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C# MyTerminalControlOnOffSwitch类代码示例

本文整理汇总了C#中MyTerminalControlOnOffSwitch的典型用法代码示例。如果您正苦于以下问题:C# MyTerminalControlOnOffSwitch类的具体用法?C# MyTerminalControlOnOffSwitch怎么用?C# MyTerminalControlOnOffSwitch使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


MyTerminalControlOnOffSwitch类属于命名空间,在下文中一共展示了MyTerminalControlOnOffSwitch类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MyBeacon

        static MyBeacon()
        {
            MyTerminalControlFactory.RemoveBaseClass<MyBeacon, MyTerminalBlock>();

            var show = new MyTerminalControlOnOffSwitch<MyBeacon>("ShowInTerminal", MySpaceTexts.Terminal_ShowInTerminal, MySpaceTexts.Terminal_ShowInTerminalToolTip);
            show.Getter = (x) => x.ShowInTerminal;
            show.Setter = (x, v) => x.ShowInTerminal= v;
            MyTerminalControlFactory.AddControl(show);

            var showConfig = new MyTerminalControlOnOffSwitch<MyBeacon>("ShowInToolbarConfig", MySpaceTexts.Terminal_ShowInToolbarConfig, MySpaceTexts.Terminal_ShowInToolbarConfigToolTip);
            showConfig.Getter = (x) => x.ShowInToolbarConfig;
            showConfig.Setter = (x, v) => x.ShowInToolbarConfig = v;
            MyTerminalControlFactory.AddControl(showConfig);

            var customName = new MyTerminalControlTextbox<MyBeacon>("CustomName", MyCommonTexts.Name, MySpaceTexts.Blank);
            customName.Getter = (x) => x.CustomName;
            customName.Setter = (x, v) => x.SetCustomName(v);
            customName.SupportsMultipleBlocks = false;
            MyTerminalControlFactory.AddControl(customName);
            MyTerminalControlFactory.AddControl(new MyTerminalControlSeparator<MyBeacon>());

            var broadcastRadius = new MyTerminalControlSlider<MyBeacon>("Radius", MySpaceTexts.BlockPropertyTitle_BroadcastRadius, MySpaceTexts.BlockPropertyDescription_BroadcastRadius);
            broadcastRadius.SetLogLimits(1, MyEnergyConstants.MAX_RADIO_POWER_RANGE);
            broadcastRadius.DefaultValue = 10000;
            broadcastRadius.Getter = (x) => x.RadioBroadcaster.BroadcastRadius;
            broadcastRadius.Setter = (x, v) => x.m_radius.Value = v;
            broadcastRadius.Writer = (x, result) => result.Append(new StringBuilder().AppendDecimal(x.RadioBroadcaster.BroadcastRadius, 0).Append(" m"));
            broadcastRadius.EnableActions();
            MyTerminalControlFactory.AddControl(broadcastRadius);
        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:30,代码来源:MyBeacon.cs

示例2: MyReactor

 static MyReactor()
 {
     var useConveyorSystem = new MyTerminalControlOnOffSwitch<MyReactor>("UseConveyor", MySpaceTexts.Terminal_UseConveyorSystem);
     useConveyorSystem.Getter = (x) => (x).UseConveyorSystem;
     useConveyorSystem.Setter = (x, v) => (x).UseConveyorSystem = v;
     useConveyorSystem.EnableToggleAction();
     MyTerminalControlFactory.AddControl(useConveyorSystem);
 }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:8,代码来源:MyReactor.cs

示例3: MyCollector

 static MyCollector()
 {
     var useConvSystem = new MyTerminalControlOnOffSwitch<MyCollector>("UseConveyor", MySpaceTexts.Terminal_UseConveyorSystem);
     useConvSystem.Getter = (x) => (x as IMyInventoryOwner).UseConveyorSystem;
     useConvSystem.Setter = (x, v) => MySyncConveyors.SendChangeUseConveyorSystemRequest(x.EntityId, v);
     useConvSystem.EnableToggleAction();
     MyTerminalControlFactory.AddControl(useConvSystem);
 }
开发者ID:Krulac,项目名称:SpaceEngineers,代码行数:8,代码来源:MyCollector.cs

示例4: MySmallMissileLauncher

 static MySmallMissileLauncher()
 {
     var useConveyor = new MyTerminalControlOnOffSwitch<MySmallMissileLauncher>("UseConveyor", MySpaceTexts.Terminal_UseConveyorSystem);
     useConveyor.Getter = (x) => x.m_useConveyorSystem;
     useConveyor.Setter = (x, v) => MySyncConveyors.SendChangeUseConveyorSystemRequest(x.EntityId, v);
     useConveyor.Visible = (x) => x.CubeGrid.GridSizeEnum == MyCubeSize.Large; // Only large missile launchers can use conveyor system
     useConveyor.EnableToggleAction();
     MyTerminalControlFactory.AddControl(useConveyor);
 }
开发者ID:notten,项目名称:SpaceEngineers,代码行数:9,代码来源:MySmallMissileLauncher.cs

示例5: MySmallMissileLauncherReload

 static MySmallMissileLauncherReload()
 {
     var useConveyor = new MyTerminalControlOnOffSwitch<MySmallMissileLauncher>("UseConveyor", MySpaceTexts.Terminal_UseConveyorSystem);
     useConveyor.Getter = (x) => x.UseConveyorSystem;
     useConveyor.Setter = (x, v) => MySyncConveyors.SendChangeUseConveyorSystemRequest(x.EntityId, v);
     useConveyor.Visible = (x) => (true);
     useConveyor.EnableToggleAction();
     MyTerminalControlFactory.AddControl(useConveyor);
 }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:9,代码来源:MySmallMissileLauncherReload.cs

示例6: MyAirtightDoorGeneric

 static MyAirtightDoorGeneric()
 {
     var open = new MyTerminalControlOnOffSwitch<MyAirtightDoorGeneric>("Open", MySpaceTexts.Blank, on: MySpaceTexts.BlockAction_DoorOpen, off: MySpaceTexts.BlockAction_DoorClosed);
     open.Getter = (x) => x.Open;
     open.Setter = (x, v) => x.ChangeOpenClose(v);
     open.EnableToggleAction();
     open.EnableOnOffActions();
     MyTerminalControlFactory.AddControl(open);
 }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:9,代码来源:MyAirtightDoorGeneric.cs

示例7: MyJumpDrive

        static MyJumpDrive()
        {
            var jumpButton = new MyTerminalControlButton<MyJumpDrive>("Jump", MySpaceTexts.BlockActionTitle_Jump, MySpaceTexts.Blank, (x) => x.RequestJump());
            jumpButton.Enabled = (x) => x.CanJump;
            jumpButton.SupportsMultipleBlocks = false;
            // Can only be called from toolbar of cockpit
            jumpButton.Visible = (x) => false;
            var action = jumpButton.EnableAction(MyTerminalActionIcons.TOGGLE);
            if (action != null)
            {
                action.InvalidToolbarTypes = new List<MyToolbarType> { MyToolbarType.ButtonPanel, MyToolbarType.Character, MyToolbarType.Seat };
                action.ValidForGroups = false;
            }
            MyTerminalControlFactory.AddControl(jumpButton);

            var recharging = new MyTerminalControlOnOffSwitch<MyJumpDrive>("Recharge", MySpaceTexts.BlockPropertyTitle_Recharge, MySpaceTexts.Blank);
            recharging.Getter = (x) => x.m_isRecharging;
            recharging.Setter = (x, v) => x.SetRecharging(v);
            recharging.EnableOnOffActions();
            MyTerminalControlFactory.AddControl(recharging);

            var maxDistanceSlider = new MyTerminalControlSlider<MyJumpDrive>("JumpDistance", MySpaceTexts.BlockPropertyTitle_JumpDistance, MySpaceTexts.Blank);
            maxDistanceSlider.SetLimits(0f, 100f);
            maxDistanceSlider.DefaultValue = 100f;
            maxDistanceSlider.Enabled = (x) => x.CanJump;
            maxDistanceSlider.Getter = (x) => x.m_jumpDistanceRatio;
            maxDistanceSlider.Setter = (x, v) =>
                {
                    x.SetJumpDistanceRatio(v);
                };
            maxDistanceSlider.Writer = (x, v) =>
                {
                    v.AppendFormatedDecimal((x.m_jumpDistanceRatio / 100f).ToString("P0") + " (", (float)x.ComputeMaxDistance() / 1000f, 0, " km").Append(")");
                };
            maxDistanceSlider.EnableActions(0.01f);
            MyTerminalControlFactory.AddControl(maxDistanceSlider);


            var selectedTarget = new MyTerminalControlListbox<MyJumpDrive>("SelectedTarget", MySpaceTexts.BlockPropertyTitle_DestinationGPS, MySpaceTexts.Blank, false, 1);
            selectedTarget.ListContent = (x, list1, list2) => x.FillSelectedTarget(list1, list2);
            MyTerminalControlFactory.AddControl(selectedTarget);

            var removeBtn = new MyTerminalControlButton<MyJumpDrive>("RemoveBtn", MySpaceTexts.RemoveProjectionButton, MySpaceTexts.Blank, (x) => x.RemoveSelected());
            removeBtn.Enabled = (x) => x.CanRemove();
            MyTerminalControlFactory.AddControl(removeBtn);

            var selectBtn = new MyTerminalControlButton<MyJumpDrive>("SelectBtn", MySpaceTexts.SelectBlueprint, MySpaceTexts.Blank, (x) => x.SelectTarget());
            selectBtn.Enabled = (x) => x.CanSelect();
            MyTerminalControlFactory.AddControl(selectBtn);

            var gpsList = new MyTerminalControlListbox<MyJumpDrive>("GpsList", MySpaceTexts.BlockPropertyTitle_GpsLocations, MySpaceTexts.Blank, true);
            gpsList.ListContent = (x, list1, list2) => x.FillGpsList(list1, list2);
            gpsList.ItemSelected = (x, y) => x.SelectGps(y);
            MyTerminalControlFactory.AddControl(gpsList);
        }
开发者ID:avivbeeri,项目名称:SpaceEngineers,代码行数:55,代码来源:MyJumpDrive.cs

示例8: MyFunctionalBlock

        static MyFunctionalBlock()
        {
            var onOffSwitch = new MyTerminalControlOnOffSwitch<MyFunctionalBlock>("OnOff", MySpaceTexts.BlockAction_Toggle);
            onOffSwitch.Getter = (x) => x.Enabled;
            onOffSwitch.Setter = (x, v) => x.RequestEnable(v);
            onOffSwitch.EnableToggleAction();
            onOffSwitch.EnableOnOffActions();
            MyTerminalControlFactory.AddControl(0, onOffSwitch);

            MyTerminalControlFactory.AddControl(1, new MyTerminalControlSeparator<MyTerminalBlock>());
        }
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:11,代码来源:MyFunctionalBlock.cs

示例9: CreateTerminalControls

        static void CreateTerminalControls()
        {
            if (MyTerminalControlFactory.AreControlsCreated<MyReactor>())
                return;

            var useConveyorSystem = new MyTerminalControlOnOffSwitch<MyReactor>("UseConveyor", MySpaceTexts.Terminal_UseConveyorSystem);
            useConveyorSystem.Getter = (x) => (x).UseConveyorSystem;
            useConveyorSystem.Setter = (x, v) => (x).UseConveyorSystem = v;
            useConveyorSystem.EnableToggleAction();
            MyTerminalControlFactory.AddControl(useConveyorSystem);
        }
开发者ID:rem02,项目名称:SpaceEngineers,代码行数:11,代码来源:MyReactor.cs

示例10: CreateTerminalControls

        static void CreateTerminalControls()
        {
            if (MyTerminalControlFactory.AreControlsCreated<MySmallMissileLauncher>())
                return;

            var useConveyor = new MyTerminalControlOnOffSwitch<MySmallMissileLauncher>("UseConveyor", MySpaceTexts.Terminal_UseConveyorSystem);
            useConveyor.Getter = (x) => x.UseConveyorSystem;
            useConveyor.Setter = (x, v) => x.UseConveyorSystem = v;
            useConveyor.Visible = (x) => (true);
            useConveyor.EnableToggleAction();
            MyTerminalControlFactory.AddControl(useConveyor);
        }
开发者ID:Chrus,项目名称:SpaceEngineers,代码行数:12,代码来源:MySmallMissileLauncherReload.cs

示例11: CreateTerminalControls

 protected override void CreateTerminalControls()
 {
     if (MyTerminalControlFactory.AreControlsCreated<MyDoorBase>())
         return;
     base.CreateTerminalControls();
     var open = new MyTerminalControlOnOffSwitch<MyDoorBase>("Open", MySpaceTexts.Blank, on: MySpaceTexts.BlockAction_DoorOpen, off: MySpaceTexts.BlockAction_DoorClosed);
     open.Getter = (x) => x.Open;
     open.Setter = (x, v) => x.SetOpenRequest(v, x.OwnerId);
     open.EnableToggleAction();
     open.EnableOnOffActions();
     MyTerminalControlFactory.AddControl(open);
 }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:12,代码来源:MyDoorBase.cs

示例12: CreateTerminalControls

 protected override void CreateTerminalControls()
 {
     if (MyTerminalControlFactory.AreControlsCreated<MyLargeConveyorTurretBase>())
         return;
     base.CreateTerminalControls();
     var separator = new MyTerminalControlSeparator<MyLargeConveyorTurretBase>();
     MyTerminalControlFactory.AddControl(separator);
     var useConvSystem = new MyTerminalControlOnOffSwitch<MyLargeConveyorTurretBase>("UseConveyor", MySpaceTexts.Terminal_UseConveyorSystem);
     useConvSystem.Getter = (x) => (x).UseConveyorSystem;
     useConvSystem.Setter = (x, v) => x.UseConveyorSystem = v;
     useConvSystem.EnableToggleAction();
     MyTerminalControlFactory.AddControl(useConvSystem);
 }
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:13,代码来源:MyLargeConveyorTurretBase.cs

示例13: CreateTerminalControls

        static void CreateTerminalControls()
        {
            if (MyTerminalControlFactory.AreControlsCreated<MyFunctionalBlock>())
                return;

            var onOffSwitch = new MyTerminalControlOnOffSwitch<MyFunctionalBlock>("OnOff", MySpaceTexts.BlockAction_Toggle);
            onOffSwitch.Getter = (x) => x.Enabled;
            onOffSwitch.Setter = (x, v) => x.Enabled = v;
            onOffSwitch.EnableToggleAction();
            onOffSwitch.EnableOnOffActions();
            MyTerminalControlFactory.AddControl(0, onOffSwitch);

            MyTerminalControlFactory.AddControl(1, new MyTerminalControlSeparator<MyFunctionalBlock>());
        }
开发者ID:rem02,项目名称:SpaceEngineers,代码行数:14,代码来源:MyFunctionalBlock.cs

示例14: MyUserControllableGun

        static MyUserControllableGun()
        {
            if (MyFakes.ENABLE_WEAPON_TERMINAL_CONTROL)
            {
                var shootOnce = new MyTerminalControlButton<MyUserControllableGun>("ShootOnce", MySpaceTexts.Terminal_ShootOnce, MySpaceTexts.Blank, (b) => b.OnShootOncePressed());
                shootOnce.EnableAction();
                MyTerminalControlFactory.AddControl(shootOnce);

                var shoot = new MyTerminalControlOnOffSwitch<MyUserControllableGun>("Shoot", MySpaceTexts.Terminal_Shoot);
                shoot.Getter = (x) => x.m_isShooting;
                shoot.Setter = (x, v) => x.OnShootPressed(v);
                shoot.EnableToggleAction();
                shoot.EnableOnOffActions();
                MyTerminalControlFactory.AddControl(shoot);
                MyTerminalControlFactory.AddControl(new MyTerminalControlSeparator<MyUserControllableGun>());
            }
        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:17,代码来源:MyUserControllableGun.cs

示例15: MyTerminalBlock

        static MyTerminalBlock()
        {
            var show = new MyTerminalControlOnOffSwitch<MyTerminalBlock>("ShowInTerminal", MySpaceTexts.Terminal_ShowInTerminal, MySpaceTexts.Terminal_ShowInTerminalToolTip);
            show.Getter = (x) => x.m_showInTerminal;
            show.Setter = (x, v) => x.RequestShowInTerminal(v);
            MyTerminalControlFactory.AddControl(show);

            var customName = new MyTerminalControlTextbox<MyTerminalBlock>("Name", MySpaceTexts.Name, MySpaceTexts.Blank);
            customName.Getter = (x) => x.CustomName;
            customName.Setter = (x, v) => MySyncBlockHelpers.SendChangeNameRequest(x, v);
            customName.SupportsMultipleBlocks = false;
            MyTerminalControlFactory.AddControl(customName);

            var onOffSwitch = new MyTerminalControlOnOffSwitch<MyTerminalBlock>("ShowOnHUD", MySpaceTexts.Terminal_ShowOnHUD, MySpaceTexts.Terminal_ShowOnHUDToolTip);
            onOffSwitch.Getter = (x) => x.ShowOnHUD;
            onOffSwitch.Setter = (x, v) => x.RequestShowOnHUD(v);
            MyTerminalControlFactory.AddControl(onOffSwitch);
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:18,代码来源:MyTerminalBlock.cs


注:本文中的MyTerminalControlOnOffSwitch类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。