本文整理汇总了C#中MenuItem.SetTooltipLabel方法的典型用法代码示例。如果您正苦于以下问题:C# MenuItem.SetTooltipLabel方法的具体用法?C# MenuItem.SetTooltipLabel怎么用?C# MenuItem.SetTooltipLabel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MenuItem
的用法示例。
在下文中一共展示了MenuItem.SetTooltipLabel方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: makeFireButton
private GameObject makeFireButton(int i)
{
Rect fightButtonRect = new Rect(760,375,buttonSize.x, buttonSize.y);
//fightButtonRect = FindPos(numButtons, fightButtonRect);
GameObject fight = MakeButton("Fight",fightButtonRect);
fight.AddComponent("Menu");
fight.AddComponent ("FireAction");
fight.GetComponent<FireAction>().fightMenu = fight.GetComponent<Menu>();
fight.AddComponent ("WeaponAnimator");
WeaponAnimator fightWA = fight.GetComponent<WeaponAnimator>();
fightWA.hitParticle = hitp;
fightWA.ballistaFire = balfire;
fightWA.ballistaHit = balhit;
fightWA.catapultFire = trefire;
fightWA.catapultHit = trehit;
fightWA.cannonFire = canfire;
fightWA.cannonHit = canhit;
fightWA.missSound = miss;
fightWA.missFont = missfont;
fightWA.splitScreenTexture = splitscreen;
fightWA.damageText = damagetext;
fight.AddComponent ("CollapseAnimator");
CollapseAnimator fightCA = fight.GetComponent<CollapseAnimator>();
fightCA.collapseParticle = collp;
fightCA.soundEffect = sound;
fight.AddComponent<AudioSource>();
fight.transform.parent = transform;
m2 = fight.GetComponent<MenuItem>();
m2.action = fight.GetComponent<FireAction>();
m2.tooltipSkin = squareStyle;
m2.SetTooltipLabel(false);
m2.tooltip = "Click Fight to attack enemy towers.";
m2.tooltipHeight = 75;
m2.tooltipWidth = 100;
m2.tooltipLeftRel = -105;
m2.tooltipTopRel = 0;
//m2.guiSkin = squareStyle;
m2.action.click = click;
menuItems.Add(m2);
return fight;
}
示例2: Update
public override void Update()
{
if(hasLoaded) {
m1.tooltipLeftRel = (Input.mousePosition.x * (960f/Screen.width));
m1.tooltipTopRel = (600) - ((Input.mousePosition.y) * (600f/Screen.height));
m2.tooltipLeftRel = (Input.mousePosition.x * (960f/Screen.width));
m2.tooltipTopRel = (600) - ((Input.mousePosition.y) * (600f/Screen.height));
m3.tooltipLeftRel = (Input.mousePosition.x * (960f/Screen.width));
m3.tooltipTopRel = (600) - ((Input.mousePosition.y) * (600f/Screen.height));
m4.tooltipLeftRel = (Input.mousePosition.x * (960f/Screen.width));
m4.tooltipTopRel = (600) - ((Input.mousePosition.y) * (600f/Screen.height));
m5.tooltipLeftRel = (Input.mousePosition.x * (960f/Screen.width));
m5.tooltipTopRel = (600) - ((Input.mousePosition.y) * (600f/Screen.height));
}
if(!hasLoaded) {
Rect buildButtonRect = new Rect(760,(435) + ((numButtons-1) *(150/(numButtons))) ,190, (150/(2)));
build = MakeButton("Build",buildButtonRect);
build.AddComponent("SwitchMenu");
build.AddComponent ("BuildMenu");
SwitchMenu buildSM = build.GetComponent<SwitchMenu>();
BuildMenu buildBM = build.GetComponent<BuildMenu>();
build.transform.parent = transform;
m1 = build.GetComponent<MenuItem>();
m1.action = buildSM;
m1.guiSkin = squareStyle;
m1.tooltipSkin = squareStyle;
m1.SetTooltipLabel(false);
m1.tooltip = "Click here to build a tower section on the selected tower.";
m1.tooltipHeight = 75;
m1.tooltipWidth = 100;
m1.tooltipLeftRel = -105;
m1.tooltipTopRel = 0;
//m1.setTooltipOn(false);
buildSM.fromMenu = this.gameObject;
buildSM.toMenu = build;
buildBM.click = click;
buildBM.squareStyle = squareStyle;
m1.action.click = click;
menuItems.Add(m1);
numButtons++;
fight = makeFireButton(numButtons);
Rect fortifyButtonRect = new Rect(760,255,buttonSize.x, buttonSize.y);
//fortifyButtonRect = FindPos(numButtons, fortifyButtonRect);
fortify = MakeButton("Fortify",fortifyButtonRect);
fortify.AddComponent("SwitchMenu");
fortify.AddComponent ("FortifyMenu");
SwitchMenu fortifySM = fortify.GetComponent<SwitchMenu>();
FortifyMenu fortifyFM = fortify.GetComponent<FortifyMenu>();
fortify.transform.parent = transform;
m3 = fortify.GetComponent<MenuItem>();
m3.action = fortifySM;
m3.guiSkin = squareStyle;
m3.tooltipSkin = squareStyle;
m3.SetTooltipLabel(false);
m3.tooltip = "Fortify sections to add health to them.";
m3.tooltipHeight = 75;
m3.tooltipWidth = 100;
m3.tooltipLeftRel = -105;
m3.tooltipTopRel = 0;
fortifySM.fromMenu = this.gameObject;
fortifySM.toMenu = fortify;
fortifyFM.click = click;
fortifyFM.squareStyle = squareStyle;
m3.action.click = click;
menuItems.Add(m3);
Rect upgradeButtonRect = new Rect(760,315,buttonSize.x, buttonSize.y);
//upgradeButtonRect = FindPos(numButtons, upgradeButtonRect);
upgrade = MakeButton("Upgrade",upgradeButtonRect);
upgrade.AddComponent("SwitchMenu");
upgrade.AddComponent ("UpgradeMenu");
SwitchMenu upgradeSM = upgrade.GetComponent<SwitchMenu>();
UpgradeMenu upgradeUM = upgrade.GetComponent<UpgradeMenu>();
upgrade.transform.parent = transform;
m4 = upgrade.GetComponent<MenuItem>();
m4.action = upgradeSM;
m4.guiSkin = squareStyle;
m4.tooltipSkin = squareStyle;
m4.SetTooltipLabel(false);
m4.tooltip = "Upgrade adds special effects to weapons.";
m4.tooltipHeight = 75;
m4.tooltipWidth = 100;
m4.tooltipLeftRel = -105;
m4.tooltipTopRel = 0;
upgradeSM.fromMenu = this.gameObject;
upgradeSM.toMenu = upgrade;
upgradeUM.click = click;
upgradeUM.squareStyle = squareStyle;
m4.action.click = click;
menuItems.Add(m4);
Rect passButtonRect = new Rect(760,(435) + ((numButtons-1) *(150/(numButtons)))+10,190,150/(2));
GameObject pass = MakeButton("Pass",passButtonRect);
pass.AddComponent("PassAction");
pass.transform.parent = transform;
m5 = pass.GetComponent<MenuItem>();
m5.action = pass.GetComponent<PassAction>();
m5.action.click = click;
m5.tooltipSkin = squareStyle;
m5.SetTooltipLabel(false);
m5.tooltip = "Click to use an action and pass.";
//.........这里部分代码省略.........
示例3: Update
public override void Update()
{
ValueStore.selectedMaterial = sm;
foreach(BuildConfirmMenu b in this.gameObject.GetComponentsInChildren<BuildConfirmMenu>()) {
b.sm = ValueStore.selectedMaterial;
b.sw = ValueStore.selectedWeapon;
}
if(hasLoaded) {
/*m1.tooltipLeftRel = (Input.mousePosition.x * (960f/Screen.width));
m1.tooltipTopRel = (600) - ((Input.mousePosition.y) * (600f/Screen.height));*/
Tower t = TowerSelection.GetSelectedTower();
for(int i=0; i<Faction.NUM_WEAPONS; i++) {
string text = t.faction.weapons[i];
weaponButtons[i].text = text + ": $" + SectionComponentFactory.GetWeapon(text).cost;
weaponButtons[i].GetComponent<WeaponCostLabelUpdate>().weaponName = text;
weaponButtons[i].tooltip = "Damage: " + SectionComponentFactory.GetWeapon(text).GetDamage() + "\nRange: " + SectionComponentFactory.GetWeapon(text).GetRange() + "\nWeight: " + SectionComponentFactory.GetWeapon(text).GetWeight();
weaponButtons[i].tooltipLeftRel = (Input.mousePosition.x * (960f/Screen.width));
weaponButtons[i].tooltipTopRel = (600) - ((Input.mousePosition.y) * (600f/Screen.height));
}
}
if(!hasLoaded) {
this.guiSkin = squareStyle;
GameObject values = new GameObject("BuildValues");
values.AddComponent("GameValues");
values.transform.parent = transform;
numButtons=0;
GameObject next = new GameObject("BuildConfirmMenu");
next.AddComponent("BuildConfirmMenu");
next.transform.parent = transform;
BuildConfirmMenu nextBCM = next.GetComponent<BuildConfirmMenu>();
nextBCM.click = click;
nextBCM.squareStyle = squareStyle;
Rect weaponButtonRect = new Rect(100, 100, buttonSize.x, buttonSize.y);
for(int i=0; i< Faction.NUM_WEAPONS; i++) {
weaponButtonRect = new Rect(795, (435) + ( ( i * ((150/(Faction.NUM_WEAPONS))+5)) ), 160, 150/(Faction.NUM_WEAPONS));
//weaponButtonRect = FindPos(numButtons, weaponButtonRect);
GameObject item = MakeButton("", weaponButtonRect);
item.AddComponent("WeaponCostLabelUpdate");
WeaponCostLabelUpdate itemWCLU = item.GetComponent<WeaponCostLabelUpdate>();
itemWCLU.weaponName = "";
item.AddComponent("BuildConfirmMenu");
item.transform.parent = transform;
m = item.GetComponent<MenuItem>();
m.action = itemWCLU;
m.tooltipSkin = squareStyle;
m.SetTooltipLabel(false);
m.tooltipHeight = 60;
m.tooltipWidth = 100;
m.tooltipLeftRel = -105;
m.tooltipTopRel = 0;
//m.guiSkin = squareStyle;
itemWCLU.fromMenu = this.gameObject;
itemWCLU.toMenu = next;
//item.GetComponent<BuildConfirmMenu>().click = click;
//item.GetComponent<BuildConfirmMenu>().squareStyle = squareStyle;
menuItems.Add(m);
weaponButtons[i] = m;
//weaponButtonRect.xMin += buttonSize.x + 15;
//if(i%2 == 0 && i > 0) {
//weaponButtonRect.yMin += buttonSize.y + 5;
//weaponButtonRect.xMin -= 3*(buttonSize.x + 15);
//}
numButtons++;
}
Rect backButtonRect = new Rect(730,435,60,160);
//backButtonRect = FindPos(numButtons, backButtonRect);
GameObject back = MakeButton("Back",backButtonRect);
back.AddComponent("SwitchMenu");
SwitchMenu backSM = back.GetComponent<SwitchMenu>();
back.transform.parent = transform;
m1 = back.GetComponent<MenuItem>();
m1.action = backSM;
/*m1.tooltipSkin = squareStyle;
m1.SetTooltipLabel(false);
m1.tooltip = "Go back to the previous screen.";
m1.tooltipHeight = 75;
m1.tooltipWidth = 100;
m1.tooltipLeftRel = -105;
m1.tooltipTopRel = 0;*/
backSM.fromMenu = this.gameObject;
backSM.toMenu = this.transform.parent.gameObject;
m1.action.click = click;
//m1.guiSkin = squareStyle;
menuItems.Add(m1);
numButtons++;
hasLoaded = true;
}
base.Update();
}