本文整理汇总了C#中IndexBuffer.Add方法的典型用法代码示例。如果您正苦于以下问题:C# IndexBuffer.Add方法的具体用法?C# IndexBuffer.Add怎么用?C# IndexBuffer.Add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IndexBuffer
的用法示例。
在下文中一共展示了IndexBuffer.Add方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LightningShot
public int TotalLightnings { get { return indexBuffer.Count / (2 * 10); } } // number of points for each line is 2, number of lines for each lightning is 10
public LightningShot(SceneManager sceneManager, TriangleSelector worldTriangles, float worldInfinity = 5000, float shotSpeed = 0.1f, float shotRadius = 100)
{
this.sceneManager = sceneManager;
this.worldTriangles = worldTriangles;
this.worldInfinity = worldInfinity;
this.shotSpeed = shotSpeed;
this.shotRadius = shotRadius;
indexBuffer = IndexBuffer.Create(IndexType._16Bit);
indexBuffer.Reallocate(64000);
for (int i = 0; i < indexBuffer.AllocatedCount - 1; i++)
indexBuffer.Add(i);
vertexBuffer = VertexBuffer.Create();
}
示例2: IsBeyond
/// <summary>
/// Check whether the vertex v is beyond the given face. If so, add it to beyondVertices.
/// </summary>
/// <param name="face"></param>
/// <param name="beyondVertices"></param>
/// <param name="v"></param>
void IsBeyond(ConvexFaceInternal face, IndexBuffer beyondVertices, int v)
{
double distance = MathHelper.GetVertexDistance(v, face);
if (distance >= PlaneDistanceTolerance)
{
if (distance > MaxDistance)
{
// If it's within the tolerance distance, use the lex. larger point
if (distance - MaxDistance < PlaneDistanceTolerance)
{
if (LexCompare(v, FurthestVertex) > 0)
{
MaxDistance = distance;
FurthestVertex = v;
}
}
else
{
MaxDistance = distance;
FurthestVertex = v;
}
}
beyondVertices.Add(v);
}
}