本文整理汇总了C#中MiniYaml.TryGetValue方法的典型用法代码示例。如果您正苦于以下问题:C# MiniYaml.TryGetValue方法的具体用法?C# MiniYaml.TryGetValue怎么用?C# MiniYaml.TryGetValue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MiniYaml
的用法示例。
在下文中一共展示了MiniYaml.TryGetValue方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateFromMap
public void UpdateFromMap(IReadOnlyPackage p, IReadOnlyPackage parent, MapClassification classification, string[] mapCompatibility, MapGridType gridType)
{
Dictionary<string, MiniYaml> yaml;
using (var yamlStream = p.GetStream("map.yaml"))
{
if (yamlStream == null)
throw new FileNotFoundException("Required file map.yaml not present in this map");
yaml = new MiniYaml(null, MiniYaml.FromStream(yamlStream, "map.yaml")).ToDictionary();
}
Package = p;
parentPackage = parent;
var newData = innerData.Clone();
newData.GridType = gridType;
newData.Class = classification;
MiniYaml temp;
if (yaml.TryGetValue("MapFormat", out temp))
{
var format = FieldLoader.GetValue<int>("MapFormat", temp.Value);
if (format != Map.SupportedMapFormat)
throw new InvalidDataException("Map format {0} is not supported.".F(format));
}
if (yaml.TryGetValue("Title", out temp))
newData.Title = temp.Value;
if (yaml.TryGetValue("Categories", out temp))
newData.Categories = FieldLoader.GetValue<string[]>("Categories", temp.Value);
if (yaml.TryGetValue("Tileset", out temp))
newData.TileSet = temp.Value;
if (yaml.TryGetValue("Author", out temp))
newData.Author = temp.Value;
if (yaml.TryGetValue("Bounds", out temp))
newData.Bounds = FieldLoader.GetValue<Rectangle>("Bounds", temp.Value);
if (yaml.TryGetValue("Visibility", out temp))
newData.Visibility = FieldLoader.GetValue<MapVisibility>("Visibility", temp.Value);
string requiresMod = string.Empty;
if (yaml.TryGetValue("RequiresMod", out temp))
requiresMod = temp.Value;
newData.Status = mapCompatibility == null || mapCompatibility.Contains(requiresMod) ?
MapStatus.Available : MapStatus.Unavailable;
try
{
// Actor definitions may change if the map format changes
MiniYaml actorDefinitions;
if (yaml.TryGetValue("Actors", out actorDefinitions))
{
var spawns = new List<CPos>();
foreach (var kv in actorDefinitions.Nodes.Where(d => d.Value.Value == "mpspawn"))
{
var s = new ActorReference(kv.Value.Value, kv.Value.ToDictionary());
spawns.Add(s.InitDict.Get<LocationInit>().Value(null));
}
newData.SpawnPoints = spawns.ToArray();
}
else
newData.SpawnPoints = new CPos[0];
}
catch (Exception)
{
newData.SpawnPoints = new CPos[0];
newData.Status = MapStatus.Unavailable;
}
try
{
// Player definitions may change if the map format changes
MiniYaml playerDefinitions;
if (yaml.TryGetValue("Players", out playerDefinitions))
{
newData.Players = new MapPlayers(playerDefinitions.Nodes);
newData.PlayerCount = newData.Players.Players.Count(x => x.Value.Playable);
}
}
catch (Exception)
{
newData.Status = MapStatus.Unavailable;
}
newData.SetRulesetGenerator(modData, () =>
{
var ruleDefinitions = LoadRuleSection(yaml, "Rules");
var weaponDefinitions = LoadRuleSection(yaml, "Weapons");
var voiceDefinitions = LoadRuleSection(yaml, "Voices");
var musicDefinitions = LoadRuleSection(yaml, "Music");
var notificationDefinitions = LoadRuleSection(yaml, "Notifications");
var sequenceDefinitions = LoadRuleSection(yaml, "Sequences");
var rules = Ruleset.Load(modData, this, TileSet, ruleDefinitions, weaponDefinitions,
voiceDefinitions, notificationDefinitions, musicDefinitions, sequenceDefinitions);
//.........这里部分代码省略.........