本文整理汇总了C#中InteractionObject.isInsideW方法的典型用法代码示例。如果您正苦于以下问题:C# InteractionObject.isInsideW方法的具体用法?C# InteractionObject.isInsideW怎么用?C# InteractionObject.isInsideW使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类InteractionObject
的用法示例。
在下文中一共展示了InteractionObject.isInsideW方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: connectToObject
public void connectToObject(InteractionObject obj, InteractionPointConnectMethod connectMode = InteractionPointConnectMethod.MIRROR)
{
_interactionObject = obj;
if (connectMode == InteractionPointConnectMethod.MIRROR) {
connectToObjectMirror(obj);
} else {
if (connectMode == InteractionPointConnectMethod.SURFACE) {
connectToObjectSurface(obj);
} else {
if (obj.isInsideW(_globalPosition, InteractionHand.SIZE) == (connectMode == InteractionPointConnectMethod.INSIDE)) {
connectToObjectMirror(obj);
} else {
connectToObjectSurface(obj);
}
}
}
_isConnected = true;
}
示例2: tryConnectForPush
public bool tryConnectForPush(InteractionObject obj)
{
if (_isConnected) {
Debug.LogError("Should not be trying to connect for push if already connected!");
}
if (!obj.isInsideW(_globalPosition)) {
return false;
}
Vector3 localSurfacePoint;
RaycastHit hitInfo;
if (obj.segmentCastW(_previousGlobalPosition, _globalPosition, out hitInfo)) {
localSurfacePoint = obj.getLocalPosition(hitInfo.point);
//worldSurfaceNormal = hitInfo.normal;
} else {
localSurfacePoint = obj.closestPointOnSurfaceW2L(_globalPosition);
//worldSurfaceNormal = worldSurfacePoint - globalPosition;
}
_interactionObject = obj;
_referenceOffset = localSurfacePoint;
//_referenceNormal = _interactionObject.getLocalDirection(worldSurfaceNormal);
_isConnected = true;
return true;
}