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C# InputField类代码示例

本文整理汇总了C#中InputField的典型用法代码示例。如果您正苦于以下问题:C# InputField类的具体用法?C# InputField怎么用?C# InputField使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


InputField类属于命名空间,在下文中一共展示了InputField类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Awake

	protected virtual void Awake()
	{
		// Call the base class's function to initialize all variables
		base.Awake();
        Assert.raiseExceptions = true;

        mmsBack = GameObject.Find("MMS_Backdrop");
        if (mmsBack != null)
        {
            mmsBack.SetActive(false);
        }


        //Make sure all UI components exist
		MMS_NumOfBombsSlider = GameObject.Find("MMS_NumOfBombsSlider").GetComponent<Slider>();
        Assert.IsNotNull(MMS_NumOfBombsSlider, "MMS_NumOfBombsSlider not found");
		MMS_NumOfBombsText = GameObject.Find("MMS_NumOfBombsText").GetComponent<Text>();
        Assert.IsNotNull(MMS_NumOfBombsText, "MMS_NumOfBombsText not found");
		MMS_PlanterNameInputField = GameObject.Find("MMS_PlanterNameInputField").GetComponent<InputField>();
        Assert.IsNotNull(MMS_PlanterNameInputField, "MMS_PlanterNameInputField not found");
		MMS_DefuserNameInputField = GameObject.Find("MMS_DefuserNameInputField").GetComponent<InputField>();
        Assert.IsNotNull(MMS_DefuserNameInputField, "MMS_DefuserNameInputField not found");
		MMS_NoNameText = GameObject.Find ("MMS_NoNameText").GetComponent<Text>();
		Assert.IsNotNull(MMS_NoNameText);
		MMS_GameInputField = GameObject.Find ("MMS_GameInputField").GetComponent<InputField>();
		Assert.IsNotNull(MMS_GameInputField);
	}
开发者ID:khoavnguyen,项目名称:Unity-AR-Game-Explode-with-Friends,代码行数:27,代码来源:MultiplayerMenuState.cs

示例2: Awake

 void Awake()
 {
     nameText = transform.Find("Info/NameInput").GetComponent<InputField>();
     costText = transform.Find("Info/CostInput").GetComponent<InputField>();
     preconditionsContainer = transform.Find("Vertical/PreconditionsContainer").GetComponent<Transform>();
     postconditionsContainer = transform.Find("Vertical/PostconditionsContainer").GetComponent<Transform>();
 }
开发者ID:garrafote,项目名称:unity3d-goap,代码行数:7,代码来源:ActionView.cs

示例3: Start

    void Start()
    {
        showingObject = false;
        selectingTrials = true;
        showingSixObjects = false;
        objectPicked = false;
        maxTimer = 2;
        waitingOneSecond = false;

        inputGO = GameObject.FindGameObjectWithTag("Input");
        input = inputGO.GetComponent<InputField>();

        text1 = GameObject.FindGameObjectWithTag("text1");
        text2 = GameObject.FindGameObjectWithTag("text2");
        text3 = GameObject.FindGameObjectWithTag("text3");
        text4 = GameObject.FindGameObjectWithTag("text4");
        gameover= GameObject.FindGameObjectWithTag("gameover");

        text4.SetActive(false);
        text3.SetActive(false);
        gameover.SetActive(false);

        numObject = 1;
        currentRound = 1;
        rounds = 2;

        score = 0;
    }
开发者ID:nickgreenquist,项目名称:UnityGame,代码行数:28,代码来源:ObjectSpawn.cs

示例4: Start

 // Use this for initialization
 void Start()
 {
     inputText = gameObject.GetComponent<InputField>();
     foreach (Transform child in transform)
         if (child.name == errorObjectName)
             errorObject = child.gameObject;
 }
开发者ID:ikids-research,项目名称:ikids-newborn-cognitive-unity,代码行数:8,代码来源:InputFieldNotEmptyEnforcer.cs

示例5: NextInputField

    private void NextInputField( Selectable next, InputField inputField )
    {
        // If it's an input field, also set the text caret
        inputField.OnPointerClick( new PointerEventData( system ) );

        EventSystem.current.SetSelectedGameObject( next.gameObject, new BaseEventData( system ) );
    }
开发者ID:Keliff,项目名称:UI_Test,代码行数:7,代码来源:InputManager.cs

示例6: Awake

 private void Awake()
 {
     titleControls = GameObject.Find ("Canvas");
     btnStart = titleControls.GetComponentInChildren<Button> ();
     btnStart.onClick.AddListener (() => btnOnclick ());
     inputField = titleControls.GetComponentInChildren<InputField> ();
 }
开发者ID:mduffyg13,项目名称:Honours-Project,代码行数:7,代码来源:TitleContols.cs

示例7: Awake

 void Awake()
 {
     this.appManager = GameObject.FindGameObjectWithTag("Player").GetComponent<ApplicationManager>();
     this.messageControllObj = GameObject.FindGameObjectWithTag("MWindow");
     this.controlls = messageControllObj.GetComponent<MessageController>();
     this.input = this.gameObject.GetComponent<InputField>();
 }
开发者ID:EosTA,项目名称:UI,代码行数:7,代码来源:SendMessage.cs

示例8: ValidateField

    public void ValidateField(InputField inputfield)
    {
        Debug.Log("validate field:"+inputfield.name);
        Text icon = GameObject.Find (inputfield.name + "_check").GetComponent<Text> ();
        bool nameCheck = false;
        if(inputfield.name == "p_name") {
            if(!nameIsAvailable) {
                nameCheck = true;
            } else {
                nameCheck = false;
            }
        }
        if (inputfield.text == "" || nameCheck) {
            Errors = true;
            if(!nameCheck) {
                changeInputColor (inputfield, error_color);
                inputfield.text = getErrorMessage(inputfield.name);
            }
            // Hide succes icon if visibile
            if (icon.enabled) {
                icon.enabled = false;
            }
        } else {

            if (inputfield.text != getErrorMessage (inputfield.name)) {
                changeInputColor (inputfield, succes_color);
                // Show succes icon
                icon.enabled = true;
            }

        }
    }
开发者ID:Derojo,项目名称:Medical,代码行数:32,代码来源:Profile_Create.cs

示例9: UpdatehighScore

    public void UpdatehighScore(InputField newChallenger)
    {
        GameControl gameManager = GameObject.Find ("GameControl").GetComponent<GameControl> ();
        SqlManager sqlManager = GameObject.Find ("GameControl").GetComponent<SqlManager> ();

        StartCoroutine(sqlManager.UpdateBuildingScore(gameManager.getId().ToString(), gameManager.getBestScore ().ToString(), newChallenger.text));
    }
开发者ID:skardous,项目名称:BuilderAndDestroyer,代码行数:7,代码来源:SaveOnMySQLBuilding.cs

示例10: Awake

    protected virtual void Awake()
    {
        // Call the base class's function to initialize all variables
        base.Awake();

        // Find all UI elements in the scene
        PB_MenuTitle = GameObject.Find("PB_MenuTitle").GetComponent<Text>();
        PB_TimeLeftText = GameObject.Find("PB_TimeLeftText").GetComponent<Text>();
        PB_PassPhoneButton = GameObject.Find("PB_PassPhoneButton").GetComponent<Button>();
        PB_HintField = GameObject.Find("PB_HintField").GetComponent<InputField>();
        PB_HintField2 = GameObject.Find("PB_HintField2").GetComponent<InputField>();
        PB_HintField3 = GameObject.Find("PB_HintField3").GetComponent<InputField>();
        PB_InsertHints = GameObject.Find("PB_InsertHints").GetComponent<Button>();
        PB_HideHints = GameObject.Find("PB_HideHints").GetComponent<Button>();
        PB_PlantBomb = GameObject.Find("PB_PlantBomb").GetComponent<Button>();
		PB_Waiting = GameObject.Find ("PB_Waiting").GetComponent<Text>();
        PB_ArmTimeLeftText = GameObject.Find("PB_ArmTimeLeftText").GetComponent<Text>();
        PB_ReplantBomb = GameObject.Find("PB_ReplantBomb").GetComponent<Button>();
        PB_TutorialPlant = GameObject.Find("PB_TutorialPlant").GetComponent<Button>();
        PB_TutorialReplant = GameObject.Find("PB_TutorialReplant").GetComponent<Button>();
        PB_TutorialHints = GameObject.Find("PB_TutorialHints").GetComponent<Button>();
        PB_GiveUp = GameObject.Find ("PB_GiveUp").GetComponent<Button>();

        userDefinedTargetHandler = GameObject.Find("UserDefinedTargetBuilder").GetComponent<UserDefinedTargetEventHandler>();
    }
开发者ID:khoavnguyen,项目名称:Unity-AR-Game-Explode-with-Friends,代码行数:25,代码来源:PlantBombState.cs

示例11: Awake

	/*=========================== Methods ===================================================*/

	/*=========================== Awake() ===================================================*/

	void Awake(){

		// initialise variables

		lbPanelWidth = Screen.width * 0.28f; 	// width is 28% screen size
		lbPanelHeight = Screen.height * 0.72f; 	// height is 72% screen height

		// get reference to UI Elements
		usernameInput = GameObject.Find ("UsernameInputField").GetComponent<InputField>();
		playButton = GameObject.Find ("PlayButton").GetComponent<Button> ();
		leaderboardButton = GameObject.Find ("LeaderboardButton").GetComponent<Button>();
		quitButton = GameObject.Find ("QuitButton").GetComponent<Button>();

		// add play game button onclick method
		playButton.onClick.AddListener(() => PlayGame());

		// add leaderboard button onclick method
		leaderboardButton.onClick.AddListener(() => Leaderboard());

		// add quit button onclick method
		quitButton.onClick.AddListener(() => QuitGame());

		// get reference to saveManager
		saveManager = GetComponent<SaveGameDataManager>();

		// get reference to leaderboard
		leaderBoard = GetComponent<LeaderBoard>();

	} // Awake()
开发者ID:Ross-Byrne,项目名称:PartyCrashingOgresTD,代码行数:33,代码来源:StartGame.cs

示例12: Start

        void Start()
        {
            chatText = GameObject.Find("Chat text").GetComponent<Text>();
            chatInput = GameObject.Find("Chat input").GetComponent<InputField>();

            playerInput = GetComponent<PlayerInput>();
        }
开发者ID:raftelti,项目名称:flamewars,代码行数:7,代码来源:PlayerChat.cs

示例13: Start

    private void Start()
    {
        m_Transition = GetComponent<ShowAndHidePanel>();
        m_AudioSource = GetComponent<AudioSource>();
        m_CanvasGroup = GetComponent<CanvasGroup>();
        m_CanvasGroup.alpha = 0;

        m_FaderPanel = transform.GetChild(0).GetComponent<RectTransform>();
        m_UserPanel = transform.GetChild(1).GetComponent<RectTransform>();

        m_NameInputValue = m_UserPanel.GetChild(1).GetChild(0).GetComponent<InputField>();
        m_EmailInputValue = m_UserPanel.GetChild(1).GetChild(1).GetComponent<InputField>();
        m_PasswordInputValue = m_UserPanel.GetChild(1).GetChild(2).GetComponent<InputField>();

        m_CancelButton = m_UserPanel.GetChild(2).GetComponent<Button>();
        m_CancelButton.onClick.RemoveAllListeners();
        m_CancelButton.onClick.AddListener(delegate { Cancel(); });

        m_RegisterButton = m_UserPanel.GetChild(3).GetComponent<Button>();
        m_RegisterButton.onClick.RemoveAllListeners();
        m_RegisterButton.onClick.AddListener(delegate { Register(); });

        m_FaderPanel.gameObject.SetActive(false);
        m_UserPanel.gameObject.SetActive(false);
    }
开发者ID:kleberandrade,项目名称:more-rehab-system,代码行数:25,代码来源:RegisterUser.cs

示例14: Start

 void Start()
 {
     input = this.transform.GetChild(0).gameObject.GetComponent<InputField>();
     transform.parent = GameObject.Find("Canvas").transform;
     EventSystem.current.SetSelectedGameObject(input.gameObject);
     Board.master.currentTextChanger = this;
 }
开发者ID:Jonanory,项目名称:Reputations,代码行数:7,代码来源:TextChanger.cs

示例15: ApplyMol

 public void ApplyMol(InputField passField)
 {
     if (system.GetComponent<Main> ().SetMolecule (passField.text,false,current_mol)) {
         labels_mol[current_mol-1].transform.FindChild ("Label").GetComponent<Text> ().text =passField.text;
         system.GetComponent<Main> ().DisplayMolecules (current_mol);
     }
 }
开发者ID:sams28,项目名称:Dock-Hap,代码行数:7,代码来源:MainUI.cs


注:本文中的InputField类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。