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C# Keys.Count方法代码示例

本文整理汇总了C#中Keys.Count方法的典型用法代码示例。如果您正苦于以下问题:C# Keys.Count方法的具体用法?C# Keys.Count怎么用?C# Keys.Count使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Keys的用法示例。


在下文中一共展示了Keys.Count方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetActivator

        public void SetActivator(Keys[] keySet)
        {
            if (keySet.Count() != 4)
                throw new Exception("Key-Set for DirectionInput is invalid.");

            _keyUp = keySet[0];
            _keyLeft = keySet[1];
            _keyDown = keySet[2];
            _keyRight = keySet[3];
        }
开发者ID:floAr,项目名称:WarTornLands,代码行数:10,代码来源:DirectionInput.cs

示例2: SetListenKeys

 //Set a custom list of keys to choose from, if no custom list is given, listen to all keys
 /// <summary>
 /// Set what keys to return if pressed. If no keys are set, all keys will be listened to.
 /// </summary>
 /// <param name="ListenKeys">A list of Xna.Framework.Input.Keys that holds a group of non-duplicated keys to return if pressed</param>
 public void SetListenKeys(Keys[] ListenKeys)
 {
     if (ListenKeys.Count() == ListenKeys.Distinct<Keys>().Count()) //Checks for duplicates
     {
     foreach (Keys Key in ListenKeys)
     {
             listen_keys.Add(new Keystroke(Key, 0));
     }
     }
     else
     {
     throw new System.ArgumentException("Argument has duplicates", "ListenKeys"); //Duplicates will cause problems to happen with the key buffer.
     }
 }
开发者ID:Tanjoodo,项目名称:Systems,代码行数:19,代码来源:KeyboardInput.cs

示例3: enterkey

        public void enterkey(Keys[] keys)
        {
            Console.WriteLine(keys[0].ToString());

               if ((keys.Count()>1))
                    {
                   bool shift = false;
                   Keys key = Keys.None;

                   #region shift
                   if (keys[0] == Keys.LeftShift || keys[0] == Keys.RightShift) { shift = true; key = keys[1]; }
                   if (keys[1] == Keys.LeftShift || keys[1] == Keys.RightShift) { shift = true; key = keys[0]; }
                   switch (key)
                        {
                            case Keys.D0: text += 0.ToString();
                                break;
                            case Keys.D1: text += 1.ToString();
                                break;
                            case Keys.D2: text += 2.ToString();
                                break;
                            case Keys.D3: text += 3.ToString();
                                break;
                            case Keys.D4: text += 4.ToString();
                                break;
                            case Keys.D5: text += 5.ToString();
                                break;
                            case Keys.D6: text += 6.ToString();
                                break;
                            case Keys.D7: text += 7.ToString();
                                break;
                            case Keys.D8: text += 8.ToString();
                                break;
                            case Keys.D9: text += 9.ToString();
                                break;
                            case Keys.A: text +="A";
                                break;
                            case Keys.B: text += "B";
                                break;
                            case Keys.C: text += "C";
                                break;
                            case Keys.D: text += "D";
                                break;
                            case Keys.E: text += "E";
                                break;
                            case Keys.F: text += "F";
                                break;
                            case Keys.G: text += "G";
                                break;
                            case Keys.H: text += "H";
                                break;
                            case Keys.I: text += "I";
                                break;
                            case Keys.J: text += "J";
                                break;
                            case Keys.K: text += "K";
                                break;
                            case Keys.L: text += "L";
                                break;
                            case Keys.M: text += "M";
                                break;
                            case Keys.N: text += "N";
                                break;
                            case Keys.O: text += "O";
                                break;
                            case Keys.P: text += "P";
                                break;
                            case Keys.Q: text += "Q";
                                break;
                            case Keys.R: text += "R";
                                break;
                            case Keys.S: text += "S";
                                break;
                            case Keys.T: text += "T";
                                break;
                            case Keys.U: text += "U";
                                break;
                            case Keys.V: text += "V";
                                break;
                            case Keys.W: text += "W";
                                break;
                            case Keys.X: text += "X";
                                break;
                            case Keys.Y: text += "Y";
                                break;
                            case Keys.Z: text += "Z";
                                break;
                            case Keys.OemPlus: text += "+";
                                break;
                            case Keys.OemBackslash: text += ">";
                                break;
                            case Keys.OemTilde: text += "%";
                                break;

                        }
                   #endregion

                   #region altgr
                   bool altgr = false;
                   if (keys[0] == Keys.LeftControl) { altgr = true; key = keys[1]; }
                   if (keys[1] == Keys.LeftControl) { altgr = true; key = keys[0]; }
//.........这里部分代码省略.........
开发者ID:Jupotter,项目名称:Nameless-Tales,代码行数:101,代码来源:GameConsole.cs


注:本文中的Keys.Count方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。