本文整理汇总了C#中InputField.Rebuild方法的典型用法代码示例。如果您正苦于以下问题:C# InputField.Rebuild方法的具体用法?C# InputField.Rebuild怎么用?C# InputField.Rebuild使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类InputField
的用法示例。
在下文中一共展示了InputField.Rebuild方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: gaxb_init
public override void gaxb_init()
{
// We call Text's gaxb_init, which creates the appropriate text component on gameObject
base.gaxb_init ();
textGameObject = gameObject;
// Next, we create a new gameObject, and put the Text-created gameObject inside me
gameObject = new GameObject ("<InputField/>", typeof(RectTransform));
canvasRenderer = gameObject.AddComponent<CanvasRenderer> ();
field = gameObject.AddComponent<InputField> ();
// Move the text to be the child of the input field
textGameObject.transform.SetParent (gameObject.transform, false);
textGameObject.FillParentUI ();
text.supportRichText = false;
text.alignment = TextAnchor.UpperLeft;
field.transition = Selectable.Transition.None;
field.textComponent = text;
if (contentType == PlanetUnity2.InputFieldContentType.standard) {
field.contentType = InputField.ContentType.Standard;
} else if (contentType == PlanetUnity2.InputFieldContentType.autocorrected) {
field.contentType = InputField.ContentType.Autocorrected;
} else if (contentType == PlanetUnity2.InputFieldContentType.integer) {
field.contentType = InputField.ContentType.IntegerNumber;
} else if (contentType == PlanetUnity2.InputFieldContentType.number) {
field.contentType = InputField.ContentType.DecimalNumber;
} else if (contentType == PlanetUnity2.InputFieldContentType.alphanumeric) {
field.contentType = InputField.ContentType.Alphanumeric;
} else if (contentType == PlanetUnity2.InputFieldContentType.name) {
field.contentType = InputField.ContentType.Name;
} else if (contentType == PlanetUnity2.InputFieldContentType.email) {
field.contentType = InputField.ContentType.EmailAddress;
} else if (contentType == PlanetUnity2.InputFieldContentType.password) {
field.contentType = InputField.ContentType.Password;
} else if (contentType == PlanetUnity2.InputFieldContentType.pin) {
field.contentType = InputField.ContentType.Pin;
} else if (contentType == PlanetUnity2.InputFieldContentType.custom) {
field.contentType = InputField.ContentType.Custom;
field.onValidateInput += ValidateInput;
}
if (lineType == PlanetUnity2.InputFieldLineType.single) {
field.lineType = InputField.LineType.SingleLine;
} else if (lineType == PlanetUnity2.InputFieldLineType.multiSubmit) {
field.lineType = InputField.LineType.MultiLineSubmit;
} else if (lineType == PlanetUnity2.InputFieldLineType.multiNewline) {
field.lineType = InputField.LineType.MultiLineNewline;
}
if (placeholder != null) {
placeholderText = new PUText ();
placeholderText.value = this.placeholder;
placeholderText.LoadIntoPUGameObject (this);
placeholderText.text.horizontalOverflow = this.text.horizontalOverflow;
placeholderText.text.verticalOverflow = this.text.verticalOverflow;
placeholderText.text.alignment = this.text.alignment;
placeholderText.text.font = this.text.font;
placeholderText.text.fontSize = this.text.fontSize;
placeholderText.text.fontStyle = this.text.fontStyle;
placeholderText.text.color = this.text.color - new Color(0,0,0,0.5f);
placeholderText.text.lineSpacing = this.text.lineSpacing;
placeholderText.gameObject.FillParentUI ();
field.placeholder = placeholderText.text;
}
if (limit != null) {
field.characterLimit = (int)limit;
}
if (selectionColor != null) {
field.selectionColor = selectionColor.Value;
}
// This is probably not the best way to do this, but 4.60.f1 removed the onSubmit event
field.onEndEdit.AddListener ((value) => {
if(onValueChanged != null){
NotificationCenter.postNotification (Scope (), this.onValueChanged, NotificationCenter.Args("sender", this));
}
});
foreach (Object obj in gameObject.GetComponentsInChildren<DetectTextClick>()) {
GameObject.Destroy (obj);
}
field.Rebuild (CanvasUpdate.LatePreRender);
}