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C# MyCubeBlock.OnRegisteredToGridSystems方法代码示例

本文整理汇总了C#中MyCubeBlock.OnRegisteredToGridSystems方法的典型用法代码示例。如果您正苦于以下问题:C# MyCubeBlock.OnRegisteredToGridSystems方法的具体用法?C# MyCubeBlock.OnRegisteredToGridSystems怎么用?C# MyCubeBlock.OnRegisteredToGridSystems使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MyCubeBlock的用法示例。


在下文中一共展示了MyCubeBlock.OnRegisteredToGridSystems方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RegisterInSystems

        public virtual void RegisterInSystems(MyCubeBlock block)
        {
            if (ResourceDistributor != null)
            {
                var powerProducer = block.Components.Get<MyResourceSourceComponent>();
                if (powerProducer != null)
                    ResourceDistributor.AddSource(powerProducer);

                var powerConsumer = block.Components.Get<MyResourceSinkComponent>();
                if (powerConsumer != null)
                    ResourceDistributor.AddSink(powerConsumer);

                var socketOwner = block as IMyRechargeSocketOwner;
                if (socketOwner != null)
                    socketOwner.RechargeSocket.ResourceDistributor = ResourceDistributor;
            }

            if (WeaponSystem != null)
            {
                var weapon = block as IMyGunObject<MyDeviceBase>;
                if (weapon != null)
                    WeaponSystem.Register(weapon);
            }

            if (TerminalSystem != null)
            {
                var functionalBlock = block as MyTerminalBlock;
                if (functionalBlock != null)
                    TerminalSystem.Add(functionalBlock);
            }

            // CH: We probably don't need to register controller blocks here. Block that's being added to a grid should not have a controller set
            var controllableBlock = block as MyShipController;
            Debug.Assert(controllableBlock == null || controllableBlock.ControllerInfo.Controller == null, "Controller of added block is not null. Call Cestmir");
            /*if (ControlSystem != null)
            {
                var controllableBlock = block as MyShipController;
                if (controllableBlock != null && controllableBlock.ControllerInfo.Controller != null)
                    ControlSystem.AddControllerBlock(controllableBlock);
            }*/

            var inventoryBlock = (block != null && block.HasInventory) ? block : null;
            if (inventoryBlock != null)
                ConveyorSystem.Add(inventoryBlock);

            var conveyorBlock = block as IMyConveyorEndpointBlock;
            if (conveyorBlock != null)
            {
                conveyorBlock.InitializeConveyorEndpoint();
                ConveyorSystem.AddConveyorBlock(conveyorBlock);
            }

            var segmentBlock = block as IMyConveyorSegmentBlock;
            if (segmentBlock != null)
            {
                segmentBlock.InitializeConveyorSegment();
                ConveyorSystem.AddSegmentBlock(segmentBlock);
            }

            var reflectorLight = block as MyReflectorLight;
            if (reflectorLight != null)
                ReflectorLightSystem.Register(reflectorLight);

            if (MyFakes.ENABLE_WHEEL_CONTROLS_IN_COCKPIT)
            {
                var wheel = block as MyMotorSuspension;
                if (wheel != null)
                    WheelSystem.Register(wheel);
            }

            var landingGear = block as IMyLandingGear;
            if (landingGear != null)
                LandingSystem.Register(landingGear);

            var gyro = block as MyGyro;
            if (gyro != null)
                GyroSystem.Register(gyro);

            var camera = block as MyCameraBlock;
            if (camera != null)
                CameraSystem.Register(camera);

            block.OnRegisteredToGridSystems();
        }
开发者ID:Chrus,项目名称:SpaceEngineers,代码行数:84,代码来源:MyCubeGridSystems.cs


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