本文整理汇总了C#中MyEntity.Init方法的典型用法代码示例。如果您正苦于以下问题:C# MyEntity.Init方法的具体用法?C# MyEntity.Init怎么用?C# MyEntity.Init使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MyEntity
的用法示例。
在下文中一共展示了MyEntity.Init方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AddPartToSubpart
/// <summary>
/// Add anima part for animation, parent will be one of root's subpart.
/// </summary>
/// <param name="subpartName">root subpart name.</param>
/// <param name="modelFile">>Model file name inside Models folder, excluding extension.</param>
/// <param name="smoothAnim">smooth animation, linear lerp between keyframes.</param>
/// <param name="visible">initialize it visible?</param>
/// <returns>part or null for failure.</returns>
public AnimaPart AddPartToSubpart(string subpartName, string modelFile, bool smoothAnim = false, bool visible = true)
{
if (m_entity == null) return null;
if (!m_entity.Subparts.ContainsKey(subpartName)) return null;
// Create part
MyEntity parentEntity = m_entity.Subparts[subpartName];
MyEntity part_entity = new MyEntity();
part_entity.Init(null, m_modelsFolder + modelFile + ".mwm", parentEntity, null, null);
part_entity.Render.EnableColorMaskHsv = true;
part_entity.Render.ColorMaskHsv = m_entity.Render.ColorMaskHsv;
part_entity.Render.PersistentFlags = MyPersistentEntityFlags2.CastShadows;
part_entity.PositionComp.LocalMatrix = Matrix.Identity;
part_entity.Flags = EntityFlags.Visible | EntityFlags.NeedsDraw | EntityFlags.NeedsDrawFromParent | EntityFlags.InvalidateOnMove;
part_entity.OnAddedToScene(parentEntity);
AnimaPart part = new AnimaPart(this, null, part_entity);
if (!visible) part.Visible = false;
m_partList.Add(part);
return part;
}