoney);
         if (e.Result.Count < 18)
         {
             obStatReport = e.Result;
             RPageSum = new StatReport();
             RPageSum.UserID = "本页合计";
             RPageSum.BetMoney = obStatReport.Take(18).Sum(p => p.BetMoney);
             RPageSum.WinMoney = obStatReport.Take(18).Sum(p => p.WinMoney);
             obStatReport.Add(RPageSum);
             obStatReport.Add(RTotalSum);
             currentPos = 0;
             PagedCollectionView pageView = new PagedCollectionView(obStatReport);
             pageView.PageSize = 20;
             dpList.PageSize = 20;
             dpList.Source = pageView;
             dgList.ItemsSource = pageView;
         }
         else
         {
             int page = int.Parse(Math.Ceiling(double.Parse(e.Result.Count.ToString()) / 18).ToString());
             for (int i = 0; i < page; i++)
             {
                 int stayNum = e.Result.Count - (i * 20);
                 if (stayNum > 18)
                 {
                     RPageSum = new StatReport();
                     RPageSum.UserID = "本页合计";
                     RPageSum.BetMoney = obStatReport.Skip(i * 20).Take(18).Sum(p => p.BetMoney);
                     RPageSum.WinMoney = obStatReport.Skip(i * 20).Take(18).Sum(p => p.WinMoney);
                     obStatReport.Insert(i * 20 + 18, RPageSum);
                     obStatReport.Insert(i * 20 + 19, RTotalSum);
                 }
                 else
                 {
                     RPageSum = new StatReport();
                     RPageSum.UserID = "本页合计";
                     RPageSum.BetMoney = obStatReport.Skip(i * 20).Take(stayNum).Sum(p => p.BetMoney);
                     RPageSum.WinMoney = obStatReport.Skip(i * 20).Take(stayNum).Sum(p => p.WinMoney);
                     obStatReport.Insert(i * 20 + stayNum, RPageSum);
                     obStatReport.Insert(i * 20 + stayNum + 1, RTotalSum);
                 }
             }
             currentPos = 0;
             PagedCollectionView pageView = new PagedCollectionView(obStatReport);
             pageView.PageSize = 20;
             dpList.PageSize = 20;
             dpList.Source = pageView;
             dgList.ItemsSource = pageView;
         }
     }
 }
开发者ID:dalinhuang,项目名称:my-un-code,代码行数:61,代码来源:GameRecord.xaml.cs

示例7: HandleGetCliniciansByLocationCompleted

        private void HandleGetCliniciansByLocationCompleted( ReceivedResponses receivedResponses )
        {
            var response = receivedResponses.Get<GetCliniciansByLocationKeyResponse> ();

            var clinicianDtos = new ObservableCollection<StaffNameDto> ( response.Clinicians );
            foreach ( var clinicianDto in clinicianDtos.Take ( 8 ) )
            {
                _navigationService.Navigate (
                    RegionManager,
                    TilesRegion,
                    "ClinicianScheduleTileView",
                    null,
                    new[]
                        {
                            new KeyValuePair<string, string> ( "ClinicianKey", clinicianDto.Key.ToString () ),
                            new KeyValuePair<string, string> ( "SelectedDate", SelectedDate.ToShortDateString () )
                        } );
            }
            IsLoading = false;
        }
开发者ID:divyang4481,项目名称:REM,代码行数:20,代码来源:AppointmentSchedulerViewModel.cs

示例8: GetImageList

 private List<VideoNewShow> GetImageList(ObservableCollection<VideoShowInfo> videoList)
 {
     return ((from video in videoList.Take(4)
              select new VideoNewShow
              {
                  Vid = video.Vid,
                  Title = video.Title,
                  Img = video.Img,
                  Sub_Index = video.Sub_Index,
                  Flag = videoList.IndexOf(video) == 0 ? "最新" : video.Sub_Index.Substring(4, 2) + "." + video.Sub_Index.Substring(6, 2)
              }).OrderByDescending(data => data.Sub_Index)).ToList();
 }
开发者ID:huangjia2107,项目名称:weibojianghu,代码行数:12,代码来源:MainPage.xaml.cs

示例9: RefreshAsync

        /// <summary>
        /// Refresh the changeset data asynchronously.
        /// </summary>
        private async Task RefreshAsync()
        {
            try
            {
                var pc = GetService<IPendingChangesExt>();
                var currentlyAssociatedWorkItems = pc.WorkItems;

                // Set our busy flag and clear the previous data
                this.IsBusy = true;
                this.RecentWorkItems.Clear();

                var workItems = new ObservableCollection<AssociatedWorkItemInfo>();

                // Make the server call asynchronously to avoid blocking the UI
                await Task.Run(() =>
                {
                    ITeamFoundationContext context = this.CurrentContext;
                    if (context != null && context.HasCollection && context.HasTeamProject)
                    {
                        var vcs = context.TeamProjectCollection.GetService<VersionControlServer>();
                        if (vcs != null)
                        {
                            string path = "$/" + context.TeamProjectName;
                            foreach (Changeset changeset in vcs.QueryHistory(path, VersionSpec.Latest, 0, RecursionType.Full,
                                                                             vcs.AuthorizedUser, null, null, 10, false, true))
                            {
                                foreach (var wi in changeset.AssociatedWorkItems)
                                {
                                    if (workItems.All(w => w.Id != wi.Id) && currentlyAssociatedWorkItems.All(w => w.WorkItem.Id != wi.Id))
                                    {
                                        workItems.Add(wi);
                                    }
                                }
                            }
                        }
                    }
                });

                // Now back on the UI thread, update the bound collection and section title
                this.RecentWorkItems = new ObservableCollection<AssociatedWorkItemInfo>(workItems.Take(5));
                this.Title = this.RecentWorkItems.Count > 0 ? String.Format(" {0} ({1})", SectionTitle, this.RecentWorkItems.Count)
                                                       : SectionTitle;
            }
            catch (Exception ex)
            {
                ShowNotification(ex.Message, NotificationType.Error);
            }
            finally
            {
                // Always clear our busy flag when done
                this.IsBusy = false;
            }
        }
开发者ID:ptittof57,项目名称:AssociateRecentWorkItems,代码行数:56,代码来源:RecentWorkItemsSection.cs

示例10: MainWindow_Loaded

        void MainWindow_Loaded(object sender, RoutedEventArgs e)
        {
            albumCollection = new ObservableCollection<AlbumDirectory>();
            string recentAlbumsFilePath = Directory.GetCurrentDirectory() + @"\Albums.xml";
            if (File.Exists(recentAlbumsFilePath))
            {
                var albums = Serializer<Albums>.DeserializeFromFile(recentAlbumsFilePath);

                this.albumCollection = new ObservableCollection<AlbumDirectory>(albums.AlbumDirectories);
                if (albums.TrackList != null && albums.TrackList.Count > 0)
                {
                    this.trackList = new ObservableCollection<Track>(albums.TrackList);
                    this.currentTrack = this.trackList[0];
                    var albumD =
                        this.albumCollection.SingleOrDefault(
                            x => x != null && x.IsNotNull && x.AlbumNo == StringHelper.Left(this.currentTrack.TrackNo, 4));

                    this.NavigateToSelectedAlbumAndSong(albumD);
                    this.BindingToAlbumSelected(albumD);
                }
                else
                {
                    this.MusicListBox.ItemsSource = albumCollection.Take(12);
                }

                this.TrackListBox.ItemsSource = this.trackList;
                this.AddToCollectionTopAlbumByGenre("Pop");
            }
        }
开发者ID:Maloyinvestments,项目名称:sk-jukebox-prototype,代码行数:29,代码来源:MainWindow.xaml.cs

示例11: AnalyzeDemo

		public Task<Demo> AnalyzeDemo(Demo demo)
		{
			Random random = new Random();

			ObservableCollection<PlayerExtended> players = new ObservableCollection<PlayerExtended>();
			for (int i = 0; i < 10; i++)
			{
				PlayerExtended player = new PlayerExtended
				{
					Name = "player" + (i + 1),
					HeadshotCount = random.Next(14),
					OnekillCount = random.Next(10, 30),
					TwokillCount = random.Next(10, 20),
					ThreekillCount = random.Next(0, 10),
					FourKillCount = random.Next(0, 5),
					FiveKillCount = random.Next(0, 2),
					Clutch1V1Count = random.Next(1),
					Clutch1V2Count = random.Next(1),
					Clutch1V3Count = random.Next(1),
					Clutch1V4Count = random.Next(1),
					Clutch1V5Count = random.Next(1),
					BombDefusedCount = random.Next(0, 2),
					BombPlantedCount = random.Next(0, 2),
					DeathCount = random.Next(0, 32),
					KillsCount = random.Next(30),
					AssistCount = random.Next(15),
					Score = random.Next(10, 80),
					RoundMvpCount = random.Next(6),
					RankNumberNew = 5,
					RankNumberOld = 4,
					RatingHltv = (float)random.NextDouble(),
					SteamId = random.Next(1000, 800000),
					IsOverwatchBanned = random.Next(100) < 40,
					IsVacBanned = random.Next(100) < 40,
					TeamKillCount = random.Next(0, 1),
					WinCount = random.Next(10, 687)
				};

				players.Add(player);

				ObservableCollection<EntryKillEvent> entryKills = new ObservableCollection<EntryKillEvent>();
				for (int indexEntryKill = 0; indexEntryKill < random.Next(5); indexEntryKill++)
				{
					EntryKillEvent entryKill = new EntryKillEvent(random.Next(7000, 100000))
					{
						Killed = players.ElementAt(random.Next(0, 9)),
						KilledTeam = Team.Terrorist,
						Killer = players.ElementAt(random.Next(0, 9)),
						KillerTeam = Team.CounterTerrorist
					};
					entryKills.Add(entryKill);
				}

				ObservableCollection<OpenKillEvent> openKills = new ObservableCollection<OpenKillEvent>();
				for (int indexOpenKill = 0; indexOpenKill < random.Next(5); indexOpenKill++)
				{
					OpenKillEvent openKill = new OpenKillEvent(random.Next(7000, 100000))
					{
						Killed = players.ElementAt(random.Next(0, 9)),
						KilledTeam = Team.Terrorist,
						Killer = players.ElementAt(random.Next(0, 9)),
						KillerTeam = Team.CounterTerrorist
					};
					openKills.Add(openKill);
				}

				players.Last().EntryKills = entryKills;
				players.Last().OpeningKills = openKills;
			}

			ObservableCollection<TeamExtended> teams = new ObservableCollection<TeamExtended>
			{
				new TeamExtended
				{
					Name = "Team 1",
					Players = new ObservableCollection<PlayerExtended>(players.Take(5))
				},
				new TeamExtended
				{
					Name = "Team 2",
					Players = new ObservableCollection<PlayerExtended>(players.Skip(5).Take(5))
				}
			};

			ObservableCollection<Round> rounds = new ObservableCollection<Round>();
			for (int i = 0; i < 32; i++)
			{
				Round round = new Round
				{
					Number = i + 1,
					OneKillCount = random.Next(5),
					TwoKillCount = random.Next(2),
					ThreeKillCount = random.Next(1),
					FourKillCount = random.Next(1),
					FiveKillCount = random.Next(1),
					EquipementValueTeam1 = random.Next(4200, 30000),
					EquipementValueTeam2 = random.Next(4200, 30000),
					StartMoneyTeam1 = random.Next(4200, 50000),
					StartMoneyTeam2 = random.Next(4200, 50000),
					Tick = random.Next(7000, 100000),
//.........这里部分代码省略.........
开发者ID:Calak,项目名称:CSGO-Demos-Manager,代码行数:101,代码来源:DemosServiceDesign.cs

示例12: AnalyzeDemo

		public Task<Demo> AnalyzeDemo(Demo demo, CancellationToken token)
		{
			Random random = new Random();

			ObservableCollection<PlayerExtended> players = new ObservableCollection<PlayerExtended>();
			for (int i = 0; i < 10; i++)
			{
				PlayerExtended player = new PlayerExtended
				{
					Name = "player" + (i + 1),
					HeadshotCount = random.Next(14),
					OnekillCount = random.Next(10, 30),
					TwokillCount = random.Next(10, 20),
					ThreekillCount = random.Next(0, 10),
					FourKillCount = random.Next(0, 5),
					FiveKillCount = random.Next(0, 2),
					Clutch1V1Count = random.Next(1),
					Clutch1V2Count = random.Next(1),
					Clutch1V3Count = random.Next(1),
					Clutch1V4Count = random.Next(1),
					Clutch1V5Count = random.Next(1),
					BombDefusedCount = random.Next(0, 2),
					BombPlantedCount = random.Next(0, 2),
					DeathCount = random.Next(0, 32),
					KillsCount = random.Next(30),
					AssistCount = random.Next(15),
					Score = random.Next(10, 80),
					RoundMvpCount = random.Next(6),
					RankNumberNew = 5,
					RankNumberOld = 4,
					RatingHltv = (float)random.NextDouble(),
					SteamId = random.Next(1000, 800000),
					IsOverwatchBanned = random.Next(100) < 40,
					IsVacBanned = random.Next(100) < 40,
					TeamKillCount = random.Next(0, 1),
					WinCount = random.Next(10, 687),
					MolotovThrownCount = random.Next(0, 10),
					DecoyThrownCount = random.Next(0, 10),
					IncendiaryThrownCount = random.Next(20),
					SmokeThrownCount = random.Next(20),
					FlashbangThrownCount = random.Next(20),
					HeGrenadeThrownCount = random.Next(20),
					BombExplodedCount = random.Next(5),
					AvatarUrl = string.Empty,
					ClutchCount = random.Next(5),
					ClutchLostCount = random.Next(5),
					KillDeathRatio = (decimal)random.NextDouble(),
					MatchCount = random.Next(100),
					OpponentClutchCount = random.Next(5),
					RoundPlayedCount = random.Next(100)
				};

				players.Add(player);
			}
			TeamExtended teamT = new TeamExtended
			{
				Name = "Team 1",
				Players = new ObservableCollection<PlayerExtended>(players.Take(5))
			};
			TeamExtended teamCt = new TeamExtended
			{
				Name = "Team 2",
				Players = new ObservableCollection<PlayerExtended>(players.Skip(5).Take(5))
			};

			ObservableCollection<Round> rounds = new ObservableCollection<Round>();
			for (int i = 0; i < 32; i++)
			{
				ObservableCollection<KillEvent> kills = new ObservableCollection<KillEvent>();
				for (int j = 0; j < random.Next(1, 9); j++)
				{
					PlayerExtended killer = players.ElementAt(random.Next(9));
					PlayerExtended killed = players.ElementAt(random.Next(9));
					kills.Add(new KillEvent(random.Next(1, 10000), random.Next(1, 100))
					{
						KillerName = killer.Name,
						KillerSteamId = killer.SteamId,
						KillerSide = killer.Side,
						KilledName = killed.Name,
						KilledSteamId = killed.SteamId,
						KilledSide = killed.Side,
						RoundNumber = i,
						Weapon = Weapon.WeaponList.ElementAt(random.Next(44))
					});
				}

				// generate open / entry kills for this round
				Round round = new Round
				{
					Number = i + 1,
					OneKillCount = random.Next(5),
					TwoKillCount = random.Next(2),
					ThreeKillCount = random.Next(1),
					FourKillCount = random.Next(1),
					FiveKillCount = random.Next(1),
					EquipementValueTeam1 = random.Next(4200, 30000),
					EquipementValueTeam2 = random.Next(4200, 30000),
					StartMoneyTeam1 = random.Next(4200, 50000),
					StartMoneyTeam2 = random.Next(4200, 50000),
					Tick = random.Next(7000, 100000),
//.........这里部分代码省略.........
开发者ID:green-s,项目名称:CSGO-Demos-Manager,代码行数:101,代码来源:DemosServiceDesign.cs


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