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C# MemoryStream.CopyTo方法代码示例

本文整理汇总了C#中MemoryStream.CopyTo方法的典型用法代码示例。如果您正苦于以下问题:C# MemoryStream.CopyTo方法的具体用法?C# MemoryStream.CopyTo怎么用?C# MemoryStream.CopyTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MemoryStream的用法示例。


在下文中一共展示了MemoryStream.CopyTo方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Save

		private void Save()
		{
			using (var newZip = new MemoryStream()) {
				zipFile.SaveTo(newZip, CompressionType.Deflate, entryNameEncoding ?? Encoding.UTF8);

				stream.SetLength(0);
				stream.Position = 0;
				newZip.Position = 0;
				newZip.CopyTo(stream);
			}
		}
开发者ID:Profit0004,项目名称:mono,代码行数:11,代码来源:ZipArchive.cs

示例2: ExportFileToDirectory

    private static void ExportFileToDirectory(UploadedFile file, DirectoryInfo destination, IEnumerable<string> cultures)
    {
        foreach (var culture in cultures)
        {
            var cultureDirectory = new DirectoryInfo(Path.Combine(destination.FullName, culture));
            if (!cultureDirectory.Exists)
            {
                cultureDirectory.Create();
            }

            using (var memoryStream = new MemoryStream())
            {
                var exportFile = new FileInfo(Path.Combine(cultureDirectory.FullName, file.Filename));

                var exportTranslationState = file.ExportTranslation(culture, memoryStream).Result;
                if (exportTranslationState == UploadedFile.ExportTranslationState.Success)
                {
                    memoryStream.Position = 0;
                    using (Stream fileStream = File.OpenWrite(exportFile.FullName))
                    {
                        memoryStream.CopyTo(fileStream);
                        Console.WriteLine("[SUCCESS] Exporting: " + exportFile.FullName + " Locale: " + culture);
                    }
                }
                else if (exportTranslationState == UploadedFile.ExportTranslationState.NoContent)
                {
                    Console.WriteLine("[WARNING] Exporting: " + exportFile.FullName + " Locale: " + culture + " has no translations!");
                }
                else
                {
                    Console.WriteLine("[FAILED] Exporting: " + exportFile.FullName + " Locale: " + culture);
                }
            }
        }
    }
开发者ID:colwalder,项目名称:unrealengine,代码行数:35,代码来源:LauncherLocalization.Automation.cs

示例3: WriteLocalFileHeaderAndDataIfNeeded

        private void WriteLocalFileHeaderAndDataIfNeeded()
        {
            //_storedUncompressedData gets frozen here, and is what gets written to the file
            if (_storedUncompressedData != null || _compressedBytes != null)
            {
                if (_storedUncompressedData != null)
                {
                    _uncompressedSize = _storedUncompressedData.Length;

                    //The compressor fills in CRC and sizes
                    //The DirectToArchiveWriterStream writes headers and such
                    using (Stream entryWriter = new DirectToArchiveWriterStream(
                                                    GetDataCompressor(_archive.ArchiveStream, true, null),
                                                    this))
                    {
                        _storedUncompressedData.Seek(0, SeekOrigin.Begin);
                        _storedUncompressedData.CopyTo(entryWriter);
                        _storedUncompressedData.Dispose();
                        _storedUncompressedData = null;
                    }
                }
                else
                {
                    // we know the sizes at this point, so just go ahead and write the headers
                    if (_uncompressedSize == 0)
                        CompressionMethod = CompressionMethodValues.Stored;
                    WriteLocalFileHeader(false);
                    // we just want to copy the compressed bytes straight over, but the stream apis
                    // don't handle larger than 32 bit values, so we just wrap it in a stream
                    using (MemoryStream compressedStream = new MemoryStream(_compressedBytes))
                    {
                        compressedStream.CopyTo(_archive.ArchiveStream);
                    }
                }
            }
            else //there is no data in the file, but if we are in update mode, we still need to write a header
            {
                if (_archive.Mode == ZipArchiveMode.Update || !_everOpenedForWrite)
                {
                    _everOpenedForWrite = true;
                    WriteLocalFileHeader(true);
                }
            }
        }
开发者ID:jsalvadorp,项目名称:corefx,代码行数:44,代码来源:ZipArchiveEntry.cs

示例4: MemoryStream_CopyTo_Invalid

        public static void MemoryStream_CopyTo_Invalid()
        {
            MemoryStream memoryStream;
            using (memoryStream = new MemoryStream())
            {
                Assert.Throws<ArgumentNullException>("destination", () => memoryStream.CopyTo(destination: null));
                
                // Validate the destination parameter first.
                Assert.Throws<ArgumentNullException>("destination", () => memoryStream.CopyTo(destination: null, bufferSize: 0));
                Assert.Throws<ArgumentNullException>("destination", () => memoryStream.CopyTo(destination: null, bufferSize: -1));

                // Then bufferSize.
                Assert.Throws<ArgumentOutOfRangeException>("bufferSize", () => memoryStream.CopyTo(Stream.Null, bufferSize: 0)); // 0-length buffer doesn't make sense.
                Assert.Throws<ArgumentOutOfRangeException>("bufferSize", () => memoryStream.CopyTo(Stream.Null, bufferSize: -1));
            }

            // After the Stream is disposed, we should fail on all CopyTos.
            Assert.Throws<ArgumentOutOfRangeException>("bufferSize", () => memoryStream.CopyTo(Stream.Null, bufferSize: 0)); // Not before bufferSize is validated.
            Assert.Throws<ArgumentOutOfRangeException>("bufferSize", () => memoryStream.CopyTo(Stream.Null, bufferSize: -1));

            MemoryStream disposedStream = memoryStream;

            // We should throw first for the source being disposed...
            Assert.Throws<ObjectDisposedException>(() => memoryStream.CopyTo(disposedStream, 1));

            // Then for the destination being disposed.
            memoryStream = new MemoryStream();
            Assert.Throws<ObjectDisposedException>(() => memoryStream.CopyTo(disposedStream, 1));

            // Then we should check whether we can't read but can write, which isn't possible for non-subclassed MemoryStreams.

            // THen we should check whether the destination can read but can't write.
            var readOnlyStream = new DelegateStream(
                canReadFunc: () => true,
                canWriteFunc: () => false
            );

            Assert.Throws<NotSupportedException>(() => memoryStream.CopyTo(readOnlyStream, 1));
        }
开发者ID:dotnet,项目名称:corefx,代码行数:39,代码来源:MemoryStreamTests.cs


注:本文中的MemoryStream.CopyTo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。