本文整理汇总了C#中Number.Disable方法的典型用法代码示例。如果您正苦于以下问题:C# Number.Disable方法的具体用法?C# Number.Disable怎么用?C# Number.Disable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Number
的用法示例。
在下文中一共展示了Number.Disable方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
//.........这里部分代码省略.........
pName.AddButton("SevenUpButton");
pName.AddButton("SevenDownButton");
pName.AddButton("EightUpButton");
pName.AddButton("EightDownButton");
pName.AddButton("NineUpButton");
pName.AddButton("NineDownButton");
pName.AddButton("TenUpButton");
pName.AddButton("TenDownButton");
pName.AddButton("MusicVolumeUpButton");
pName.AddButton("MusicVolumeDownButton");
pName.AddButton("SFXVolumeUpButton");
pName.AddButton("SFXVolumeDownButton");
pName.AddCompound("MusicVolumeContainer");
pName.AddCompound("SFXVolumeContainer");
pName.AddCompound("MusicVolumeNameContainer");
pName.AddCompound("SFXNameContainer");
pName.AddCompound("NameContainer");
_Screens.Add("NAME",pName);
ScreenContainer pNewVersion = new ScreenContainer();
pNewVersion.AddButton("GoGetButton");
pNewVersion.AddButton("GoGetBackButton");
pNewVersion.AddUIGO("NewVersion");
_Screens.Add("NEW_VERSION",pNewVersion);
ScreenContainer pCompany = new ScreenContainer();
pCompany.AddUIGO("Company");
_Screens.Add("COMPANY",pCompany);
_Number = new Number();
_Number._Z = 10.0f;
_Number.Disable();
// Setup the initial game state
//_CurrentState = eGameState.GAMESTATE_SETUP_COMPANY;
_CurrentState = eGameState.GAMESTATE_SETUP_TITLE;
_Camera = GetComponent<Camera>();
// Disable components to start
_Player.Disable();
_Samples = new Dictionary<string,AudioClip>();
_SamplesTimeStamp = new Dictionary<string, float>();
_SamplePlayAlways = new Dictionary<string, bool>();
_AudioSource = this.GetComponent<AudioSource>();
// Add samples
AddSample("ALIEN_SHOT","SFX/Enemy");
AddSample("PLAYER_SHOT","SFX/PlayerShot2");
AddSample("EXPLOSION","SFX/Explosion");
AddSample("COIN","SFX/Coin");
AddSample("POWERUP","SFX/PowerUp");
AddSample("PLAYERDEATH","SFX/PlayerDeath",true);
AddSample("RAPIDFIRE","SFX/RapidFire",true);
AddSample("GAMEON","SFX/GameOn",true);
AddSample("WIPEOUT","SFX/WipeOut",true);
AddSample("CLICK","SFX/Click",true);
AddSample("PRESS","SFX/Press",true);
AddSample("THREEWAY","SFX/ThreeWay",true);
AddSample("MAGNET","SFX/Magnatism",true);
// Create lives sprites
_LivesSprites = new List<Sprite>();