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C# MyTerminalControlOnOffSwitch.EnableOnOffActions方法代码示例

本文整理汇总了C#中MyTerminalControlOnOffSwitch.EnableOnOffActions方法的典型用法代码示例。如果您正苦于以下问题:C# MyTerminalControlOnOffSwitch.EnableOnOffActions方法的具体用法?C# MyTerminalControlOnOffSwitch.EnableOnOffActions怎么用?C# MyTerminalControlOnOffSwitch.EnableOnOffActions使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MyTerminalControlOnOffSwitch的用法示例。


在下文中一共展示了MyTerminalControlOnOffSwitch.EnableOnOffActions方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MyAirtightDoorGeneric

 static MyAirtightDoorGeneric()
 {
     var open = new MyTerminalControlOnOffSwitch<MyAirtightDoorGeneric>("Open", MySpaceTexts.Blank, on: MySpaceTexts.BlockAction_DoorOpen, off: MySpaceTexts.BlockAction_DoorClosed);
     open.Getter = (x) => x.Open;
     open.Setter = (x, v) => x.m_open.Value = v;
     open.EnableToggleAction();
     open.EnableOnOffActions();
     MyTerminalControlFactory.AddControl(open);
 }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:9,代码来源:MyAirtightDoorGeneric.cs

示例2: MyJumpDrive

        static MyJumpDrive()
        {
            var jumpButton = new MyTerminalControlButton<MyJumpDrive>("Jump", MySpaceTexts.BlockActionTitle_Jump, MySpaceTexts.Blank, (x) => x.RequestJump());
            jumpButton.Enabled = (x) => x.CanJump;
            jumpButton.SupportsMultipleBlocks = false;
            // Can only be called from toolbar of cockpit
            jumpButton.Visible = (x) => false;
            var action = jumpButton.EnableAction(MyTerminalActionIcons.TOGGLE);
            if (action != null)
            {
                action.InvalidToolbarTypes = new List<MyToolbarType> { MyToolbarType.ButtonPanel, MyToolbarType.Character, MyToolbarType.Seat };
                action.ValidForGroups = false;
            }
            MyTerminalControlFactory.AddControl(jumpButton);

            var recharging = new MyTerminalControlOnOffSwitch<MyJumpDrive>("Recharge", MySpaceTexts.BlockPropertyTitle_Recharge, MySpaceTexts.Blank);
            recharging.Getter = (x) => x.m_isRecharging;
            recharging.Setter = (x, v) => x.SetRecharging(v);
            recharging.EnableOnOffActions();
            MyTerminalControlFactory.AddControl(recharging);

            var maxDistanceSlider = new MyTerminalControlSlider<MyJumpDrive>("JumpDistance", MySpaceTexts.BlockPropertyTitle_JumpDistance, MySpaceTexts.Blank);
            maxDistanceSlider.SetLimits(0f, 100f);
            maxDistanceSlider.DefaultValue = 100f;
            maxDistanceSlider.Enabled = (x) => x.CanJump;
            maxDistanceSlider.Getter = (x) => x.m_jumpDistanceRatio;
            maxDistanceSlider.Setter = (x, v) =>
                {
                    x.SetJumpDistanceRatio(v);
                };
            maxDistanceSlider.Writer = (x, v) =>
                {
                    v.AppendFormatedDecimal((x.m_jumpDistanceRatio / 100f).ToString("P0") + " (", (float)x.ComputeMaxDistance() / 1000f, 0, " km").Append(")");
                };
            maxDistanceSlider.EnableActions(0.01f);
            MyTerminalControlFactory.AddControl(maxDistanceSlider);


            var selectedTarget = new MyTerminalControlListbox<MyJumpDrive>("SelectedTarget", MySpaceTexts.BlockPropertyTitle_DestinationGPS, MySpaceTexts.Blank, false, 1);
            selectedTarget.ListContent = (x, list1, list2) => x.FillSelectedTarget(list1, list2);
            MyTerminalControlFactory.AddControl(selectedTarget);

            var removeBtn = new MyTerminalControlButton<MyJumpDrive>("RemoveBtn", MySpaceTexts.RemoveProjectionButton, MySpaceTexts.Blank, (x) => x.RemoveSelected());
            removeBtn.Enabled = (x) => x.CanRemove();
            MyTerminalControlFactory.AddControl(removeBtn);

            var selectBtn = new MyTerminalControlButton<MyJumpDrive>("SelectBtn", MySpaceTexts.SelectBlueprint, MySpaceTexts.Blank, (x) => x.SelectTarget());
            selectBtn.Enabled = (x) => x.CanSelect();
            MyTerminalControlFactory.AddControl(selectBtn);

            var gpsList = new MyTerminalControlListbox<MyJumpDrive>("GpsList", MySpaceTexts.BlockPropertyTitle_GpsLocations, MySpaceTexts.Blank, true);
            gpsList.ListContent = (x, list1, list2) => x.FillGpsList(list1, list2);
            gpsList.ItemSelected = (x, y) => x.SelectGps(y);
            MyTerminalControlFactory.AddControl(gpsList);
        }
开发者ID:avivbeeri,项目名称:SpaceEngineers,代码行数:55,代码来源:MyJumpDrive.cs

示例3: MyFunctionalBlock

        static MyFunctionalBlock()
        {
            var onOffSwitch = new MyTerminalControlOnOffSwitch<MyFunctionalBlock>("OnOff", MySpaceTexts.BlockAction_Toggle);
            onOffSwitch.Getter = (x) => x.Enabled;
            onOffSwitch.Setter = (x, v) => x.RequestEnable(v);
            onOffSwitch.EnableToggleAction();
            onOffSwitch.EnableOnOffActions();
            MyTerminalControlFactory.AddControl(0, onOffSwitch);

            MyTerminalControlFactory.AddControl(1, new MyTerminalControlSeparator<MyTerminalBlock>());
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:11,代码来源:MyFunctionalBlock.cs

示例4: CreateTerminalControls

 protected override void CreateTerminalControls()
 {
     if (MyTerminalControlFactory.AreControlsCreated<MyDoorBase>())
         return;
     base.CreateTerminalControls();
     var open = new MyTerminalControlOnOffSwitch<MyDoorBase>("Open", MySpaceTexts.Blank, on: MySpaceTexts.BlockAction_DoorOpen, off: MySpaceTexts.BlockAction_DoorClosed);
     open.Getter = (x) => x.Open;
     open.Setter = (x, v) => x.SetOpenRequest(v, x.OwnerId);
     open.EnableToggleAction();
     open.EnableOnOffActions();
     MyTerminalControlFactory.AddControl(open);
 }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:12,代码来源:MyDoorBase.cs

示例5: CreateTerminalControls

        static void CreateTerminalControls()
        {
            if (MyTerminalControlFactory.AreControlsCreated<MyFunctionalBlock>())
                return;

            var onOffSwitch = new MyTerminalControlOnOffSwitch<MyFunctionalBlock>("OnOff", MySpaceTexts.BlockAction_Toggle);
            onOffSwitch.Getter = (x) => x.Enabled;
            onOffSwitch.Setter = (x, v) => x.Enabled = v;
            onOffSwitch.EnableToggleAction();
            onOffSwitch.EnableOnOffActions();
            MyTerminalControlFactory.AddControl(0, onOffSwitch);

            MyTerminalControlFactory.AddControl(1, new MyTerminalControlSeparator<MyFunctionalBlock>());
        }
开发者ID:rem02,项目名称:SpaceEngineers,代码行数:14,代码来源:MyFunctionalBlock.cs

示例6: MyUserControllableGun

        static MyUserControllableGun()
        {
            if (MyFakes.ENABLE_WEAPON_TERMINAL_CONTROL)
            {
                var shootOnce = new MyTerminalControlButton<MyUserControllableGun>("ShootOnce", MySpaceTexts.Terminal_ShootOnce, MySpaceTexts.Blank, (b) => b.OnShootOncePressed());
                shootOnce.EnableAction();
                MyTerminalControlFactory.AddControl(shootOnce);

                var shoot = new MyTerminalControlOnOffSwitch<MyUserControllableGun>("Shoot", MySpaceTexts.Terminal_Shoot);
                shoot.Getter = (x) => x.m_isShooting;
                shoot.Setter = (x, v) => x.OnShootPressed(v);
                shoot.EnableToggleAction();
                shoot.EnableOnOffActions();
                MyTerminalControlFactory.AddControl(shoot);
                MyTerminalControlFactory.AddControl(new MyTerminalControlSeparator<MyUserControllableGun>());
            }
        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:17,代码来源:MyUserControllableGun.cs

示例7: MyOxygenTank

        static MyOxygenTank()
        {
            var isStockpiling = new MyTerminalControlOnOffSwitch<MyOxygenTank>("Stockpile", MySpaceTexts.BlockPropertyTitle_Stockpile, MySpaceTexts.BlockPropertyDescription_Stockpile);
            isStockpiling.Getter = (x) => x.IsStockpiling;
            isStockpiling.Setter = (x, v) => x.SyncObject.ChangeStockpileMode(v);
            isStockpiling.EnableToggleAction();
            isStockpiling.EnableOnOffActions();
            MyTerminalControlFactory.AddControl(isStockpiling);

            var refillButton = new MyTerminalControlButton<MyOxygenTank>("Refill", MySpaceTexts.BlockPropertyTitle_Refill, MySpaceTexts.BlockPropertyTitle_Refill, OnRefillButtonPressed);
            refillButton.Enabled = (x) => x.CanRefill();
            refillButton.EnableAction();
            MyTerminalControlFactory.AddControl(refillButton);

            var autoRefill = new MyTerminalControlCheckbox<MyOxygenTank>("Auto-Refill", MySpaceTexts.BlockPropertyTitle_AutoRefill, MySpaceTexts.BlockPropertyTitle_AutoRefill);
            autoRefill.Getter = (x) => x.m_autoRefill;
            autoRefill.Setter = (x, v) => x.SyncObject.ChangeAutoRefill(v);
            autoRefill.EnableAction();
            MyTerminalControlFactory.AddControl(autoRefill);
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:20,代码来源:MyOxygenTank.cs

示例8: MyDoor

 static MyDoor()
 {
     var open = new MyTerminalControlOnOffSwitch<MyDoor>("Open", MySpaceTexts.Blank, on: MySpaceTexts.BlockAction_DoorOpen, off: MySpaceTexts.BlockAction_DoorClosed);
     open.Getter = (x) => x.Open;
     open.Setter = (x, v) => x.SyncObject.SendChangeDoorRequest(v, x.OwnerId);
     open.EnableToggleAction();
     open.EnableOnOffActions();
     MyTerminalControlFactory.AddControl(open);
 }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:9,代码来源:MyDoor.cs

示例9: CreateTerminalControls


//.........这里部分代码省略.........
            fieldDepthMin.SetLimits(block => 1, block => block.MaxRange);
            fieldDepthMin.DefaultValue = 5;
            fieldDepthMin.Getter = (x) => -x.m_fieldMin.Value.Z;
            fieldDepthMin.Setter = (x, v) =>
            {
                var fieldMin = x.FieldMin;
                if (fieldMin.Z == -v)
                    return;
                fieldMin.Z = -v;
                x.FieldMin = fieldMin;
            };
            fieldDepthMin.Writer = (x, result) => result.AppendInt32((int)-x.m_fieldMin.Value.Z).Append(" m");
            fieldDepthMin.EnableActions();
            MyTerminalControlFactory.AddControl(fieldDepthMin);

            var separatorFilters = new MyTerminalControlSeparator<MySensorBlock>();
            MyTerminalControlFactory.AddControl(separatorFilters);

            var detectPlayProximitySoundSwitch = new MyTerminalControlOnOffSwitch<MySensorBlock>("Audible Proximity Alert", MySpaceTexts.BlockPropertyTitle_SensorPlaySound, MySpaceTexts.BlockPropertyTitle_SensorPlaySound);
            detectPlayProximitySoundSwitch.Getter = (x) => x.PlayProximitySound;
            detectPlayProximitySoundSwitch.Setter = (x, v) =>
            {
                x.PlayProximitySound = v;
            };                   
            MyTerminalControlFactory.AddControl(detectPlayProximitySoundSwitch);

            var detectPlayersSwitch = new MyTerminalControlOnOffSwitch<MySensorBlock>("Detect Players", MySpaceTexts.BlockPropertyTitle_SensorDetectPlayers, MySpaceTexts.BlockPropertyTitle_SensorDetectPlayers);
            detectPlayersSwitch.Getter = (x) => x.DetectPlayers;
            detectPlayersSwitch.Setter = (x, v) =>
            {
                x.DetectPlayers = v;
            };
            detectPlayersSwitch.EnableToggleAction(MyTerminalActionIcons.CHARACTER_TOGGLE);
            detectPlayersSwitch.EnableOnOffActions(MyTerminalActionIcons.CHARACTER_ON, MyTerminalActionIcons.CHARACTER_OFF);
            MyTerminalControlFactory.AddControl(detectPlayersSwitch);

            var detectFloatingObjectsSwitch = new MyTerminalControlOnOffSwitch<MySensorBlock>("Detect Floating Objects", MySpaceTexts.BlockPropertyTitle_SensorDetectFloatingObjects, MySpaceTexts.BlockPropertyTitle_SensorDetectFloatingObjects);
            detectFloatingObjectsSwitch.Getter = (x) => x.DetectFloatingObjects;
            detectFloatingObjectsSwitch.Setter = (x, v) =>
            {
                x.DetectFloatingObjects = v;
            };
            detectFloatingObjectsSwitch.EnableToggleAction(MyTerminalActionIcons.MOVING_OBJECT_TOGGLE);
            detectFloatingObjectsSwitch.EnableOnOffActions(MyTerminalActionIcons.MOVING_OBJECT_ON, MyTerminalActionIcons.MOVING_OBJECT_OFF);
            MyTerminalControlFactory.AddControl(detectFloatingObjectsSwitch);

            var detectSmallShipsSwitch = new MyTerminalControlOnOffSwitch<MySensorBlock>("Detect Small Ships", MySpaceTexts.BlockPropertyTitle_SensorDetectSmallShips, MySpaceTexts.BlockPropertyTitle_SensorDetectSmallShips);
            detectSmallShipsSwitch.Getter = (x) => x.DetectSmallShips;
            detectSmallShipsSwitch.Setter = (x, v) =>
            {
                x.DetectSmallShips = v;
            };
            detectSmallShipsSwitch.EnableToggleAction(MyTerminalActionIcons.SMALLSHIP_TOGGLE);
            detectSmallShipsSwitch.EnableOnOffActions(MyTerminalActionIcons.SMALLSHIP_ON, MyTerminalActionIcons.SMALLSHIP_OFF);
            MyTerminalControlFactory.AddControl(detectSmallShipsSwitch);

            var detectLargeShipsSwitch = new MyTerminalControlOnOffSwitch<MySensorBlock>("Detect Large Ships", MySpaceTexts.BlockPropertyTitle_SensorDetectLargeShips, MySpaceTexts.BlockPropertyTitle_SensorDetectLargeShips);
            detectLargeShipsSwitch.Getter = (x) => x.DetectLargeShips;
            detectLargeShipsSwitch.Setter = (x, v) =>
            {
                x.DetectLargeShips = v;
            };
            detectLargeShipsSwitch.EnableToggleAction(MyTerminalActionIcons.LARGESHIP_TOGGLE);
            detectLargeShipsSwitch.EnableOnOffActions(MyTerminalActionIcons.LARGESHIP_ON, MyTerminalActionIcons.LARGESHIP_OFF);
            MyTerminalControlFactory.AddControl(detectLargeShipsSwitch);
开发者ID:liiir1985,项目名称:SpaceEngineers,代码行数:66,代码来源:MySensorBlock.cs

示例10: CreateTerminalControls

        protected override void CreateTerminalControls()
        {
            if (MyTerminalControlFactory.AreControlsCreated<MyRemoteControl>())
                return;
            base.CreateTerminalControls();
            var controlBtn = new MyTerminalControlButton<MyRemoteControl>("Control", MySpaceTexts.ControlRemote, MySpaceTexts.Blank, (b) => b.RequestControl());
            controlBtn.Enabled = r => r.CanControl();
            controlBtn.SupportsMultipleBlocks = false;
            var action = controlBtn.EnableAction(MyTerminalActionIcons.TOGGLE);
            if (action != null)
            {
                action.InvalidToolbarTypes = new List<MyToolbarType> { MyToolbarType.ButtonPanel };
                action.ValidForGroups = false;
            }
            MyTerminalControlFactory.AddControl(controlBtn);

            
            var autoPilotSeparator = new MyTerminalControlSeparator<MyRemoteControl>();
            MyTerminalControlFactory.AddControl(autoPilotSeparator);

            var autoPilot = new MyTerminalControlOnOffSwitch<MyRemoteControl>("AutoPilot", MySpaceTexts.BlockPropertyTitle_AutoPilot, MySpaceTexts.Blank);
            autoPilot.Getter = (x) => x.m_autoPilotEnabled;
            autoPilot.Setter = (x, v) => x.SetAutoPilotEnabled(v);
            autoPilot.Enabled = r => r.CanEnableAutoPilot();
            autoPilot.EnableToggleAction();
            autoPilot.EnableOnOffActions();
            MyTerminalControlFactory.AddControl(autoPilot);

            var collisionAv = new MyTerminalControlOnOffSwitch<MyRemoteControl>("CollisionAvoidance", MySpaceTexts.BlockPropertyTitle_CollisionAvoidance, MySpaceTexts.Blank);
            collisionAv.Getter = (x) => x.m_useCollisionAvoidance;
            collisionAv.Setter = (x, v) => x.SetCollisionAvoidance(v);
            collisionAv.Enabled = r => true;
            collisionAv.EnableToggleAction();
            collisionAv.EnableOnOffActions();
            MyTerminalControlFactory.AddControl(collisionAv);

            var dockignMode = new MyTerminalControlOnOffSwitch<MyRemoteControl>("DockingMode", MySpaceTexts.BlockPropertyTitle_EnableDockingMode, MySpaceTexts.Blank);
            dockignMode.Getter = (x) => x.m_dockingModeEnabled;
            dockignMode.Setter = (x, v) => x.SetDockingMode(v);
            dockignMode.Enabled = r => r.IsWorking;
            dockignMode.EnableToggleAction();
            dockignMode.EnableOnOffActions();
            MyTerminalControlFactory.AddControl(dockignMode);

            var cameraList = new MyTerminalControlCombobox<MyRemoteControl>("CameraList", MySpaceTexts.BlockPropertyTitle_AssignedCamera, MySpaceTexts.Blank);
            cameraList.ComboBoxContentWithBlock = (x, list) => x.FillCameraComboBoxContent(list);
            cameraList.Getter = (x) => (long)x.m_bindedCamera;
            cameraList.Setter = (x, y) => x.m_bindedCamera.Value = y;
            MyTerminalControlFactory.AddControl(cameraList);
            m_cameraList = cameraList;

            var flightMode = new MyTerminalControlCombobox<MyRemoteControl>("FlightMode", MySpaceTexts.BlockPropertyTitle_FlightMode, MySpaceTexts.Blank);
            flightMode.ComboBoxContent = (x) => FillFlightModeCombo(x);
            flightMode.Getter = (x) => (long)x.m_currentFlightMode.Value;
            flightMode.Setter = (x, v) => x.ChangeFlightMode((FlightMode)v);
            flightMode.SetSerializerRange((int)MyEnum<FlightMode>.Range.Min, (int)MyEnum<FlightMode>.Range.Max);
            MyTerminalControlFactory.AddControl(flightMode);

            var directionCombo = new MyTerminalControlCombobox<MyRemoteControl>("Direction", MySpaceTexts.BlockPropertyTitle_ForwardDirection, MySpaceTexts.Blank);
            directionCombo.ComboBoxContent = (x) => FillDirectionCombo(x);
            directionCombo.Getter = (x) => (long)x.m_currentDirection.Value;
            directionCombo.Setter = (x, v) => x.ChangeDirection((Base6Directions.Direction)v);
            MyTerminalControlFactory.AddControl(directionCombo);

            if (MyFakes.ENABLE_VR_REMOTE_BLOCK_AUTOPILOT_SPEED_LIMIT)
            {
                var sliderSpeedLimit = new MyTerminalControlSlider<MyRemoteControl>("SpeedLimit", MySpaceTexts.BlockPropertyTitle_RemoteBlockSpeedLimit,
                    MySpaceTexts.BlockPropertyTitle_RemoteBlockSpeedLimit);
                sliderSpeedLimit.SetLimits(1, 200);
                sliderSpeedLimit.DefaultValue = MyObjectBuilder_RemoteControl.DEFAULT_AUTOPILOT_SPEED_LIMIT;
                sliderSpeedLimit.Getter = (x) => x.m_autopilotSpeedLimit;
                sliderSpeedLimit.Setter = (x, v) => x.m_autopilotSpeedLimit.Value = v;
                sliderSpeedLimit.Writer = (x, sb) => sb.Append(MyValueFormatter.GetFormatedFloat(x.m_autopilotSpeedLimit, 0));
                sliderSpeedLimit.EnableActions();
                MyTerminalControlFactory.AddControl(sliderSpeedLimit);
            }

            var waypointList = new MyTerminalControlListbox<MyRemoteControl>("WaypointList", MySpaceTexts.BlockPropertyTitle_Waypoints, MySpaceTexts.Blank, true);
            waypointList.ListContent = (x, list1, list2) => x.FillWaypointList(list1, list2);
            waypointList.ItemSelected = (x, y) => x.SelectWaypoint(y);
            if (!MySandboxGame.IsDedicated)
            {
                m_waypointGuiControl = (MyGuiControlListbox)((MyGuiControlBlockProperty)waypointList.GetGuiControl()).PropertyControl;
            }
            MyTerminalControlFactory.AddControl(waypointList);


            var toolbarButton = new MyTerminalControlButton<MyRemoteControl>("Open Toolbar", MySpaceTexts.BlockPropertyTitle_AutoPilotToolbarOpen, MySpaceTexts.BlockPropertyPopup_AutoPilotToolbarOpen,
                delegate(MyRemoteControl self)
                {
                    var actions = self.m_selectedWaypoints[0].Actions;
                    if (actions != null)
                    {
                        for (int i = 0; i < actions.Length; i++)
                        {
                            if (actions[i] != null)
                            {
                                self.m_actionToolbar.SetItemAtIndex(i, actions[i]);
                            }
                        }
//.........这里部分代码省略.........
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:101,代码来源:MyRemoteControl.cs

示例11: CreateTerminalControls

        static void CreateTerminalControls()
        {
            if (MyTerminalControlFactory.AreControlsCreated<MyAirVent>())
                return;

            var isDepressurizing = new MyTerminalControlOnOffSwitch<MyAirVent>("Depressurize", MySpaceTexts.BlockPropertyTitle_Depressurize, MySpaceTexts.BlockPropertyDescription_Depressurize);
            isDepressurizing.Getter = (x) => x.IsDepressurizing;
            isDepressurizing.Setter = (x, v) => x.IsDepressurizing = v;
            isDepressurizing.EnableToggleAction();
            isDepressurizing.EnableOnOffActions();
            MyTerminalControlFactory.AddControl(isDepressurizing);

            var toolbarButton = new MyTerminalControlButton<MyAirVent>("Open Toolbar", MySpaceTexts.BlockPropertyTitle_SensorToolbarOpen, MySpaceTexts.BlockPropertyDescription_SensorToolbarOpen,
                delegate(MyAirVent self)
                {
                    if (self.m_onFullAction != null)
                    {
                        self.m_actionToolbar.SetItemAtIndex(0, self.m_onFullAction);
                    }
                    if (self.m_onEmptyAction != null)
                    {
                        self.m_actionToolbar.SetItemAtIndex(1, self.m_onEmptyAction);
                    }

                    self.m_actionToolbar.ItemChanged += self.Toolbar_ItemChanged;
                    if (MyGuiScreenCubeBuilder.Static == null)
                    {
                        MyToolbarComponent.CurrentToolbar = self.m_actionToolbar;
                        MyGuiScreenBase screen = MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.ToolbarConfigScreen, 0, self);
                        MyToolbarComponent.AutoUpdate = false;

                        screen.Closed += (source) =>
                            {
                                MyToolbarComponent.AutoUpdate = true;
                                self.m_actionToolbar.ItemChanged -= self.Toolbar_ItemChanged;
                                self.m_actionToolbar.Clear();
                            };
                        MyGuiSandbox.AddScreen(screen);
                    }
                });
            toolbarButton.SupportsMultipleBlocks = false;
            MyTerminalControlFactory.AddControl(toolbarButton);
        }
开发者ID:Chrus,项目名称:SpaceEngineers,代码行数:43,代码来源:MyAirVent.cs

示例12: CreateTerminalControls

        protected override void CreateTerminalControls()
        {
            if (MyTerminalControlFactory.AreControlsCreated<MyGasTank>())
                return;
            base.CreateTerminalControls();
            var isStockpiling = new MyTerminalControlOnOffSwitch<MyGasTank>("Stockpile", MySpaceTexts.BlockPropertyTitle_Stockpile, MySpaceTexts.BlockPropertyDescription_Stockpile)
            {
                Getter = (x) => x.IsStockpiling,
                Setter = (x, v) => x.ChangeStockpileMode(v)
            };
            isStockpiling.EnableToggleAction();
            isStockpiling.EnableOnOffActions();
            MyTerminalControlFactory.AddControl(isStockpiling);

            var refillButton = new MyTerminalControlButton<MyGasTank>("Refill", MySpaceTexts.BlockPropertyTitle_Refill, MySpaceTexts.BlockPropertyTitle_Refill, OnRefillButtonPressed)
            {
                Enabled = (x) => x.CanRefill()
            };
            refillButton.EnableAction();
            MyTerminalControlFactory.AddControl(refillButton);

            var autoRefill = new MyTerminalControlCheckbox<MyGasTank>("Auto-Refill", MySpaceTexts.BlockPropertyTitle_AutoRefill, MySpaceTexts.BlockPropertyTitle_AutoRefill)
            {
                Getter = (x) => x.m_autoRefill,
                Setter = (x, v) => x.ChangeAutoRefill(v)
            };
            autoRefill.EnableAction();
            MyTerminalControlFactory.AddControl(autoRefill);

        }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:30,代码来源:MyGasTank.cs

示例13: MyAirVent

 static MyAirVent()
 {
     var isDepressurizing = new MyTerminalControlOnOffSwitch<MyAirVent>("Depressurize", MySpaceTexts.BlockPropertyTitle_Depressurize, MySpaceTexts.BlockPropertyDescription_Depressurize);
     isDepressurizing.Getter = (x) => (x as MyAirVent).IsDepressurizing;
     isDepressurizing.Setter = (x, v) => (x as MyAirVent).SyncObject.ChangeDepressurizationMode(v);
     isDepressurizing.EnableToggleAction();
     isDepressurizing.EnableOnOffActions();
     MyTerminalControlFactory.AddControl(isDepressurizing);
 }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:9,代码来源:MyAirVent.cs

示例14: MyRemoteControl

        static MyRemoteControl()
        {
            var controlBtn = new MyTerminalControlButton<MyRemoteControl>("Control", MySpaceTexts.ControlRemote, MySpaceTexts.Blank, (b) => b.RequestControl());
            controlBtn.Enabled = r => r.CanControl();
            controlBtn.SupportsMultipleBlocks = false;
            var action = controlBtn.EnableAction(MyTerminalActionIcons.TOGGLE);
            if (action != null)
            {
                action.InvalidToolbarTypes = new List<MyToolbarType> { MyToolbarType.ButtonPanel };
                action.ValidForGroups = false;
            }
            MyTerminalControlFactory.AddControl(controlBtn);

            
            var autoPilotSeparator = new MyTerminalControlSeparator<MyRemoteControl>();
            MyTerminalControlFactory.AddControl(autoPilotSeparator);

            var autoPilot = new MyTerminalControlOnOffSwitch<MyRemoteControl>("AutoPilot", MySpaceTexts.BlockPropertyTitle_AutoPilot, MySpaceTexts.Blank);
            autoPilot.Getter = (x) => x.m_autoPilotEnabled;
            autoPilot.Setter = (x, v) => x.SetAutoPilotEnabled(v);
            autoPilot.Enabled = r => r.CanEnableAutoPilot();
            autoPilot.EnableToggleAction();
            autoPilot.EnableOnOffActions();
            MyTerminalControlFactory.AddControl(autoPilot);

            var dockignMode = new MyTerminalControlOnOffSwitch<MyRemoteControl>("DockingMode", MySpaceTexts.BlockPropertyTitle_EnableDockingMode, MySpaceTexts.Blank);
            dockignMode.Getter = (x) => x.m_dockingModeEnabled;
            dockignMode.Setter = (x, v) => x.SetDockingMode(v);
            dockignMode.Enabled = r => r.IsWorking;
            dockignMode.EnableToggleAction();
            dockignMode.EnableOnOffActions();
            MyTerminalControlFactory.AddControl(dockignMode);

            var flightMode = new MyTerminalControlCombobox<MyRemoteControl>("FlightMode", MySpaceTexts.BlockPropertyTitle_FlightMode, MySpaceTexts.Blank);
            flightMode.ComboBoxContent = (x) => FillFlightModeCombo(x);
            flightMode.Getter = (x) => (long)x.m_currentFlightMode;
            flightMode.Setter = (x, v) => x.ChangeFlightMode((FlightMode)v);
            MyTerminalControlFactory.AddControl(flightMode);

            var directionCombo = new MyTerminalControlCombobox<MyRemoteControl>("Direction", MySpaceTexts.BlockPropertyTitle_ForwardDirection, MySpaceTexts.Blank);
            directionCombo.ComboBoxContent = (x) => FillDirectionCombo(x);
            directionCombo.Getter = (x) => (long)x.m_currentDirection;
            directionCombo.Setter = (x, v) => x.ChangeDirection((Base6Directions.Direction)v);
            MyTerminalControlFactory.AddControl(directionCombo);

            var waypointList = new MyTerminalControlListbox<MyRemoteControl>("WaypointList", MySpaceTexts.BlockPropertyTitle_Waypoints, MySpaceTexts.Blank, true);
            waypointList.ListContent = (x, list1, list2) => x.FillWaypointList(list1, list2);
            waypointList.ItemSelected = (x, y) => x.SelectWaypoint(y);
            if (!MySandboxGame.IsDedicated)
            {
                m_waypointGuiControl = (MyGuiControlListbox)((MyGuiControlBlockProperty)waypointList.GetGuiControl()).PropertyControl;
            }
            MyTerminalControlFactory.AddControl(waypointList);


            var toolbarButton = new MyTerminalControlButton<MyRemoteControl>("Open Toolbar", MySpaceTexts.BlockPropertyTitle_AutoPilotToolbarOpen, MySpaceTexts.BlockPropertyPopup_AutoPilotToolbarOpen,
                delegate(MyRemoteControl self)
                {
                    var actions = self.m_selectedWaypoints[0].Actions;
                    if (actions != null)
                    {
                        for (int i = 0; i < actions.Length; i++)
                        {
                            if (actions[i] != null)
                            {
                                self.m_actionToolbar.SetItemAtIndex(i, actions[i]);
                            }
                        }
                    }

                    self.m_actionToolbar.ItemChanged += self.Toolbar_ItemChanged;
                    if (MyGuiScreenCubeBuilder.Static == null)
                    {
                        MyToolbarComponent.CurrentToolbar = self.m_actionToolbar;
                        MyGuiScreenBase screen = MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.ToolbarConfigScreen, 0, self);
                        MyToolbarComponent.AutoUpdate = false;
                        screen.Closed += (source) =>
                        {
                            MyToolbarComponent.AutoUpdate = true;
                            self.m_actionToolbar.ItemChanged -= self.Toolbar_ItemChanged;
                            self.m_actionToolbar.Clear();
                        };
                        MyGuiSandbox.AddScreen(screen);
                    }
                });
            toolbarButton.Enabled = r => r.m_selectedWaypoints.Count == 1;
            toolbarButton.SupportsMultipleBlocks = false;
            MyTerminalControlFactory.AddControl(toolbarButton);

            var removeBtn = new MyTerminalControlButton<MyRemoteControl>("RemoveWaypoint", MySpaceTexts.BlockActionTitle_RemoveWaypoint, MySpaceTexts.Blank, (b) => b.RemoveWaypoints());
            removeBtn.Enabled = r => r.CanRemoveWaypoints();
            removeBtn.SupportsMultipleBlocks = false;
            MyTerminalControlFactory.AddControl(removeBtn);

            var moveUp = new MyTerminalControlButton<MyRemoteControl>("MoveUp", MySpaceTexts.BlockActionTitle_MoveWaypointUp, MySpaceTexts.Blank, (b) => b.MoveWaypointsUp());
            moveUp.Enabled = r => r.CanMoveWaypointsUp();
            moveUp.SupportsMultipleBlocks = false;
            MyTerminalControlFactory.AddControl(moveUp);

            var moveDown = new MyTerminalControlButton<MyRemoteControl>("MoveDown", MySpaceTexts.BlockActionTitle_MoveWaypointDown, MySpaceTexts.Blank, (b) => b.MoveWaypointsDown());
//.........这里部分代码省略.........
开发者ID:Krulac,项目名称:SpaceEngineers,代码行数:101,代码来源:MyRemoteControl.cs


注:本文中的MyTerminalControlOnOffSwitch.EnableOnOffActions方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。