当前位置: 首页>>代码示例>>C#>>正文


C# IWriter.WriteInt16方法代码示例

本文整理汇总了C#中IWriter.WriteInt16方法的典型用法代码示例。如果您正苦于以下问题:C# IWriter.WriteInt16方法的具体用法?C# IWriter.WriteInt16怎么用?C# IWriter.WriteInt16使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IWriter的用法示例。


在下文中一共展示了IWriter.WriteInt16方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: WriteBlfInfo

        private static void WriteBlfInfo(Patch patch, IWriter writer)
        {
            if (patch.CustomBlfContent == null)
                return;

            var startPos = WriteBlockHeader(writer, AssemblyPatchBlockID.Blfc);
            writer.WriteByte(0); // Version 0

            writer.WriteByte((byte)patch.CustomBlfContent.TargetGame);

            // Write mapinfo filename
            if (patch.CustomBlfContent.MapInfoFileName != null)
                writer.WriteAscii(patch.CustomBlfContent.MapInfoFileName);
            else
                writer.WriteByte(0);

            // Write mapinfo data
            if (patch.CustomBlfContent.MapInfo != null)
            {
                writer.WriteUInt32((uint)patch.CustomBlfContent.MapInfo.Length);
                writer.WriteBlock(patch.CustomBlfContent.MapInfo);
            }
            else
            {
                writer.WriteUInt32(0);
            }

            // Write BLF containers
            writer.WriteInt16((short)patch.CustomBlfContent.BlfContainerEntries.Count);
            foreach (var blfContainerEntry in patch.CustomBlfContent.BlfContainerEntries)
            {
                writer.WriteAscii(blfContainerEntry.FileName);
                writer.WriteUInt32((uint)blfContainerEntry.BlfContainer.Length);
                writer.WriteBlock(blfContainerEntry.BlfContainer);
            }

            EndBlock(writer, startPos);
        }
开发者ID:iBotPeaches,项目名称:Assembly,代码行数:38,代码来源:AssemblyPatchWriter.cs

示例2: WriteBlfInfo

        private static void WriteBlfInfo(Patch patch, ContainerWriter container, IWriter writer)
        {
            if (patch.CustomBlfContent == null)
                return;

            container.StartBlock("blfc", 0); // Version 0

            writer.WriteByte((byte) patch.CustomBlfContent.TargetGame);

            // Write mapinfo filename
            if (patch.CustomBlfContent.MapInfoFileName != null)
                writer.WriteAscii(patch.CustomBlfContent.MapInfoFileName);
            else
                writer.WriteByte(0);

            // Write mapinfo data
            if (patch.CustomBlfContent.MapInfo != null)
            {
                writer.WriteUInt32((uint) patch.CustomBlfContent.MapInfo.Length);
                writer.WriteBlock(patch.CustomBlfContent.MapInfo);
            }
            else
            {
                writer.WriteUInt32(0);
            }

            // Write BLF containers
            writer.WriteInt16((short) patch.CustomBlfContent.BlfContainerEntries.Count);
            foreach (BlfContainerEntry blfContainerEntry in patch.CustomBlfContent.BlfContainerEntries)
            {
                writer.WriteAscii(blfContainerEntry.FileName);
                writer.WriteUInt32((uint) blfContainerEntry.BlfContainer.Length);
                writer.WriteBlock(blfContainerEntry.BlfContainer);
            }

            container.EndBlock();
        }
开发者ID:ChadSki,项目名称:Assembly,代码行数:37,代码来源:AssemblyPatchWriter.cs


注:本文中的IWriter.WriteInt16方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。