本文整理汇总了C#中Layer.UsePixelCoordinates方法的典型用法代码示例。如果您正苦于以下问题:C# Layer.UsePixelCoordinates方法的具体用法?C# Layer.UsePixelCoordinates怎么用?C# Layer.UsePixelCoordinates使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Layer
的用法示例。
在下文中一共展示了Layer.UsePixelCoordinates方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RenderableLayer
public RenderableLayer (string contentManagerName, string thisName)
{
mContentManagerName = contentManagerName;
mName = thisName;
mRenderer = new RenderTargetRenderer(Camera.Main.DestinationRectangle.Width,
Camera.Main.DestinationRectangle.Height);
TargetLayer = new Layer();
TargetLayer.UsePixelCoordinates();
mSprite = new Sprite();
mSprite.TextureScale = 1;
SpriteManager.AddToLayer(mSprite, TargetLayer);
mSprite.AttachTo(Camera.Main, false);
mSprite.RelativeX = 0;
mSprite.RelativeY = 0;
mSprite.RelativeZ = -40;
}
示例2: AddToManagers
// Generated AddToManagers
public override void AddToManagers()
{
HudLayer = SpriteManager.AddLayer();
HudLayer.UsePixelCoordinates();
AddToManagersBottomUp();
CustomInitialize();
}
示例3: CustomInitialize
void CustomInitialize()
{
if (!Layer2D.Texts.Contains(EntireScene.Texts[0]))
{
throw new Exception("Texts in entire Scenes which come from files in Screens are not properly added to Layers");
}
// The Layer defined by the Entity should be under the Layer defined by the screen.
int indexOfEntityLayer = SpriteManager.Layers.IndexOf(this.LayerOwnerInstance.InternalLayer);
int indexOfScreenLayer = SpriteManager.Layers.IndexOf(this.Layer2D);
if (indexOfScreenLayer < indexOfEntityLayer)
{
throw new Exception("Unlayered Entity instances are placing their layers above the Layers defined by Screens");
}
if (Layer3DIndependentOfCamera.LayerCameraSettings == null)
{
throw new Exception("The 3D Layer needs its own LayerCameraSettings to be independent from the Camera");
}
if(Layer3DIndependentOfCamera.LayerCameraSettings.Orthogonal)
{
throw new Exception("The 3D Layer should not be orthogonal - it should be 3D 3D");
}
int right = FlatRedBall.Math.MathFunctions.RoundToInt(Layer2DPercentage.LayerCameraSettings.RightDestination);
if (right != FlatRedBall.Math.MathFunctions.RoundToInt(SpriteManager.Camera.DestinationRectangle.Right * .4f))
{
throw new Exception("Percentage LayerCoordinateUnit is not working properly");
}
int left = FlatRedBall.Math.MathFunctions.RoundToInt(Layer2DPercentage.LayerCameraSettings.LeftDestination);
if (left != FlatRedBall.Math.MathFunctions.RoundToInt(SpriteManager.Camera.DestinationRectangle.Right * .1f))
{
throw new Exception("Percentage LayerCoordinateUnit is not working properly - Left is wrong");
}
float orthoWidth = Layer2DPercentage.LayerCameraSettings.OrthogonalWidth;
if ((orthoWidth - .3f * SpriteManager.Camera.OrthogonalWidth) > .1f)
{
throw new Exception("Percentage-based ortho widths are not working properly");
}
Sprite spriteThatShouldntBeOnMultipleLayers = this.LayerOwnerInstanceOnLayer.BearFromLayeredScene;
int numberFound = 0;
for (int i = 0; i < SpriteManager.Layers.Count; i++)
{
if (SpriteManager.Layers[i].Sprites.Contains(spriteThatShouldntBeOnMultipleLayers))
{
numberFound++;
}
}
if (numberFound > 1)
{
throw new Exception("Sprites which are on Layers in Entities which themselves are put on Layers are being rendered twice");
}
spriteThatShouldntBeOnMultipleLayers = this.LayerOwnerInstanceOnLayer.LayeredBear;
numberFound = 0;
for (int i = 0; i < SpriteManager.Layers.Count; i++)
{
if (SpriteManager.Layers[i].Sprites.Contains(spriteThatShouldntBeOnMultipleLayers))
{
numberFound++;
}
}
if (numberFound > 1)
{
throw new Exception("Sprites which are on Layers in Entities, which come from Scenes which are not on Layers, and have their Entity put on a Layer are being rendered twice.");
}
MoveToLayerEntityInstance.MoveToLayer(Layer2D);
if (Layer2D.Circles.Contains(MoveToLayerEntityInstance.CircleInstance) == false)
{
throw new Exception("Circles on entities are not moved to a layer when calling MoveToLayer");
}
// set a 3D camera to make sure layers with null LayerCameraSettings are also 3d:
Camera.Main.Orthogonal = false;
layer2D = Camera.Main.AddLayer();
layer2D.Name = "layer2D created in code";
layer2D.UsePixelCoordinates();
layer3D = Camera.Main.AddLayer();
layer3D.Name = "layer3D created in code";
on3DInstance = new DrawableEntity(this.ContentManagerName, false);
on3DInstance.AddToManagers(layer3D);
}