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C# Mocks.Settings方法代码示例

本文整理汇总了C#中Mocks.Settings方法的典型用法代码示例。如果您正苦于以下问题:C# Mocks.Settings方法的具体用法?C# Mocks.Settings怎么用?C# Mocks.Settings使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Mocks的用法示例。


在下文中一共展示了Mocks.Settings方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetImplementors

        public static IEnumerable<IObject> GetImplementors(Mocks mocks, Mock<IGameState> stateMock, IGameState state = null)
        {
            if (state == null && stateMock != null) state = stateMock.Object;
            mocks.Game().Setup(g => g.State).Returns(state);
            if (stateMock != null)
            {
                stateMock.Setup(s => s.UI).Returns(new AGSConcurrentHashSet<IObject>());
            }
            Mock<IInput> input = new Mock<IInput>();
            Resolver resolver = GetResolver();
            input.Setup(i => i.KeyUp).Returns(new Mock<IEvent<KeyboardEventArgs>>().Object);
            input.Setup(i => i.KeyDown).Returns(new Mock<IEvent<KeyboardEventArgs>>().Object);
            if (stateMock != null) stateMock.Setup(s => s.Cutscene).Returns(mocks.Cutscene().Object);

            Mock<IUIEvents> uiEvents = new Mock<IUIEvents>();
            Mock<IEvent<MouseButtonEventArgs>> buttonEvent = new Mock<IEvent<MouseButtonEventArgs>>();
            Mock<IEvent<MousePositionEventArgs>> mouseEvent = new Mock<IEvent<MousePositionEventArgs>>();
            uiEvents.Setup(u => u.MouseClicked).Returns(buttonEvent.Object);
            uiEvents.Setup(u => u.MouseDown).Returns(buttonEvent.Object);
            uiEvents.Setup(u => u.MouseUp).Returns(buttonEvent.Object);
            uiEvents.Setup(u => u.LostFocus).Returns(buttonEvent.Object);
            uiEvents.Setup(u => u.MouseEnter).Returns(mouseEvent.Object);
            uiEvents.Setup(u => u.MouseLeave).Returns(mouseEvent.Object);
            uiEvents.Setup(u => u.MouseMove).Returns(mouseEvent.Object);

            Mock<IGraphicsFactory> graphicsFactory = new Mock<IGraphicsFactory>();
            Func<ISprite> getSprite = () => new AGSSprite(resolver, mocks.MaskLoader().Object);
            graphicsFactory.Setup(g => g.GetSprite()).Returns(() => getSprite());
            AGSAnimationContainer animationContainer = new AGSAnimationContainer();

            Mock<IImage> image = new Mock<IImage>();
            Mock<IButtonComponent> buttonComponent = new Mock<IButtonComponent>();
            buttonComponent.Setup(b => b.HoverAnimation).Returns(new AGSSingleFrameAnimation(getSprite()));
            buttonComponent.Setup(b => b.IdleAnimation).Returns(new AGSSingleFrameAnimation(getSprite()));
            buttonComponent.Setup(b => b.PushedAnimation).Returns(new AGSSingleFrameAnimation(getSprite()));
            Mock<IAudioSystem> audioSystem = new Mock<IAudioSystem>();
            Mock<IRuntimeSettings> settings = mocks.Settings();

            resolver.Builder.RegisterInstance(input.Object);
            resolver.Builder.RegisterInstance(state);
            resolver.Builder.RegisterInstance(uiEvents.Object);
            resolver.Builder.RegisterInstance(animationContainer).As<IAnimationContainer>();
            resolver.Builder.RegisterInstance(buttonComponent.Object);
            resolver.Builder.RegisterInstance(audioSystem.Object);
            resolver.Builder.RegisterInstance(new Mock<IMessagePump>().Object);
            resolver.Builder.RegisterInstance(new Mock<ILabelRenderer>().Object);
            resolver.Builder.RegisterInstance(new Mock<ITexture>().Object);
            resolver.Builder.RegisterInstance(mocks.MaskLoader().Object).As<IMaskLoader>();
            resolver.Builder.RegisterInstance(settings.Object).As<IGameSettings>();
            resolver.Builder.RegisterInstance(settings.Object).As<IRuntimeSettings>();
            resolver.Builder.RegisterInstance(mocks.Game().Object);
            resolver.Build();

            Func<IObject> baseObj = () => new AGSObject("Test", resolver);
            mocks.Game().Setup(g => g.Events).Returns(resolver.Container.Resolve<IGameEvents>());
            mocks.Game().Setup(g => g.Factory).Returns(resolver.Container.Resolve<IGameFactory>());

            Mock<IOutfit> outfit = new Mock<IOutfit>();

            Func<IPanel> basePanel = () => new AGSPanel("Panel", resolver, image.Object);
            Func<ILabel> baseLabel = () => new AGSLabel("Label", resolver) { LabelRenderSize = new AGS.API.SizeF(100f, 50f) };
            var button = new AGSButton("Button", resolver) { LabelRenderSize = new AGS.API.SizeF(100f, 50f) };

            List<IObject> implmentors = new List<IObject>
            {
                baseObj().Hotspot("Object"),
                new AGSCharacter("Character", resolver, outfit.Object).Hotspot("Character"),
                basePanel().Hotspot("Panel"),
                baseLabel().Hotspot("Label"),
                button.Hotspot("Button"),
				new AGSInventoryWindow("Inventory", resolver, image.Object).Hotspot("Inventory"),
				new AGSSlider("Slider", resolver, image.Object).Hotspot("Slider"),
                new AGSCheckBox("Checkbox", resolver),
                new AGSTextbox("Textbox", resolver),
                new AGSComboBox("Combobox", resolver),
			};

			return implmentors;
		}			
开发者ID:tzachshabtay,项目名称:MonoAGS,代码行数:79,代码来源:ObjectTests.cs


注:本文中的Mocks.Settings方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。