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C# Msg.ResetFlags方法代码示例

本文整理汇总了C#中Msg.ResetFlags方法的典型用法代码示例。如果您正苦于以下问题:C# Msg.ResetFlags方法的具体用法?C# Msg.ResetFlags怎么用?C# Msg.ResetFlags使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Msg的用法示例。


在下文中一共展示了Msg.ResetFlags方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Flags

        public void Flags()
        {
            var msg = new Msg();

            Assert.AreEqual(MsgFlags.None, msg.Flags);

            msg.SetFlags(MsgFlags.Identity);

            Assert.IsTrue(msg.IsIdentity);
            Assert.IsFalse(msg.HasMore);
            Assert.IsFalse(msg.IsShared);
            Assert.AreEqual(MsgFlags.Identity, msg.Flags);

            msg.SetFlags(MsgFlags.More);

            Assert.IsTrue(msg.IsIdentity);
            Assert.IsTrue(msg.HasMore);
            Assert.IsFalse(msg.IsShared);
            Assert.AreEqual(MsgFlags.Identity | MsgFlags.More, msg.Flags);

            msg.SetFlags(MsgFlags.Shared);

            Assert.IsTrue(msg.IsIdentity);
            Assert.IsTrue(msg.HasMore);
            Assert.IsTrue(msg.IsShared);
            Assert.AreEqual(MsgFlags.Identity | MsgFlags.More | MsgFlags.Shared, msg.Flags);

            msg.SetFlags(MsgFlags.Identity);
            msg.SetFlags(MsgFlags.More);
            msg.SetFlags(MsgFlags.More);
            msg.SetFlags(MsgFlags.Shared);
            msg.SetFlags(MsgFlags.Shared);
            msg.SetFlags(MsgFlags.Shared);

            Assert.AreEqual(MsgFlags.Identity | MsgFlags.More | MsgFlags.Shared, msg.Flags);

            msg.ResetFlags(MsgFlags.Shared);

            Assert.IsTrue(msg.IsIdentity);
            Assert.IsTrue(msg.HasMore);
            Assert.IsFalse(msg.IsShared);
            Assert.AreEqual(MsgFlags.Identity | MsgFlags.More, msg.Flags);

            msg.ResetFlags(MsgFlags.More);

            Assert.IsTrue(msg.IsIdentity);
            Assert.IsFalse(msg.HasMore);
            Assert.IsFalse(msg.IsShared);
            Assert.AreEqual(MsgFlags.Identity, msg.Flags);

            msg.ResetFlags(MsgFlags.Identity);

            Assert.IsFalse(msg.IsIdentity);
            Assert.IsFalse(msg.HasMore);
            Assert.IsFalse(msg.IsShared);
            Assert.AreEqual(MsgFlags.None, msg.Flags);
        }
开发者ID:cjkao,项目名称:netmq,代码行数:57,代码来源:MsgTests.cs

示例2: TrySend

        /// <summary>
        /// Transmit the given Msg across the message-queueing system.
        /// </summary>
        /// <param name="msg">The <see cref="Msg"/> to send.</param>
        /// <param name="timeout">The timeout to wait before returning <c>false</c>. Pass <see cref="SendReceiveConstants.InfiniteTimeout"/> to disable timeout.</param>
        /// <param name="more">Whether this message will contain another frame after this one.</param>
        /// <exception cref="TerminatingException">The socket has been stopped.</exception>
        /// <exception cref="FaultException"><paramref name="msg"/> is not initialised.</exception>
        public bool TrySend(ref Msg msg, TimeSpan timeout, bool more)
        {
            CheckContextTerminated();

            // Check whether message passed to the function is valid.
            if (!msg.IsInitialised)
                throw new FaultException("SocketBase.Send passed an uninitialised Msg.");

            // Process pending commands, if any.
            ProcessCommands(0, true);

            // Clear any user-visible flags that are set on the message.
            msg.ResetFlags(MsgFlags.More);

            // At this point we impose the flags on the message.
            if (more)
                msg.SetFlags(MsgFlags.More);

            // Try to send the message.
            bool isMessageSent = XSend(ref msg);

            if (isMessageSent)
                return true;

            // In case of non-blocking send we'll simply return false
            if (timeout == TimeSpan.Zero)
                return false;

            // Compute the time when the timeout should occur.
            // If the timeout is infinite, don't care.
            int timeoutMillis = (int)timeout.TotalMilliseconds;
            long end = timeoutMillis < 0 ? 0 : (Clock.NowMs() + timeoutMillis);

            // Oops, we couldn't send the message. Wait for the next
            // command, process it and try to send the message again.
            // If timeout is reached in the meantime, return EAGAIN.
            while (true)
            {
                ProcessCommands(timeoutMillis, false);

                isMessageSent = XSend(ref msg);

                if (isMessageSent)
                    break;

                if (timeoutMillis <= 0)
                    continue;

                timeoutMillis = (int)(end - Clock.NowMs());

                if (timeoutMillis <= 0)
                    return false;
            }

            return true;
        }
开发者ID:GrabCAD,项目名称:netmq,代码行数:64,代码来源:SocketBase.cs

示例3: XSend

        /// <summary>
        /// Transmit the given message. The <c>Send</c> method calls this to do the actual sending.
        /// </summary>
        /// <param name="msg">the message to transmit</param>
        /// <returns><c>true</c> if the message was sent successfully</returns>
        /// <exception cref="HostUnreachableException">The receiving host must be identifiable.</exception>
        protected override bool XSend(ref Msg msg)
        {
            // If this is the first part of the message it's the ID of the
            // peer to send the message to.
            if (!m_moreOut)
            {
                Debug.Assert(m_currentOut == null);

                // If we have malformed message (prefix with no subsequent message)
                // then just silently ignore it.
                // TODO: The connections should be killed instead.
                if (msg.HasMore)
                {
                    m_moreOut = true;

                    // Find the pipe associated with the identity stored in the prefix.
                    // If there's no such pipe just silently ignore the message, unless
                    // mandatory is set.

                    var identity = msg.Size == msg.Data.Length 
                        ? msg.Data
                        : msg.CloneData();

                    Outpipe op;

                    if (m_outpipes.TryGetValue(identity, out op))
                    {
                        m_currentOut = op.Pipe;
                        if (!m_currentOut.CheckWrite())
                        {
                            op.Active = false;
                            m_currentOut = null;
                            if (m_mandatory)
                            {
                                m_moreOut = false;
                                return false;
                            }
                        }
                    }
                    else if (m_mandatory)
                    {
                        m_moreOut = false;
                        throw new HostUnreachableException("In Router.XSend");
                    }
                }

                // Detach the message from the data buffer.
                msg.Close();
                msg.InitEmpty();

                return true;
            }

            if (m_options.RawSocket)
            {
                msg.ResetFlags(MsgFlags.More);
            }

            // Check whether this is the last part of the message.
            m_moreOut = msg.HasMore;

            // Push the message into the pipe. If there's no out pipe, just drop it.
            if (m_currentOut != null)
            {
                // Close the remote connection if user has asked to do so
                // by sending zero length message.
                // Pending messages in the pipe will be dropped (on receiving term-ack)
                if (m_rawSocket && msg.Size == 0)
                {
                    m_currentOut.Terminate(false);
                    msg.Close();
                    msg.InitEmpty();
                    m_currentOut = null;
                    return true;
                }

                bool ok = m_currentOut.Write(ref msg);
                if (!ok)
                    m_currentOut = null;
                else if (!m_moreOut)
                {
                    m_currentOut.Flush();
                    m_currentOut = null;
                }
            }
            else
            {
                msg.Close();
            }

            // Detach the message from the data buffer.            
            msg.InitEmpty();

            return true;
//.........这里部分代码省略.........
开发者ID:awb99,项目名称:netmq,代码行数:101,代码来源:Router.cs

示例4: XSend

        /// <summary>
        /// Transmit the given message. The <c>Send</c> method calls this to do the actual sending.
        /// </summary>
        /// <param name="msg">the message to transmit</param>
        /// <returns><c>true</c> if the message was sent successfully</returns>
        /// <exception cref="HostUnreachableException">In Stream.XSend</exception>
        protected override bool XSend(ref Msg msg)
        {
            // If this is the first part of the message it's the ID of the
            // peer to send the message to.
            if (!m_moreOut)
            {
                Debug.Assert(m_currentOut == null);

                // If we have malformed message (prefix with no subsequent message)
                // then just silently ignore it.
                // TODO: The connections should be killed instead.
                if (msg.HasMore)
                {
                    // Find the pipe associated with the identity stored in the prefix.
                    // If there's no such pipe just silently ignore the message, unless
                    // mandatory is set.

                    var identity = msg.Size == msg.Data.Length
                        ? msg.Data
                        : msg.CloneData();

                    Outpipe op;
                    if (m_outpipes.TryGetValue(identity, out op))
                    {
                        m_currentOut = op.Pipe;
                        if (!m_currentOut.CheckWrite())
                        {
                            op.Active = false;
                            m_currentOut = null;
                            return false;
                        }
                    }
                    else
                    {
                        throw new HostUnreachableException("In Stream.XSend");
                    }
                }

                m_moreOut = true;

                msg.Close();
                msg.InitEmpty();

                return true;
            }

            // Ignore the MORE flag
            msg.ResetFlags(MsgFlags.More);

            // This is the last part of the message.
            m_moreOut = false;

            // Push the message into the pipe. If there's no out pipe, just drop it.
            if (m_currentOut != null)
            {
                if (msg.Size == 0)
                {
                    m_currentOut.Terminate(false);
                    m_currentOut = null;
                    return true;
                }

                bool ok = m_currentOut.Write(ref msg);
                if (ok)
                {
                    m_currentOut.Flush();
                }

                m_currentOut = null;
            }

            // Detach the message from the data buffer.
            msg.InitEmpty();

            return true;
        }
开发者ID:wangkai2014,项目名称:netmq,代码行数:82,代码来源:Stream.cs

示例5: Send

        /// <summary>
        /// Transmit the given Msg across the message-queueing system.
        /// If the msg fails to immediately send, then - if DontWait is specified and no SendTimeout was set
        /// then throw an AgainException.
        /// </summary>
        /// <param name="msg">the Msg to transmit</param>
        /// <param name="flags">a SendReceiveOptions: either don't specify DontWait, or set a timeout</param>
        /// <exception cref="TerminatingException">The socket has been stopped.</exception>
        /// <exception cref="FaultException"><paramref name="msg"/> is not initialised.</exception>
        /// <exception cref="AgainException">The send operation timed out.</exception>
        public void Send(ref Msg msg, SendReceiveOptions flags)
        {
            CheckContextTerminated();

            // Check whether message passed to the function is valid.
            if (!msg.IsInitialised)
                throw new FaultException("SocketBase.Send passed an uninitialised Msg.");

            // Process pending commands, if any.
            ProcessCommands(0, true);

            // Clear any user-visible flags that are set on the message.
            msg.ResetFlags(MsgFlags.More);

            // At this point we impose the flags on the message.
            if ((flags & SendReceiveOptions.SendMore) > 0)
                msg.SetFlags(MsgFlags.More);

            // Try to send the message.
            bool isMessageSent = XSend(ref msg);

            if (isMessageSent)
                return;

            // In case of non-blocking send we'll simply propagate
            // the error - including EAGAIN - up the stack.
            bool isDontWaitSet = (flags & SendReceiveOptions.DontWait) > 0;
            if (isDontWaitSet || m_options.SendTimeout == 0)
            {
            #if DEBUG
                string xMsg;
                if (isDontWaitSet && m_options.SendTimeout == 0)
                    xMsg = "SocketBase.Send failed, and DontWait is true AND SendTimeout is 0.";
                else if (isDontWaitSet)
                    xMsg = "SocketBase.Send failed and DontWait is specified.";
                else
                    xMsg = "SocketBase.Send failed and no SendTimeout is specified.";
                throw new AgainException(innerException: null, message: xMsg);
            #else
                throw new AgainException(innerException: null, message: "SocketBase.Send failed");
            #endif
            }

            // Compute the time when the timeout should occur.
            // If the timeout is infinite, don't care.
            int timeout = m_options.SendTimeout;
            long end = timeout < 0 ? 0 : (Clock.NowMs() + timeout);

            // Oops, we couldn't send the message. Wait for the next
            // command, process it and try to send the message again.
            // If timeout is reached in the meantime, return EAGAIN.
            while (true)
            {
                ProcessCommands(timeout, false);

                isMessageSent = XSend(ref msg);

                if (isMessageSent)
                    break;

                if (timeout <= 0)
                    continue;

                timeout = (int)(end - Clock.NowMs());

                if (timeout <= 0)
                    throw new AgainException(innerException: null, message: "SocketBase.Send failed and timeout <= 0");
            }
        }
开发者ID:wangkai2014,项目名称:netmq,代码行数:79,代码来源:SocketBase.cs


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