本文整理汇总了C#中Msg.CloneData方法的典型用法代码示例。如果您正苦于以下问题:C# Msg.CloneData方法的具体用法?C# Msg.CloneData怎么用?C# Msg.CloneData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Msg
的用法示例。
在下文中一共展示了Msg.CloneData方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: IdentifyPeer
private bool IdentifyPeer( Pipe pipe)
{
byte[] identity;
if (m_options.RawSocket)
{
// Always assign identity for raw-socket
identity = new byte[5];
byte[] result = BitConverter.GetBytes(m_nextPeerId++);
Buffer.BlockCopy(result, 0, identity, 1, 4);
}
else
{
// Pick up handshake cases and also case where next identity is set
var msg = new Msg();
msg.InitEmpty();
bool ok = pipe.Read(ref msg);
if (!ok)
return false;
if (msg.Size == 0)
{
// Fall back on the auto-generation
identity = new byte[5];
byte[] result = BitConverter.GetBytes(m_nextPeerId++);
Buffer.BlockCopy(result, 0, identity, 1, 4);
msg.Close();
}
else
{
identity = msg.CloneData();
// Ignore peers with duplicate ID.
if (m_outpipes.ContainsKey(identity))
{
msg.Close();
return false;
}
msg.Close();
}
}
pipe.Identity = identity;
// Add the record into output pipes lookup table
var outpipe = new Outpipe(pipe, true);
m_outpipes.Add(identity, outpipe);
return true;
}
示例2: XSend
/// <summary>
/// Transmit the given message. The <c>Send</c> method calls this to do the actual sending.
/// </summary>
/// <param name="msg">the message to transmit</param>
/// <returns><c>true</c> if the message was sent successfully</returns>
/// <exception cref="HostUnreachableException">The receiving host must be identifiable.</exception>
protected override bool XSend(ref Msg msg)
{
// If this is the first part of the message it's the ID of the
// peer to send the message to.
if (!m_moreOut)
{
Debug.Assert(m_currentOut == null);
// If we have malformed message (prefix with no subsequent message)
// then just silently ignore it.
// TODO: The connections should be killed instead.
if (msg.HasMore)
{
m_moreOut = true;
// Find the pipe associated with the identity stored in the prefix.
// If there's no such pipe just silently ignore the message, unless
// mandatory is set.
var identity = msg.Size == msg.Data.Length
? msg.Data
: msg.CloneData();
Outpipe op;
if (m_outpipes.TryGetValue(identity, out op))
{
m_currentOut = op.Pipe;
if (!m_currentOut.CheckWrite())
{
op.Active = false;
m_currentOut = null;
if (m_mandatory)
{
m_moreOut = false;
return false;
}
}
}
else if (m_mandatory)
{
m_moreOut = false;
throw new HostUnreachableException("In Router.XSend");
}
}
// Detach the message from the data buffer.
msg.Close();
msg.InitEmpty();
return true;
}
if (m_options.RawSocket)
{
msg.ResetFlags(MsgFlags.More);
}
// Check whether this is the last part of the message.
m_moreOut = msg.HasMore;
// Push the message into the pipe. If there's no out pipe, just drop it.
if (m_currentOut != null)
{
// Close the remote connection if user has asked to do so
// by sending zero length message.
// Pending messages in the pipe will be dropped (on receiving term-ack)
if (m_rawSocket && msg.Size == 0)
{
m_currentOut.Terminate(false);
msg.Close();
msg.InitEmpty();
m_currentOut = null;
return true;
}
bool ok = m_currentOut.Write(ref msg);
if (!ok)
m_currentOut = null;
else if (!m_moreOut)
{
m_currentOut.Flush();
m_currentOut = null;
}
}
else
{
msg.Close();
}
// Detach the message from the data buffer.
msg.InitEmpty();
return true;
//.........这里部分代码省略.........
示例3: IdentifyPeer
private bool IdentifyPeer([NotNull] Pipe pipe)
{
byte[] identity;
if (m_options.RawSocket)
{
// Always assign identity for raw-socket
identity = new byte[5];
byte[] result = BitConverter.GetBytes(m_nextPeerId++);
Buffer.BlockCopy(result, 0, identity, 1, 4);
}
else
{
// Pick up handshake cases and also case where next identity is set
var msg = new Msg();
msg.InitEmpty();
bool ok = pipe.Read(ref msg);
if (!ok)
return false;
if (msg.Size == 0)
{
// Fall back on the auto-generation
identity = new byte[5];
byte[] result = BitConverter.GetBytes(m_nextPeerId++);
Buffer.BlockCopy(result, 0, identity, 1, 4);
msg.Close();
}
else
{
identity = msg.CloneData();
msg.Close();
Outpipe existPipe;
if (m_outpipes.TryGetValue(identity, out existPipe))
{
if (!m_handover)
{
// Ignore peers with duplicate ID.
return false;
}
else
{
// We will allow the new connection to take over this
// identity. Temporarily assign a new identity to the
// existing pipe so we can terminate it asynchronously.
var newIdentity = new byte[5];
byte[] result = BitConverter.GetBytes(m_nextPeerId++);
Buffer.BlockCopy(result, 0, newIdentity, 1, 4);
existPipe.Pipe.Identity = newIdentity;
m_outpipes.Add(newIdentity, existPipe);
// Remove the existing identity entry to allow the new
// connection to take the identity.
m_outpipes.Remove(identity);
if (existPipe.Pipe == m_currentIn)
m_closingCurrentIn = true;
else
existPipe.Pipe.Terminate(true);
}
}
}
}
pipe.Identity = identity;
// Add the record into output pipes lookup table
var outpipe = new Outpipe(pipe, true);
m_outpipes.Add(identity, outpipe);
return true;
}
示例4: XReadActivated
/// <summary>
/// Indicate the given pipe as being ready for reading by this socket.
/// </summary>
/// <param name="pipe">the <c>Pipe</c> that is now becoming available for reading</param>
protected override void XReadActivated(Pipe pipe)
{
// There are some subscriptions waiting. Let's process them.
var sub = new Msg();
while (pipe.Read(ref sub))
{
// Apply the subscription to the trie.
byte[] data = sub.Data;
int size = sub.Size;
if (size > 0 && (data[0] == 0 || data[0] == 1))
{
if (m_manual)
{
m_lastPipe = pipe;
m_pending.Enqueue(sub.CloneData());
}
else
{
var unique = data[0] == 0
? m_subscriptions.Remove(data, 1, size - 1, pipe)
: m_subscriptions.Add(data, 1, size - 1, pipe);
// If the subscription is not a duplicate, store it so that it can be
// passed to used on next recv call.
if (m_options.SocketType == ZmqSocketType.Xpub && (unique || m_verbose))
m_pending.Enqueue(sub.CloneData());
}
}
else // process message unrelated to sub/unsub
{
m_pending.Enqueue(sub.CloneData());
}
sub.Close();
}
}
示例5: XSend
/// <summary>
/// Transmit the given message. The <c>Send</c> method calls this to do the actual sending.
/// </summary>
/// <param name="msg">the message to transmit</param>
/// <returns><c>true</c> if the message was sent successfully</returns>
/// <exception cref="HostUnreachableException">In Stream.XSend</exception>
protected override bool XSend(ref Msg msg)
{
// If this is the first part of the message it's the ID of the
// peer to send the message to.
if (!m_moreOut)
{
Debug.Assert(m_currentOut == null);
// If we have malformed message (prefix with no subsequent message)
// then just silently ignore it.
// TODO: The connections should be killed instead.
if (msg.HasMore)
{
// Find the pipe associated with the identity stored in the prefix.
// If there's no such pipe just silently ignore the message, unless
// mandatory is set.
var identity = msg.Size == msg.Data.Length
? msg.Data
: msg.CloneData();
Outpipe op;
if (m_outpipes.TryGetValue(identity, out op))
{
m_currentOut = op.Pipe;
if (!m_currentOut.CheckWrite())
{
op.Active = false;
m_currentOut = null;
return false;
}
}
else
{
throw new HostUnreachableException("In Stream.XSend");
}
}
m_moreOut = true;
msg.Close();
msg.InitEmpty();
return true;
}
// Ignore the MORE flag
msg.ResetFlags(MsgFlags.More);
// This is the last part of the message.
m_moreOut = false;
// Push the message into the pipe. If there's no out pipe, just drop it.
if (m_currentOut != null)
{
if (msg.Size == 0)
{
m_currentOut.Terminate(false);
m_currentOut = null;
return true;
}
bool ok = m_currentOut.Write(ref msg);
if (ok)
{
m_currentOut.Flush();
}
m_currentOut = null;
}
// Detach the message from the data buffer.
msg.InitEmpty();
return true;
}