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C# NetworkClient.OutActionLogMessage方法代码示例

本文整理汇总了C#中NetworkClient.OutActionLogMessage方法的典型用法代码示例。如果您正苦于以下问题:C# NetworkClient.OutActionLogMessage方法的具体用法?C# NetworkClient.OutActionLogMessage怎么用?C# NetworkClient.OutActionLogMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NetworkClient的用法示例。


在下文中一共展示了NetworkClient.OutActionLogMessage方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ProcessGroupPagesFull

        private void ProcessGroupPagesFull(NetworkClient networkClient, GameClient client,
            string locationIdent, bool isAuction, IEnumerable<KeyValuePair<string, string>> fullList)
        {
            //For all items groups...
            foreach (KeyValuePair<string, string> item in fullList)
            {
                //Get group ID
                string groupId = item.Key;

                //Ignore for shopping?
                GameItemsGroup group = _gameItemsGroups[groupId];
                if (group == null || group.IgnoreForShopping)
                {
                    continue;
                }

                //If number of items is more than 0
                if (int.Parse(item.Value) > 0)
                {
                    DateTime startTime = DateTime.Now;
                    string groupName = group.Name;
                    int subGroupsCount = group.SubGroupsCount;

                    List<string> subGroupsOrderList = new List<string>();

                    //Get cached group page ident
                    string cachedGroupPageIdent = GetCachedGroupPageIdent(locationIdent, groupId);

                    //Get cached group pages
                    List<Packet> cachedGroupPages;
                    if (!_cachedGroupPages.ContainsKey(cachedGroupPageIdent))
                    {
                        cachedGroupPages = new List<Packet>();
                        _cachedGroupPages.Add(cachedGroupPageIdent, cachedGroupPages);
                    }
                    else
                    {
                        cachedGroupPages = _cachedGroupPages[cachedGroupPageIdent];
                    }

                    //There is one page available at least
                    int pagesCount = 1;

                    //For each page of group
                    for (int groupPage = 0; groupPage < pagesCount; groupPage++)
                    {
                        //Query page[i] of group
                        //Query params: 1: group ID, 2: filter, 3: page number, 4: is auction?
                        string getGroupPagesList = Packet.BuildPacket(FromClient.SHOP,
                            Shop.ITEMS_GET_LIST, groupId, string.Empty, groupPage,
                            isAuction);
                        networkClient.SendData(getGroupPagesList);

                        //Get group page
                        Packet groups = networkClient.InputQueue.Pop(FromServer.SHOP_DATA);

                        if (groups != null)
                        {
                            //Calculate pages count
                            if (groupPage == 0)
                            {
                                int cnt = int.Parse(groups["@m"]);
                                pagesCount = cnt / 8 + (cnt % 8 > 0 ? 1 : 0);
                            }

                            //Process items list
                            ProcessSubGroupsList(networkClient, client, groupId, groupPage, isAuction,
                                                 groups, subGroupsOrderList);

                            //Store cached group page
                            cachedGroupPages.Add(groups);
                        }
                    }

                    //Reorder subgroups
                    group.ReorderSubGroups(subGroupsOrderList);

                    //Out action message
                    string endTime = DateTime.Now.Subtract(startTime).ToString();
                    string message = string.Format("'{0}' processed. Subgroups count: {1}, duration: {2}",
                        groupName, subGroupsCount, Helper.RemoveMilliseconds(endTime));
                    networkClient.OutActionLogMessage(this, message);
                }
            }
        }
开发者ID:TimeZeroForever,项目名称:TZToolz,代码行数:85,代码来源:GameStep_Shopping.cs

示例2: DoStep

        public bool DoStep(NetworkClient networkClient, GameClient client)
        {
            if (IsReadyForAction)
            {
                _gameItemsGroups = Instance.GameItemsGroups;
                DateTime startShoppingTime = DateTime.Now;

                //Refresh list of items owners
                _listOfItemsOwners.Refresh();

                //Refresh list of purchased items with their owners
                _listOfPurchasedItemsWithOwners.Refresh();

                //Check full update requirement
                bool fullUpdate = _prewFullUpdateTime == 0 ||
                     Environment.TickCount - _prewFullUpdateTime >= SHOPPING_FULL_UPDATE_MIN * 60000;

                //Get location ident
                string locationIdent = Helper.GetCurrentLocationIdent(client);

                //Check on shop
                bool isShop = Locations.Shops.Contains(locationIdent);

                //Check on auction
                bool isAuction = Locations.Auctions.Contains(locationIdent);

                //Out action message
                string message = string.Format(@"started, {0}
            • in a shop: {1}
            • is it an auction: {2}
            • full update: {3}
            ", DateTime.Now,
               isShop ? "YES" : "NO",
               isAuction ? "YES" : "NO",
               fullUpdate ? "YES" : "NO").TrimEnd();
                networkClient.OutActionLogMessage(this, message);

                //Current location must be a shop, check it
                if (isShop)
                {
                    //Make a little shopping :)
                    DoShopping(networkClient, client, locationIdent, isAuction, fullUpdate);
                }
                else
                {
                    //Out action message
                    message = "You are not inside a shop. Shopping unavailable.";
                    networkClient.OutActionLogMessage(this, message);
                }

                //Store last time of full update
                _prewShoppingnTime = Environment.TickCount;
                if (fullUpdate)
                {
                    _prewFullUpdateTime = _prewShoppingnTime;
                }

                //Out action message
                string shoppingTime = DateTime.Now.Subtract(startShoppingTime).ToString();
                message = string.Format("completed. Duration: {0}", Helper.RemoveMilliseconds(shoppingTime));
                networkClient.OutActionLogMessage(this, message);

                return true;
            }

            return false;
        }
开发者ID:TimeZeroForever,项目名称:TZToolz,代码行数:67,代码来源:GameStep_Shopping.cs

示例3: ProcessGroupPagesFromCache

        private void ProcessGroupPagesFromCache(NetworkClient networkClient, GameClient client,
            string locationIdent, bool isAuction, GameItemsGroup gameItemsGroup)
        {
            string groupId = gameItemsGroup.ID;
            string groupName = gameItemsGroup.Name;
            int subGroupsCount = gameItemsGroup.SubGroupsCount;
            string cachedGroupPageIdent = GetCachedGroupPageIdent(locationIdent, groupId);

            //If group pages were cached for the location
            if (_cachedGroupPages.ContainsKey(cachedGroupPageIdent))
            {
                DateTime startTime = DateTime.Now;

                //Get cached group pages
                List<Packet> cachedGroupPages = _cachedGroupPages[cachedGroupPageIdent];

                //For each cached page of group
                int pagesCount = cachedGroupPages.Count;
                for (int groupPage = 0; groupPage < pagesCount; groupPage++)
                {
                    Packet groups = cachedGroupPages[groupPage];
                    ProcessSubGroupsList(networkClient, client, groupId, groupPage, isAuction,
                                         groups, null);
                }

                //Out action message
                string endTime = DateTime.Now.Subtract(startTime).ToString();
                string message = string.Format("'{0}' processed. Subgroups count: {1}, duration: {2}",
                    groupName, subGroupsCount, Helper.RemoveMilliseconds(endTime));
                networkClient.OutActionLogMessage(this, message);
            }
        }
开发者ID:TimeZeroForever,项目名称:TZToolz,代码行数:32,代码来源:GameStep_Shopping.cs


注:本文中的NetworkClient.OutActionLogMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。