本文整理汇总了C#中LuaTable.ToBase64String方法的典型用法代码示例。如果您正苦于以下问题:C# LuaTable.ToBase64String方法的具体用法?C# LuaTable.ToBase64String怎么用?C# LuaTable.ToBase64String使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LuaTable
的用法示例。
在下文中一共展示了LuaTable.ToBase64String方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetDedicatedServerStartSetup
//.........这里部分代码省略.........
iconName = user.Faction != null ? user.Faction.Shortcut : null;
}
else if (iconData.IconType == (int)DecorationIconTypes.Clan)
{
iconName = user.Clan != null ? user.Clan.Shortcut : null;
}
if (iconName != null)
{
iconPosition = CommanderDecoration.GetIconPosition(d);
var entry = new LuaTable();
entry.Add("image", iconName);
decorations.Add("icon_" + iconPosition.ToLower(), entry);
}
}
else decorations.Add(d.Code);
}
commProfile["name"] = c.Name.Substring(0, Math.Min(25, c.Name.Length));
commProfile["chassis"] = c.Unlock.Code;
commProfile["decorations"] = decorations;
var modules = new LuaTable();
commProfile["modules"] = modules;
for (var i = 1; i <= GlobalConst.NumCommanderLevels; i++)
{
var modulesForLevel = new LuaTable();
modules.Add(modulesForLevel);
var modulesOrdered = c.CommanderModules.Where(x => x.CommanderSlot.MorphLevel == i).ToList();
var slots = db.CommanderSlots.ToList().Where(x => x.MorphLevel == i && (x.ChassisID == null || (x.ChassisID == c.ChassisUnlockID))).ToList();
slots.Sort(delegate (CommanderSlot x, CommanderSlot y)
{
UnlockTypes type1 = x.UnlockType;
UnlockTypes type2 = x.UnlockType;
if (type1 == UnlockTypes.WeaponManualFire || type1 == UnlockTypes.WeaponBoth)
type1 = UnlockTypes.Weapon;
if (type2 == UnlockTypes.WeaponManualFire || type2 == UnlockTypes.WeaponBoth)
type2 = UnlockTypes.Weapon;
int result = type1.CompareTo(type2);
if (result == 0) return x.CommanderSlotID.CompareTo(y.CommanderSlotID);
else return result;
});
foreach (var slot in slots)
{
String value = String.Empty;
var module = c.CommanderModules.FirstOrDefault(x => x.SlotID == slot.CommanderSlotID);
if (module != null)
value = module.Unlock.Code;
modulesForLevel.Add(value);
}
}
}
catch (Exception ex)
{
Trace.TraceError(ex.ToString());
throw new ApplicationException(
$"Error processing commander: {c.CommanderID} - {c.Name} of player {user.AccountID} - {user.Name}",
ex);
}
}
}
else userParams["jokecomm"] = "1";
userParams["commanders"] = commProfileIDs.ToBase64String();
}
}
}
ret.ModOptions["commanderTypes"] = commProfiles.ToBase64String();
// set PW structures
if (mode == AutohostMode.Planetwars)
{
var owner = planet.Faction != null ? planet.Faction.Shortcut : "";
var pwStructures = new LuaTable();
foreach (
var s in planet.PlanetStructures.Where(x => x.StructureType != null && !string.IsNullOrEmpty(x.StructureType.IngameUnitName)))
{
pwStructures.Add("s" + s.StructureTypeID,
new LuaTable
{
{ "unitname", s.StructureType.IngameUnitName },
//{ "isDestroyed", s.IsDestroyed ? true : false },
{
"name", $"{owner} {s.StructureType.Name} ({(s.Account != null ? s.Account.Name : "unowned")})" },
{ "description", s.StructureType.Description }
});
}
ret.ModOptions["planetwarsStructures"] = pwStructures.ToBase64String();
}
return ret;
}
catch (Exception ex)
{
Trace.TraceError(ex.ToString());
throw;
}
}
示例2: GetSpringBattleStartSetup
//.........这里部分代码省略.........
userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair
{ Key = "faction", Value = user.Faction != null ? user.Faction.Shortcut : "" });
userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair
{ Key = "clan", Value = user.Clan != null ? user.Clan.Shortcut : "" });
userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair { Key = "level", Value = user.Level.ToString() });
double elo = mode == AutohostMode.Planetwars ? user.EffectivePwElo : (is1v1 ? user.Effective1v1Elo : user.EffectiveElo);
userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair { Key = "elo", Value = Math.Round(elo).ToString() }); // elo for ingame is just ordering for auto /take
userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair { Key = "avatar", Value = user.Avatar });
userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair { Key = "admin", Value = (user.IsZeroKAdmin ? "1" : "0") });
if (!p.IsSpectator) {
if (mode == AutohostMode.Planetwars)
{
bool allied = user.Faction != null && defender != null && user.Faction != defender &&
defender.HasTreatyRight(user.Faction, x => x.EffectPreventIngamePwStructureDestruction == true, planet);
if (!allied && user.Faction != null && (user.Faction == attacker || user.Faction == defender)) {
userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair { Key = "canAttackPwStructures", Value = "1" });
}
}
var pu = new LuaTable();
bool userUnlocksBanned = user.PunishmentsByAccountID.Any(x => !x.IsExpired && x.BanUnlocks);
bool userCommandersBanned = user.PunishmentsByAccountID.Any(x => !x.IsExpired && x.BanCommanders);
if (!userUnlocksBanned) {
if (mode != AutohostMode.Planetwars || user.Faction == null) foreach (Unlock unlock in user.AccountUnlocks.Select(x => x.Unlock)) pu.Add(unlock.Code);
else {
foreach (Unlock unlock in
user.AccountUnlocks.Select(x => x.Unlock).Union(user.Faction.GetFactionUnlocks().Select(x => x.Unlock)).Where(x => x.UnlockType == UnlockTypes.Unit)) pu.Add(unlock.Code);
}
}
userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair { Key = "unlocks", Value = pu.ToBase64String() });
if (accountIDsWithExtraComms.Contains(user.AccountID)) userParams.Add(new SpringBattleStartSetup.ScriptKeyValuePair { Key = "extracomm", Value = "1" });
var pc = new LuaTable();
if (!userCommandersBanned) {
foreach (Commander c in user.Commanders.Where(x => x.Unlock != null && x.ProfileNumber <= GlobalConst.CommanderProfileCount)) {
try {
if (string.IsNullOrEmpty(c.Name) || c.Name.Any(x => x == '"') )
{
c.Name = c.CommanderID.ToString();
}
LuaTable morphTable = new LuaTable();
pc["[\"" + c.Name + "\"]"] = morphTable;
// process decoration icons
LuaTable decorations = new LuaTable();
foreach (Unlock d in
c.CommanderDecorations.Where(x => x.Unlock != null).OrderBy(
x => x.SlotID).Select(x => x.Unlock))
{
CommanderDecorationIcon iconData = db.CommanderDecorationIcons.FirstOrDefault(x => x.DecorationUnlockID == d.UnlockID);
if (iconData != null)
{
string iconName = null, iconPosition = null;
// FIXME: handle avatars and preset/custom icons
if (iconData.IconType == (int)DecorationIconTypes.Faction)
{
iconName = user.Faction != null ? user.Faction.Shortcut : null;
}
else if (iconData.IconType == (int)DecorationIconTypes.Clan)
{