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C# Mesh.InsertVertex方法代码示例

本文整理汇总了C#中Mesh.InsertVertex方法的典型用法代码示例。如果您正苦于以下问题:C# Mesh.InsertVertex方法的具体用法?C# Mesh.InsertVertex怎么用?C# Mesh.InsertVertex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Mesh的用法示例。


在下文中一共展示了Mesh.InsertVertex方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Triangulate

        /// <summary>
        /// Form a Delaunay triangulation by incrementally inserting vertices.
        /// </summary>
        /// <returns>Returns the number of edges on the convex hull of the 
        /// triangulation.</returns>
        public IMesh Triangulate(IList<Vertex> points, Configuration config)
        {
            this.mesh = new Mesh(config);
            this.mesh.TransferNodes(points);

            Otri starttri = new Otri();

            // Create a triangular bounding box.
            GetBoundingBox();

            foreach (var v in mesh.vertices.Values)
            {
                starttri.tri = mesh.dummytri;
                Osub tmp = default(Osub);
                if (mesh.InsertVertex(v, ref starttri, ref tmp, false, false) == InsertVertexResult.Duplicate)
                {
                    if (Log.Verbose)
                    {
                        Log.Instance.Warning("A duplicate vertex appeared and was ignored.",
                            "Incremental.Triangulate()");
                    }
                    v.type = VertexType.UndeadVertex;
                    mesh.undeads++;
                }
            }

            // Remove the bounding box.
            this.mesh.hullsize = RemoveBox();

            return this.mesh;
        }
开发者ID:cmberryau,项目名称:Triangle.NET-3.5,代码行数:36,代码来源:Incremental.cs

示例2: Triangulate

        /// <summary>
        /// Form a Delaunay triangulation by incrementally inserting vertices.
        /// </summary>
        /// <returns>Returns the number of edges on the convex hull of the 
        /// triangulation.</returns>
        public int Triangulate(Mesh mesh)
        {
            this.mesh = mesh;

            Otri starttri = new Otri();

            // Create a triangular bounding box.
            GetBoundingBox();

            foreach (var v in mesh.vertices.Values)
            {
                starttri.triangle = Mesh.dummytri;
                Osub tmp = default(Osub);
                if (mesh.InsertVertex(v, ref starttri, ref tmp, false, false) == InsertVertexResult.Duplicate)
                {
                    if (Behavior.Verbose)
                    {
                        SimpleLog.Instance.Warning("A duplicate vertex appeared and was ignored.", 
                            "Incremental.IncrementalDelaunay()");
                    }
                    v.type = VertexType.UndeadVertex;
                    mesh.undeads++;
                }
            }
            // Remove the bounding box.
            return RemoveBox();
        }
开发者ID:Kundara,项目名称:project1,代码行数:32,代码来源:Incremental.cs


注:本文中的Mesh.InsertVertex方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。