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C# MenuItem.SetShared方法代码示例

本文整理汇总了C#中MenuItem.SetShared方法的典型用法代码示例。如果您正苦于以下问题:C# MenuItem.SetShared方法的具体用法?C# MenuItem.SetShared怎么用?C# MenuItem.SetShared使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MenuItem的用法示例。


在下文中一共展示了MenuItem.SetShared方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddToMainMenu

            internal static void AddToMainMenu()
            {
                Menu = TargetSelector.Menu.AddSubMenu(new Menu("Priorities", TargetSelector.Menu.Name + ".priorities"));

                var autoPriority =
                    new MenuItem(Menu.Name + ".auto-priority", "Auto Priority").SetShared()
                        .SetValue(_autoPriority)
                        .SetTooltip("5 = Highest Priority");

                foreach (var enemy in Targets.Items)
                {
                    var item =
                        new MenuItem(Menu.Name + "." + enemy.Hero.ChampionName, enemy.Hero.ChampionName).SetShared()
                            .SetValue(
                                new Slider(
                                    _priorities.ContainsKey(enemy.Hero.NetworkId)
                                        ? _priorities[enemy.Hero.NetworkId]
                                        : MinPriority, MinPriority, MaxPriority));
                    Menu.AddItem(item);
                    if (autoPriority.GetValue<bool>())
                    {
                        item.SetShared()
                            .SetValue(new Slider((int) GetDefaultPriority(enemy.Hero), MinPriority, MaxPriority));
                    }
                }

                Menu.AddItem(autoPriority).ValueChanged += delegate(object sender, OnValueChangeEventArgs args)
                {
                    _autoPriority = args.GetNewValue<bool>();
                    if (_autoPriority)
                    {
                        foreach (var enemy in Targets.Items)
                        {
                            Menu.Item(Menu.Name + "." + enemy.Hero.ChampionName)
                                .SetShared()
                                .SetValue(new Slider((int) GetDefaultPriority(enemy.Hero), MinPriority, MaxPriority));
                        }
                    }
                };

                _autoPriority = Utils.GetMenuItemValue<bool>(Menu, ".auto-priority");
            }
开发者ID:Lizzaran,项目名称:LeagueSharp-Standalones,代码行数:42,代码来源:Priorities.cs

示例2: AddToMenu

        internal static void AddToMenu(Menu mainMenu)
        {
            try
            {
                _mainMenu = mainMenu;

                var prioritiesMenu = _mainMenu.AddSubMenu(new Menu("Priorities", _mainMenu.Name + ".priorities"));

                var autoPriority =
                    new MenuItem(prioritiesMenu.Name + ".auto", "Auto Priority").SetShared().SetValue(false);

                foreach (var enemy in Targets.Items)
                {
                    var item =
                        new MenuItem(prioritiesMenu.Name + "." + enemy.Hero.ChampionName, enemy.Hero.ChampionName)
                            .SetShared().SetValue(new Slider(MinPriority, MinPriority, MaxPriority));
                    prioritiesMenu.AddItem(item);
                    if (autoPriority.GetValue<bool>())
                    {
                        item.SetShared()
                            .SetValue(
                                new Slider((int) GetDefaultPriority(enemy.Hero.ChampionName), MinPriority, MaxPriority));
                    }
                }

                prioritiesMenu.AddItem(autoPriority).ValueChanged +=
                    delegate(object sender, OnValueChangeEventArgs args)
                    {
                        if (args.GetNewValue<bool>())
                        {
                            foreach (var enemy in Targets.Items)
                            {
                                _mainMenu.Item(prioritiesMenu.Name + "." + enemy.Hero.ChampionName)
                                    .SetShared()
                                    .SetValue(
                                        new Slider(
                                            (int) GetDefaultPriority(enemy.Hero.ChampionName), MinPriority, MaxPriority));
                            }
                        }
                    };
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }
开发者ID:juan2202,项目名称:LeagueSharp-Standalones,代码行数:46,代码来源:Priorities.cs

示例3: AddToMainMenu

            internal static void AddToMainMenu()
            {
                PrioritiesMenu = MainMenu.AddSubMenu(new Menu("Priorities", MainMenu.Name + ".priorities"));

                var autoPriority =
                    new MenuItem(PrioritiesMenu.Name + ".auto", "Auto Priority").SetShared().SetValue(false);

                foreach (var enemy in Targets.Items)
                {
                    var item =
                        new MenuItem(PrioritiesMenu.Name + "." + enemy.Hero.ChampionName, enemy.Hero.ChampionName)
                            .SetShared().SetValue(new Slider(MinPriority, MinPriority, MaxPriority));
                    PrioritiesMenu.AddItem(item);
                    if (autoPriority.GetValue<bool>())
                    {
                        item.SetShared()
                            .SetValue(new Slider((int) GetDefaultPriority(enemy.Hero), MinPriority, MaxPriority));
                    }
                }

                PrioritiesMenu.AddItem(autoPriority).ValueChanged +=
                    delegate(object sender, OnValueChangeEventArgs args)
                    {
                        if (args.GetNewValue<bool>())
                        {
                            foreach (var enemy in Targets.Items)
                            {
                                MainMenu.Item(PrioritiesMenu.Name + "." + enemy.Hero.ChampionName)
                                    .SetShared()
                                    .SetValue(
                                        new Slider((int) GetDefaultPriority(enemy.Hero), MinPriority, MaxPriority));
                            }
                        }
                    };
            }
开发者ID:julianrolandi,项目名称:LeagueSharp-Dev,代码行数:35,代码来源:Priorities.cs


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