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C# ObservableCollection.GetEnumerator方法代码示例

本文整理汇总了C#中ObservableCollection.GetEnumerator方法的典型用法代码示例。如果您正苦于以下问题:C# ObservableCollection.GetEnumerator方法的具体用法?C# ObservableCollection.GetEnumerator怎么用?C# ObservableCollection.GetEnumerator使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ObservableCollection的用法示例。


在下文中一共展示了ObservableCollection.GetEnumerator方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadFromXML

        //public SpriteList(XElement xElement, Project project)
        //{
        //  this.project = project;
        //  LoadFromXML(xElement);
        //}
        internal override void LoadFromXML(XElement xRoot)
        {
            Sprites = new ObservableCollection<Sprite>();

            foreach (XElement xSprite in xRoot.Elements("sprite"))
                Sprites.Add(new Sprite(project));

            IEnumerator<Sprite> enumerator = Sprites.GetEnumerator();
            foreach (XElement xSprite in xRoot.Elements("sprite"))
            {
                enumerator.MoveNext();
                enumerator.Current.LoadFromXML(xSprite);
            }
        }
开发者ID:msachs,项目名称:TestRepo2,代码行数:19,代码来源:SpriteList.cs

示例2: GetEnumeratorTest

        public static void GetEnumeratorTest()
        {
            Guid[] anArray = { Guid.NewGuid(), Guid.NewGuid(), Guid.NewGuid() };
            ObservableCollection<Guid> col = new ObservableCollection<Guid>((IEnumerable<Guid>)anArray);

            int i = 0;
            IEnumerator<Guid> e;
            for (e = col.GetEnumerator(); e.MoveNext(); ++i)
            {
                Assert.Equal(anArray[i], e.Current);
            }
            Assert.Equal(col.Count, i);
            e.Dispose();
        }
开发者ID:ChuangYang,项目名称:corefx,代码行数:14,代码来源:ObservableCollection_MethodsTest.cs

示例3: FindEventInSchedule

 /// <summary>
 /// helper method to check that an event is not in the schedule
 /// </summary>
 /// <param name="eventName"></param>
 /// <returns></returns>
 private bool FindEventInSchedule(ObservableCollection<Event> Events, string eventName)
 {
     bool found = false;
     IEnumerator<Event> events = Events.GetEnumerator();
     while (!found && events.MoveNext()) // move to first element
     {
         found = events.Current.Name.Contains(eventName);
     }
     return found;
 }
开发者ID:jacalata,项目名称:pax,代码行数:15,代码来源:ScheduleTests.cs

示例4: VerifyEventsSavedToIsolatedStorage

        public void VerifyEventsSavedToIsolatedStorage()
        {
            CreateAndPopulateSchedule("Tests\\Data\\GoodXML.xml");

            Assert.IsTrue(IsolatedStorageSettings.ApplicationSettings.TryGetValue("eventLocations", out _schedule.eventLocations));
            Assert.IsTrue(IsolatedStorageSettings.ApplicationSettings.TryGetValue("eventDays", out _schedule.eventDays));
            Assert.IsTrue(IsolatedStorageSettings.ApplicationSettings.TryGetValue("eventTypes", out _schedule.eventTypes));

            ObservableCollection<Event> events = new ObservableCollection<Event>();
            foreach (Object o in IsolatedStorageSettings.ApplicationSettings.Values)
            {
                if (o is Event)
                    events.Add((Event)o);
            }
            Assert.IsNotNull(events);
            IEnumerator<Event> eventEnumerator =  events.GetEnumerator();
            eventEnumerator.MoveNext(); //must be done after creation
            Event firstEvent = eventEnumerator.Current;
            Assert.IsNotNull(firstEvent);
            Assert.Equals(firstEvent.Name, "First Test Event");
        }
开发者ID:jacalata,项目名称:pax,代码行数:21,代码来源:ScheduleTests.cs

示例5: LoadFromXML


//.........这里部分代码省略.........
                    case "nxtMotorActionBrick":
                        Bricks.Add(new NxtMotorActionBrick(sprite));
                        break;

                    case "nxtMotorStopBrick":
                        Bricks.Add(new NxtMotorStopBrick(sprite));
                        break;

                    case "nxtMotorTurnAngleBrick":
                        Bricks.Add(new NxtMotorTurnAngleBrick(sprite));
                        break;

                    case "nxtPlayToneBrick":
                        Bricks.Add(new NxtPlayToneBrick(sprite));
                        break;

                    case "placeAtBrick":
                        Bricks.Add(new PlaceAtBrick(sprite));
                        break;

                    case "playSoundBrick":
                        Bricks.Add(new PlaySoundBrick(sprite));
                        break;

                    case "pointInDirectionBrick":
                        Bricks.Add(new PointInDirectionBrick(sprite));
                        break;

                    case "pointToBrick":
                        Bricks.Add(new PointToBrick(sprite));
                        break;

                    case "repeatBrick":
                        Bricks.Add(new RepeatBrick(sprite));
                        break;

                    case "setBrightnessBrick":
                        Bricks.Add(new SetBrightnessBrick(sprite));
                        break;

                    case "setCostumeBrick":
                        Bricks.Add(new SetCostumeBrick(sprite));
                        break;

                    case "setGhostEffectBrick":
                        Bricks.Add(new SetGhostEffectBrick(sprite));
                        break;

                    case "setSizeToBrick":
                        Bricks.Add(new SetSizeToBrick(sprite));
                        break;

                    case "setVolumeToBrick":
                        Bricks.Add(new SetVolumeToBrick(sprite));
                        break;

                    case "setXBrick":
                        Bricks.Add(new SetXBrick(sprite));
                        break;

                    case "setYBrick":
                        Bricks.Add(new SetYBrick(sprite));
                        break;

                    case "showBrick":
                        Bricks.Add(new ShowBrick(sprite));
                        break;

                    case "speakBrick":
                        Bricks.Add(new SpeakBrick(sprite));
                        break;

                    case "stopAllSoundsBrick":
                        Bricks.Add(new StopAllSoundsBrick(sprite));
                        break;

                    case "turnLeftBrick":
                        Bricks.Add(new TurnLeftBrick(sprite));
                        break;

                    case "turnRightBrick":
                        Bricks.Add(new TurnRightBrick(sprite));
                        break;

                    case "waitBrick":
                        Bricks.Add(new WaitBrick(sprite));
                        break;

                    default:
                        // Unknown brick
                        break;
                }

            IEnumerator<Brick> enumerator = Bricks.GetEnumerator();
            foreach (XElement element in xRoot.Elements())
            {
                enumerator.MoveNext();
                enumerator.Current.LoadFromXML(element);
            }
        }
开发者ID:msachs,项目名称:TestRepo2,代码行数:101,代码来源:BrickList.cs


注:本文中的ObservableCollection.GetEnumerator方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。