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C# Number.Disable方法代码示例

本文整理汇总了C#中Number.Disable方法的典型用法代码示例。如果您正苦于以下问题:C# Number.Disable方法的具体用法?C# Number.Disable怎么用?C# Number.Disable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Number的用法示例。


在下文中一共展示了Number.Disable方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start


//.........这里部分代码省略.........
        pName.AddButton("SevenUpButton");
        pName.AddButton("SevenDownButton");
        pName.AddButton("EightUpButton");
        pName.AddButton("EightDownButton");
        pName.AddButton("NineUpButton");
        pName.AddButton("NineDownButton");
        pName.AddButton("TenUpButton");
        pName.AddButton("TenDownButton");

        pName.AddButton("MusicVolumeUpButton");
        pName.AddButton("MusicVolumeDownButton");
        pName.AddButton("SFXVolumeUpButton");
        pName.AddButton("SFXVolumeDownButton");
        pName.AddCompound("MusicVolumeContainer");
        pName.AddCompound("SFXVolumeContainer");
        pName.AddCompound("MusicVolumeNameContainer");
        pName.AddCompound("SFXNameContainer");
        pName.AddCompound("NameContainer");

        _Screens.Add("NAME",pName);

        ScreenContainer pNewVersion = new ScreenContainer();
        pNewVersion.AddButton("GoGetButton");
        pNewVersion.AddButton("GoGetBackButton");
        pNewVersion.AddUIGO("NewVersion");
        _Screens.Add("NEW_VERSION",pNewVersion);

        ScreenContainer pCompany = new ScreenContainer();
        pCompany.AddUIGO("Company");
        _Screens.Add("COMPANY",pCompany);

        _Number = new Number();
        _Number._Z = 10.0f;
        _Number.Disable();

        // Setup the initial game state
        //_CurrentState = eGameState.GAMESTATE_SETUP_COMPANY;
        _CurrentState = eGameState.GAMESTATE_SETUP_TITLE;

        _Camera = GetComponent<Camera>();

        // Disable components to start
        _Player.Disable();

        _Samples = new Dictionary<string,AudioClip>();
        _SamplesTimeStamp = new Dictionary<string, float>();
        _SamplePlayAlways = new Dictionary<string, bool>();
        _AudioSource = this.GetComponent<AudioSource>();

        // Add samples
        AddSample("ALIEN_SHOT","SFX/Enemy");
        AddSample("PLAYER_SHOT","SFX/PlayerShot2");
        AddSample("EXPLOSION","SFX/Explosion");
        AddSample("COIN","SFX/Coin");
        AddSample("POWERUP","SFX/PowerUp");
        AddSample("PLAYERDEATH","SFX/PlayerDeath",true);
        AddSample("RAPIDFIRE","SFX/RapidFire",true);
        AddSample("GAMEON","SFX/GameOn",true);
        AddSample("WIPEOUT","SFX/WipeOut",true);
        AddSample("CLICK","SFX/Click",true);
        AddSample("PRESS","SFX/Press",true);
        AddSample("THREEWAY","SFX/ThreeWay",true);
        AddSample("MAGNET","SFX/Magnatism",true);

        // Create lives sprites
        _LivesSprites = new List<Sprite>();
开发者ID:Johangsl,项目名称:GameDevChronicles,代码行数:67,代码来源:Director.cs


注:本文中的Number.Disable方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。