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C# MemoryStream.GetBuffer方法代码示例

本文整理汇总了C#中MemoryStream.GetBuffer方法的典型用法代码示例。如果您正苦于以下问题:C# MemoryStream.GetBuffer方法的具体用法?C# MemoryStream.GetBuffer怎么用?C# MemoryStream.GetBuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MemoryStream的用法示例。


在下文中一共展示了MemoryStream.GetBuffer方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MemoryStream_GetBuffer

        public void MemoryStream_GetBuffer()
        {
            byte[] testdata = new byte[100];
            new Random(45135).NextBytes(testdata);
            MemoryStream ms = new MemoryStream(100);
            byte[] buffer = ms.GetBuffer();
            Assert.Equal(100, buffer.Length);

            ms.Write(testdata, 0, 100);
            ms.Write(testdata, 0, 100);
            Assert.Equal(200, ms.Length);
            buffer = ms.GetBuffer();
            Assert.Equal(256, buffer.Length); // Minimun size after writing
        }
开发者ID:Corillian,项目名称:corefx,代码行数:14,代码来源:MemoryStream.GetBufferTests.cs

示例2: GetEntity

        public override object GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn)
        {
            if (Message != null)
            {
                Console.WriteLine(Message + absoluteUri + " (role=" + role + ")");
            }

            if (absoluteUri.ToString().EndsWith(".txt"))
            {
                MemoryStream ms = new MemoryStream();
                StreamWriter tw = new StreamWriter(ms);
                tw.Write("<uri>");
                tw.Write(absoluteUri);
                tw.Write("</uri>");
                tw.Flush();
                return new MemoryStream(ms.GetBuffer(), 0, (int)ms.Length);
            }
            if (absoluteUri.ToString().EndsWith("empty.xslt"))
            {
                String ss = "<transform xmlns='http://www.w3.org/1999/XSL/Transform' version='2.0'/>";
                MemoryStream ms = new MemoryStream();
                StreamWriter tw = new StreamWriter(ms);
                tw.Write(ss);
                tw.Flush();
                return new MemoryStream(ms.GetBuffer(), 0, (int)ms.Length);
            }
            else
            {
                return null;
            }
        }
开发者ID:daisy,项目名称:amis,代码行数:31,代码来源:Program.cs

示例3: saveInner

 private void saveInner()
 {
     MemoryStream ms = new MemoryStream();
     xmlDoc.Save(ms);
     PlayerPrefs.SetString(resourceName, enc.GetString(ms.GetBuffer()));
     ms.Close();
 }
开发者ID:foxor2,项目名称:attell,代码行数:7,代码来源:WritableXml.cs

示例4: Main

    public static void Main() {
        byte[] bytes;

        var values = new long[] {
            0, 1, 0xFFFF, 0xFF00FF00FF00L, 12345678901234L, -0xFFFF, -0xFF00FF00FF00L
        };

        long length;

        using (var ms = new MemoryStream())
        using (var bw = new BinaryWriter(ms)) {
            foreach (var value in values) {
                bw.Write(value);
                Console.WriteLine(value);
            }

            bw.Flush();
            length = ms.Position;

            bytes = ms.GetBuffer();
        }

        Util.PrintByteArray(bytes, (int)length);

        using (var ms = new MemoryStream(bytes, false))
        using (var br = new BinaryReader(ms)) {
            for (int i = 0; i < values.Length; i++) {
                var value = br.ReadInt64();
                Console.WriteLine(value);
            }
        }
    }
开发者ID:GlennSandoval,项目名称:JSIL,代码行数:32,代码来源:Int64Serialization.cs

示例5: Serialize

 public static string Serialize(object o)
 {
     BinaryFormatter bf = new BinaryFormatter();
     MemoryStream m = new MemoryStream();
     bf.Serialize(m, o);
     return System.Convert.ToBase64String(m.GetBuffer());
 }
开发者ID:Torppo,项目名称:IntramuralRPG,代码行数:7,代码来源:SaveControl.cs

示例6: SaveSphereInfo

    //현재 정보를 저장
    void SaveSphereInfo()
    {
        //정보를 저장하기위한 클래스 생성
        SaveInfo saveInfo = new SaveInfo();
        saveInfo.posX = this.transform.position.x;
        saveInfo.posY = this.transform.position.y;
        saveInfo.posZ = this.transform.position.z;

        saveInfo.scaleX = this.transform.localScale.x;
        saveInfo.scaleY = this.transform.localScale.y;
        saveInfo.scaleZ = this.transform.localScale.z;

        saveInfo.name = this.gameObject.name;

        //메모리를 2진데이터로 바꿔준다.
        BinaryFormatter formatter = new BinaryFormatter();

        //2진데이터화 된 메모리를 저장할 공간.
        MemoryStream memStream = new MemoryStream();

        //BinaryFormatter 인스턴스를 통해 saveInfo 의 메모리블럭을 2진데이터화하여 memStream 에 저장
        formatter.Serialize(memStream, saveInfo);

        //저장된 메모리스트림에 있는 메모리를 문자로 강제 치환
        string memStr = Convert.ToBase64String(memStream.GetBuffer());

        print(memStr);

        //플레이어프리펩에 문자열 자체로 저장
        PlayerPrefs.SetString("SphereInfo", memStr);
    }
开发者ID:lthnim371,项目名称:UnityUpload,代码行数:32,代码来源:SaveSphere.cs

示例7: Main

    public static void Main()
    {
        TcpClient server = new TcpClient("127.0.0.1", 7000);  // 서버에 접속
        NetworkStream ns = server.GetStream();               // NetworkStream 얻기

        SerialExample ex1 = new SerialExample();             // 직렬화 인스턴스 생성
        ex1.id = 1;
        ex1.name = "홍길동";
        ex1.kor = 80;
        ex1.math = 50;
        ex1.eng = 100;

        IFormatter formatter = new SoapFormatter();   // IFormatter 생성
        MemoryStream strm = new MemoryStream();   // 메모리 스트림 생성

        formatter.Serialize(strm, ex1);    // 메모리 스트림에 직렬화 인스턴스 생성

        byte[] data = strm.GetBuffer();
        int data_size = (int)strm.Length;
        byte[] size = BitConverter.GetBytes(data_size);  // 메모리 스트림 전체 크기전송

        ns.Write(size, 0, 4);              // 전송할 데이터 사이즈 전송
        ns.Write(data, 0, data_size);      // 메모리 스트림에 있는 데이터 전송
        ns.Flush();

        strm.Close();
        ns.Close();
        server.Close();
    }
开发者ID:gawallsibya,项目名称:BIT_MFC-CShap-DotNet,代码行数:29,代码来源:Program.cs

示例8: Save

 public static void Save()
 {
     MemoryStream ms = new MemoryStream();
     singleton.data.OwnerDocument.Save(ms);
     PlayerPrefs.SetString(singleton.resourceName, enc.GetString(ms.GetBuffer()));
     ms.Close();
 }
开发者ID:foxor,项目名称:unity-nls,代码行数:7,代码来源:UserProperty.cs

示例9: Wipe

 public static void Wipe()
 {
     MemoryStream ms = new MemoryStream();
     singleton.defaultUserState.xmlDoc.Save(ms);
     PlayerPrefs.SetString(singleton.resourceName, enc.GetString(ms.GetBuffer()));
     ms.Close();
 }
开发者ID:CalPolyGameDevelopment,项目名称:ettell,代码行数:7,代码来源:UserProperty.cs

示例10: Byte_ConvertObjectToBinary_FromMulti1Pos

	private static byte[] Byte_ConvertObjectToBinary_FromMulti1Pos(Multi1Pos obj)
	{
		MemoryStream o = new MemoryStream();
		BinaryFormatter bf = new BinaryFormatter();
		bf.Serialize(o, obj);
		return o.GetBuffer();
	}
开发者ID:jorchg,项目名称:dizzyBird-Multiplayer,代码行数:7,代码来源:dizzyBirdControllerFlappyMultiplayer.cs

示例11: Page_Load

    protected void Page_Load(object sender, EventArgs e)
    {
        string mode = Request["mode"];
        int node = 0;
        int.TryParse(Request["nid"], out node);
        Super2d3dGraph oGraph = null;

        if (mode == "links") {
            if (WAFContext.Session.ContentExists(node)) {
                NewsletterDelivery delivery = WAFContext.Session.GetContent<NewsletterDelivery>(node,WAFContext.Session.LCID);
                oGraph = NewsletterCharts.GetDeliveryLinksBarChart(delivery);
            }
        } else if (mode == "clicksvssent") {
            if (WAFContext.Session.ContentExists(node)) {
                NewsletterDelivery delivery = WAFContext.Session.GetContent<NewsletterDelivery>(node,WAFContext.Session.LCID);
                oGraph = NewsletterCharts.GetDeliveryReadsVsClicksBarChart(delivery);
            }
        }
        if (oGraph != null) {

            oGraph.RefreshChart();
            // Save image in a temporary buffer (PNG format for best quality)
            MemoryStream io = new MemoryStream();
            oGraph.Image.Save(io, ImageFormat.Png);

            // Output the content of the buffer to the browser
            Response.Clear();
            Response.ContentType = "image/png";
            Response.BinaryWrite(io.GetBuffer());
        }
    }
开发者ID:kyvkri,项目名称:mgone,代码行数:31,代码来源:BarChart.aspx.cs

示例12: Byte_ConvertObjectToBinary

	public static byte[] Byte_ConvertObjectToBinary(float obj)
	{
		MemoryStream o = new MemoryStream();
		BinaryFormatter bf = new BinaryFormatter();
		bf.Serialize(o, obj);
		return o.GetBuffer();
	}
开发者ID:jorchg,项目名称:dizzyBird-Multiplayer,代码行数:7,代码来源:dizzyBirdControllerFlappyMultiplayer.cs

示例13: Main

    public static void Main()
    {
        Console.WriteLine("999 is 03e7 when big endian");
        Console.WriteLine("999 = " + BitConverter.ToString(BitConverter.GetBytes(999)));
        Console.WriteLine("byteorder = " + (BitConverter.IsLittleEndian ? "little" : "big"));
        int x = (1 << 24)
              + (2 << 16)
              + (3 <<  8)
              + 4;

        Console.WriteLine("int   = " + x + " # " +
            BitConverter.ToString(BitConverter.GetBytes(x), 0));

        using(var m = new MemoryStream())
        {
            using(var w = new BinaryWriter(m))
            {
                w.Write(x);
                m.Seek(0, SeekOrigin.Begin);
                var buf = m.GetBuffer();
                Array.Resize(ref buf, 4);
                Console.WriteLine("write = " + BitConverter.ToInt32(buf, 0) + " # " +
                    BitConverter.ToString(buf, 0));

                using(var r = new BinaryReader(m))
                {
                    int y = r.ReadInt32();
                    Console.WriteLine("read  = " +y + " # " +
                        BitConverter.ToString(BitConverter.GetBytes(y)));
                }
            }
        }
    }
开发者ID:hythof,项目名称:csharp,代码行数:33,代码来源:HostByteOrder.cs

示例14: BinarySerialize

 string BinarySerialize(List<string> list)
 {
     MemoryStream stream = new MemoryStream();
     BinaryFormatter bFormat = new BinaryFormatter();
     bFormat.Serialize(stream, list);
     string ListData = Convert.ToBase64String(stream.GetBuffer());
     return ListData;
 }
开发者ID:TheDarkVoid,项目名称:Tower-Robots,代码行数:8,代码来源:ServerV2.cs

示例15: ToBytes

 public byte[] ToBytes()
 {
     MemoryStream stream = new MemoryStream();
     BinaryWriter writer = new BinaryWriter(stream);
     Save(ref writer);
     writer.Close();
     return stream.GetBuffer();
 }
开发者ID:viticm,项目名称:pap2,代码行数:8,代码来源:fseye_protocol.cs


注:本文中的MemoryStream.GetBuffer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。