本文整理汇总了C#中NetworkReader.ReadInt32方法的典型用法代码示例。如果您正苦于以下问题:C# NetworkReader.ReadInt32方法的具体用法?C# NetworkReader.ReadInt32怎么用?C# NetworkReader.ReadInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NetworkReader
的用法示例。
在下文中一共展示了NetworkReader.ReadInt32方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ClientVC
public ClientVC(NetworkReader nr)
: base(new Vec2i(0,0), 0)
{
this.data = new VesselTile[VesselChunk.DATA_COUNT];
index.x = nr.ReadInt32();
index.y = nr.ReadInt32();
version = nr.ReadUInt32();
tileCount = nr.ReadInt32();
for (int i = 0; i < tileCount; i++) {
//read in vessel tile
Vec2i tileI;
tileI.x = nr.ReadInt32();
tileI.y = nr.ReadInt32();
FloorType floor0 = (FloorType)nr.ReadByte();
FloorType floor1 = (FloorType)nr.ReadByte();
WallTypeMask wallMask = (WallTypeMask)nr.ReadByte();
bool wallNode = nr.ReadBoolean();
VesselTile tile = new VesselTile(wallMask, wallNode, floor0, floor1, (uint)VesselTile.FLAGS.NONE);
SetTile(tileI, tile);
}
}
示例2: Deserialize
public override void Deserialize(NetworkReader reader)
{
proxyId = reader.ReadInt16();
packet.Compression = (VoiceChatCompression)reader.ReadInt16();
packet.Length = reader.ReadInt32();
packet.Data = reader.ReadBytesAndSize();
}
示例3: OnDeserialize
private CharacterState serverLastState; //SERVER: Store last state
#endregion Fields
#region Methods
/// <summary>
/// All Clients: Deserialize the state from network
/// </summary>
/// <param name="reader"></param>
/// <param name="initialState"></param>
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
CharacterState state = new CharacterState();
state.state = reader.ReadInt32();
state.position = reader.ReadVector3();
state.rotation = reader.ReadQuaternion();
//Client: Received a new state for the local player, treat it as an ACK and do reconciliation
if (isLocalPlayer) {
SendMessage("ServerState", state, SendMessageOptions.DontRequireReceiver);
} else {
//Other Clients: Received a state, treat it like a new position snapshot from authority
if (initialState)
{
//Others Clients: First state, just snap to new position
transform.position = state.position;
transform.rotation = state.rotation;
}
else if (networkInterpolation != null)
{
//Others Clients: Interpolate between received positions
networkInterpolation.ReceiveState(state);
}
}
}
示例4: Deserialize
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
int count = reader.ReadInt32();
Polyline = new List<Vector3>(count);
for(int i=0; i < count; i++)
Polyline.Add(reader.ReadVector3());
}
示例5: Deserialize
public override void Deserialize(NetworkReader reader)
{
m_id = reader.ReadNetworkId();
m_parentId = reader.ReadNetworkId();
m_childId = reader.ReadInt32();
m_position = reader.ReadVector3();
m_payload = reader.ReadBytesAndSize();
}
示例6: Deserialize
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
byte setType = reader.ReadByte();
switch (setType) {
case (byte)0: _actionSet = new SinglePanelActionSet(); break;
case (byte)1: _actionSet = new ReplacementPanelActionSet(); break;
case (byte)2: _actionSet = new CodePanelActionSet(); break;
default: throw new Exception("Unexpected Action Set ID " + setType);
}
_actionSet.Deserialize(reader);
_x = reader.ReadInt32();
_y = reader.ReadInt32();
_prefabIndex = reader.ReadInt32();
}
示例7: Deserialize
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
_instructionBase = reader.ReadString();
_variantReplacements = new string[reader.ReadInt32()];
for (int i = 0; i < _variantReplacements.Length; i++) {
_variantReplacements[i] = reader.ReadString();
}
}
示例8: Deserialize
public override void Deserialize(NetworkReader reader) {
//Get the no of inputs received
int count = reader.ReadInt32();
//Prepaare list
if (inputsList != null) {
inputsList.Clear(); //Detatch prev elements
}
inputsList = new List<Inputs>(); //Detatch prev mem
//Build all inputs
for (int i = 0; i < count; i++){
//Create
Inputs input = new Inputs();
//Deserialize individually
input.crouch = reader.ReadBoolean();
input.jump = reader.ReadBoolean();
input.move = reader.ReadBoolean();
input.pitch = reader.ReadSingle();
input.rotate = reader.ReadBoolean();
input.timeStamp = reader.ReadDouble();
input.walk = reader.ReadBoolean();
bool[] wasd = new bool[4];
wasd[0] = reader.ReadBoolean();
wasd[1] = reader.ReadBoolean();
wasd[2] = reader.ReadBoolean();
wasd[3] = reader.ReadBoolean();
input.wasd = wasd;
input.yaw = reader.ReadSingle();
//Add to the message list
inputsList.Add(input);
//Check if is the last input and register stamp
if(i == count - 1) {
stamp = input.timeStamp;
}
}
}
示例9: ReceiveSetTile
private void ReceiveSetTile(NetworkReader reader)
{
int location = reader.ReadInt32();
byte tile = reader.ReadByte();
if (hosting)
{
SendAll(SetTileMessage(location, tile));
}
if (world.tilemap[location] != tile)
{
audio.PlayOneShot(placeSound);
worldView.SetTile(location, tile);
}
}
示例10: Deserialize
public override void Deserialize(NetworkReader reader)
{
name = reader.ReadString();
var isNull = reader.ReadBoolean();
if (isNull){
value = null;
return;
}
var typeName = reader.ReadString();
var t = System.Type.GetType(typeName);
if (t == typeof(string)){
value = reader.ReadString();
return;
}
if (t == typeof(bool)){
value = reader.ReadBoolean();
return;
}
if (t == typeof(int)){
value = reader.ReadInt32();
return;
}
if (t == typeof(float)){
value = reader.ReadSingle();
return;
}
if (t == typeof(Color)){
value = reader.ReadColor();
return;
}
if (t == typeof(Vector2)){
value = reader.ReadVector2();
return;
}
if (t == typeof(Vector3)){
value = reader.ReadVector3();
return;
}
if (t == typeof(Vector4)){
value = reader.ReadVector4();
return;
}
if (t == typeof(Quaternion)){
value = reader.ReadQuaternion();
return;
}
if (t == typeof(GameObject)){
value = reader.ReadGameObject();
return;
}
if (typeof(Component).RTIsAssignableFrom(t)){
var go = reader.ReadGameObject();
if (go != null){
value = go.GetComponent(t);
}
return;
}
}
示例11: ReceiveLockTile
private void ReceiveLockTile(NetworkReader reader)
{
World.Avatar avatar = ID2Avatar(reader.ReadInt32());
byte tile = reader.ReadByte();
if (avatar != null)
{
Debug.LogFormat("{0} locking {1}", avatar.id, tile);
locks[tile] = avatar;
if (avatar == worldView.viewer) OpenForEdit(tile);
if (hosting) SendAll(LockTileMessage(avatar, tile));
}
else if (locks.ContainsKey(tile))
{
Debug.LogFormat("unlocking {0}", tile);
locks.Remove(tile);
if (hosting) SendAll(LockTileMessage(null, tile));
}
tilePalette.Refresh();
}
示例12: Update
//.........这里部分代码省略.........
{
Type type = (Type) reader.ReadByte();
if (type == Type.Tilemap)
{
world.tilemap = reader.ReadBytesAndSize();
worldView.SetWorld(world);
}
else if (type == Type.Palette)
{
for (int i = 0; i < 16; ++i)
{
world.palette[i] = reader.ReadColor32();
SetPalette((byte) i, world.palette[i]);
}
}
else if (type == Type.PaletteEdit)
{
ReceivePaletteEdit(reader);
}
else if (type == Type.Walls)
{
world.walls.Clear();
foreach (var wall in reader.ReadBytesAndSize())
{
world.walls.Add(wall);
}
worldView.RefreshWalls();
}
else if (type == Type.Tileset)
{
int id = reader.ReadInt32();
tiledata[id] = reader.ReadBytesAndSize();
}
else if (type == Type.ReplicateAvatar)
{
ReceiveCreateAvatar(reader);
}
else if (type == Type.DestroyAvatar)
{
ReceiveDestroyAvatar(reader);
}
else if (type == Type.GiveAvatar)
{
ReceiveGiveAvatar(reader);
}
else if (type == Type.MoveAvatar)
{
World.Avatar avatar = ID2Avatar(reader.ReadInt32());
Vector2 dest = reader.ReadVector2();
if (hosting)
{
if (connectionID == avatar.id
&& !Blocked(avatar, dest))
{
avatar.source = avatar.destination;
avatar.destination = dest;
avatar.u = 0;
SendAll(MoveAvatarMessage(avatar, avatar.destination), except: avatar.id);
}
else
示例13: ReadChunkRequest
private ServerVC ReadChunkRequest(NetworkReader nr)
{
Vec2i index;
index.x = nr.ReadInt32();
index.y = nr.ReadInt32();
uint version = nr.ReadUInt32();
if (version == uint.MaxValue) {
return (ServerVC)chunks.TryGet(index);
} else {
ServerVC vc = (ServerVC)chunks.TryGet(index);
if (version != vc.version) {
return vc;
} else {
return null;
}
}
}
示例14: OnDeserialize
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
if (initialState)
{
int stateNameHash = reader.ReadInt32();
float normalizedTime = reader.ReadSingle();
this.ReadParameters(reader, false);
this.m_Animator.Play(stateNameHash, 0, normalizedTime);
}
}
示例15: Deserialize
public override void Deserialize(NetworkReader reader)
{
Result = reader.ReadInt32();
JustDoIt = reader.ReadBoolean();
PlayerID = reader.ReadInt64();
}