本文整理汇总了C#中Keys类的典型用法代码示例。如果您正苦于以下问题:C# Keys类的具体用法?C# Keys怎么用?C# Keys使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Keys类属于命名空间,在下文中一共展示了Keys类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ProcessDialogKey
protected override bool ProcessDialogKey(Keys keyData) {
if (keyData == Keys.Escape) {
SelectedIndex = originalSelectedIndex;
}
return base.ProcessDialogKey(keyData);
}
示例2: ModuleProperty
public ModuleProperty(MacroList p, MacroModule mod, Keys shortcut)
{
_parent = p;
_prevShortCut = shortcut;
_module = mod==null? new MacroModule(0) : (MacroModule)mod.Clone();
//
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//
InitializeComponent();
this._titleLabel.Text = GApp.Strings.GetString("Form.ModuleProperty._titleLabel");
this._pathLabel.Text = GApp.Strings.GetString("Form.ModuleProperty._pathLabel");
this._additionalAssemblyLabel.Text = GApp.Strings.GetString("Form.ModuleProperty._additionalAssemblyLabel");
this._shortcutLabel.Text = GApp.Strings.GetString("Form.ModuleProperty._shortcutLabel");
this._debugOption.Text = GApp.Strings.GetString("Form.ModuleProperty._debugOption");
this._okButton.Text = GApp.Strings.GetString("Common.OK");
this._cancelButton.Text = GApp.Strings.GetString("Common.Cancel");
this.Text = GApp.Strings.GetString("Form.ModuleProperty.Text");
if(mod!=null) {
_title.Text = _module.Title;
_path.Text = _module.Path;
_additionalAssembly.Text = Concat(_module.AdditionalAssemblies);
_debugOption.Checked = _module.DebugMode;
_shortcut.Key = shortcut;
}
}
示例3: Update
public void Update(GameTime gameTime, Keys k, Keys p)
{
if (Playertype == 0)
{
KeyboardState currentKeyboardState = Keyboard.GetState();
if (currentKeyboardState.IsKeyDown(k)) // getal geeft bewegingssnelheid aan. k is voor omlaag bewegen.
{
Position.Y += 6;
}
else if (currentKeyboardState.IsKeyDown(p)) // getal geeft bewegingssnelheid aan. p is voor omhoog bewegen.
{
Position.Y -= 6;
}
}
else if (Playertype == 1)
{
for (int i = 0; i <= 5; i++)
{
if (this.MiddlePaddle > Pong.getGameState.PlayingBall.MiddleBall)
{
Position.Y -= 1;
}
else if (this.MiddlePaddle < Pong.getGameState.PlayingBall.MiddleBall)
{
Position.Y += 1;
}
}
}
BoundsPaddle.X = (int)Position.X;
BoundsPaddle.Y = (int)Position.Y;
}
示例4: Convert
public string Convert(Keys[] keys)
{
string output = "";
bool usesShift = (keys.Contains(Keys.LeftShift) || keys.Contains(Keys.RightShift));
foreach (Keys key in keys)
{
if (key >= Keys.A && key <= Keys.Z)
output += key.ToString();
else if (key >= Keys.NumPad0 && key <= Keys.NumPad9)
output += ((int)(key - Keys.NumPad0)).ToString();
else if (key >= Keys.D0 && key <= Keys.D9)
{
string num = ((int)(key - Keys.D0)).ToString();
output += num;
}
else if(key == Keys.Space)
{
output += " ";
}
else if(key == Keys.OemPeriod)
{
output += ".";
}
if (!usesShift) output = output.ToLower();
}
return output;
}
示例5: KeyboardCombo
public KeyboardCombo(Keys key, bool alt, bool control, bool shift)
{
Key = key;
Alt = alt;
Control = control;
Shift = shift;
}
示例6: Arrow
public Arrow(Keys lastKey, object obj)
{
Image = new Image();
switch (lastKey)
{
case Keys.W:
Image.Path = "Gameplay/Projectiles/arrow_up";
break;
case Keys.S:
Image.Path = "Gameplay/Projectiles/arrow_down";
break;
case Keys.A:
Image.Path = "Gameplay/Projectiles/arrow_left";
break;
case Keys.D:
Image.Path = "Gameplay/Projectiles/arrow_right";
break;
}
DirectionKey = lastKey;
if (obj.GetType() == typeof(Player))
{
Player p = (Player)obj;
Image.Position = p.Image.Position;
}
MoveSpeed = 250f;
Image.Scale = new Vector2(1, 2);
Image.LoadContent();
}
示例7: ProcessCmdKey
protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
{
if ((keyData == Keys.PageDown))
{
dataGridView1.ClearSelection();
dataGridView4.ClearSelection();
dataGridView4.Focus();
dataGridView4.Rows[0].Selected = true;
showDetail(dataGridView4.Rows[0].Cells[1].Value.ToString());
return true;
}
else if (keyData == Keys.PageUp)
{
dataGridView1.ClearSelection();
dataGridView4.ClearSelection();
dataGridView1.Focus();
dataGridView1.Rows[0].Selected = true;
showDetail(dataGridView1.Rows[0].Cells[1].Value.ToString());
return true;
}
else
{
return base.ProcessCmdKey(ref msg, keyData);
}
}
示例8: KeyToString
/// <summary>
/// キー情報から文字を取得する
/// </summary>
/// <param name="key">押下されたキー</param>
/// <param name="shitKeyPressed">シフトキーが押されていたか?</param>
/// <param name="character">キー入力から変換された文字</param>
/// <returns>文字取得が成功した場合trueを返す</returns>
public static bool KeyToString(Keys key, bool shitKeyPressed,
out char character)
{
bool result = false;
character = ' ';
CharPair charPair;
if ((Keys.A <= key && key <= Keys.Z) || key == Keys.Space)
{
// A~Z、スペースキーはそのまま文字コードとして使用する
character = (shitKeyPressed) ? (char)key : Char.ToLower((char)key);
result = true;
}
else if (keyMap.TryGetValue(key, out charPair))
{
// それ以外の場合はKeyMapの情報を元に変換する
if (!shitKeyPressed)
{
character = charPair.NormalChar;
result = true;
}
else if (charPair.ShiftChar.HasValue)
{
character = charPair.ShiftChar.Value;
result = true;
}
}
return result;
}
示例9: IsKeyDown
public static bool IsKeyDown(Keys key)
{
if (kbState.IsKeyDown(key))
return true;
else
return false;
}
示例10: Unregister
public virtual Action<KeyboardState, GameTime> Unregister(Keys key)
{
Action<KeyboardState, GameTime> action = _keyboardInput[key];
_keyboardInput.Remove(key);
return action;
}
示例11: ProcessKeyPreview
public static void ProcessKeyPreview(ref Message m, Keys ModifierKeys)
{
const int WM_KEYDOWN = 0x100;
//const int WM_KEYUP = 0x101;
const int WM_CHAR = 0x102;
const int WM_SYSCHAR = 0x106;
const int WM_SYSKEYDOWN = 0x104;
//const int WM_SYSKEYUP = 0x105;
const int WM_IME_CHAR = 0x286;
KeyEventArgs e = null;
if ((m.Msg != WM_CHAR) && (m.Msg != WM_SYSCHAR) && (m.Msg != WM_IME_CHAR))
{
e = new KeyEventArgs(((Keys)((int)((long)m.WParam))) | ModifierKeys);
if ((m.Msg == WM_KEYDOWN) || (m.Msg == WM_SYSKEYDOWN))
control.TrappedKeyDown(e);
// Remove any WM_CHAR type messages if supresskeypress is true.
if (e.SuppressKeyPress)
{
RemovePendingMessages(WM_CHAR, WM_CHAR);
RemovePendingMessages(WM_SYSCHAR, WM_SYSCHAR);
RemovePendingMessages(WM_IME_CHAR, WM_IME_CHAR);
}
}
}
示例12: Update
public void Update(GameTime time)
{
oldState = currentState;
currentState = Microsoft.Xna.Framework.Input.Keyboard.GetState();
shiftDown = currentState.IsKeyDown(Keys.LeftShift) || currentState.IsKeyDown(Keys.RightShift);
currentlyPressed = currentState.GetPressedKeys();
previouslyPressed = oldState.GetPressedKeys();
if (currentlyPressed.Length != previouslyPressed.Length)
{
keyHoldTimer = 0.0f;
keyHeld = false;
lastKeyHeld = FindLastKeyPressed();
}
if (!keyHeld && currentlyPressed.Length > 0)
{
keyHoldTimer += (float)time.ElapsedGameTime.TotalMilliseconds;
if (keyHoldTimer > keyHoldWait)
{
keyHeld = true;
}
}
}
示例13: ProcessCmdKey
protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
{
if (keyData.HasFlag(Keys.Control))
{
if (keyData.HasFlag(Keys.O))
{
OpenMenuItem.PerformClick();
return true;
}
if (keyData.HasFlag(Keys.Alt) && keyData.HasFlag(Keys.Shift) && keyData.HasFlag(Keys.S))
{
SaveDecryptedMenuItem.PerformClick();
return true;
}
if (keyData.HasFlag(Keys.Shift) && keyData.HasFlag(Keys.S))
{
SaveEncryptedMenuItem.PerformClick();
return true;
}
if (keyData.HasFlag(Keys.S))
{
SaveMenuItem.PerformClick();
return true;
}
}
return m_tabPages.Any(tabPage => tabPage.OnHotkey(keyData)) || base.ProcessCmdKey(ref msg, keyData);
}
示例14: Wait
/// <summary>
/// Wait until the key gets pressed.
/// </summary>
/// <param name="k"></param>
public void Wait(Keys k)
{
if (k == Keys.None)
throw new ArgumentException("Must submit valid Key definition!");
_endKey = k;
if (this.TimeOutVal.HasValue)
{
_timeoutTimer = new System.Threading.Timer(new System.Threading.TimerCallback(OnTimoutTick));
_timeoutTimer.Change(this.TimeOutVal.Value, Timeout.Infinite);
}
_keyboardHook.IAKeyEvent += OnKeyEvent;
while (true)
{
lock (abortLock)
{
if (abort)
break;
}
Application.DoEvents(); // This is necessary if the Wait Method gets called on the Main GUI Thread
Thread.Sleep(2);
}
_keyboardHook.IAKeyEvent -= OnKeyEvent;
}
示例15: LoadFromJson
public void LoadFromJson(JObject jsonData)
{
string tempTriggerKey = (string)jsonData["trigger key"]; // Load String from json
VirtualKeyCode vkCode = KeyTranslater.GetKeyCode(tempTriggerKey); // Convert the string to a keycode using the Keytranslator
triggerKey = (Keys)vkCode; // Cast the Vkeycode to a key and save to the class
commandWord = (string)jsonData["command word"];
}