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C# IWriter.WriteAscii方法代码示例

本文整理汇总了C#中IWriter.WriteAscii方法的典型用法代码示例。如果您正苦于以下问题:C# IWriter.WriteAscii方法的具体用法?C# IWriter.WriteAscii怎么用?C# IWriter.WriteAscii使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IWriter的用法示例。


在下文中一共展示了IWriter.WriteAscii方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: WritePatchInfo

		private static void WritePatchInfo(Patch patch, ContainerWriter container, IWriter writer)
		{
			container.StartBlock("titl", 2); // Version 2

			// Write target map info
			writer.WriteInt32(patch.MapID);
			if (patch.MapInternalName != null)
				writer.WriteAscii(patch.MapInternalName);
			else
				writer.WriteByte(0);

			// Write patch info
			writer.WriteUTF16(patch.Name);
			writer.WriteUTF16(patch.Description);
			writer.WriteUTF16(patch.Author);

			// Write screenshot
			if (patch.Screenshot != null)
			{
				writer.WriteInt32(patch.Screenshot.Length);
				writer.WriteBlock(patch.Screenshot);
			}
			else
			{
				writer.WriteInt32(0);
			}

			// Write meta info
			writer.WriteUInt32(patch.MetaPokeBase);
			writer.WriteSByte((sbyte) patch.MetaChangesIndex);

			// Write output name
			if (patch.OutputName != null)
				writer.WriteAscii(patch.OutputName);
			else
				writer.WriteByte(0);

			container.EndBlock();
		}
开发者ID:t3hm00kz,项目名称:Assembly,代码行数:39,代码来源:AssemblyPatchWriter.cs

示例2: WriteBlfInfo

        private static void WriteBlfInfo(Patch patch, IWriter writer)
        {
            if (patch.CustomBlfContent == null)
                return;

            var startPos = WriteBlockHeader(writer, AssemblyPatchBlockID.Blfc);
            writer.WriteByte(0); // Version 0

            writer.WriteByte((byte)patch.CustomBlfContent.TargetGame);

            // Write mapinfo filename
            if (patch.CustomBlfContent.MapInfoFileName != null)
                writer.WriteAscii(patch.CustomBlfContent.MapInfoFileName);
            else
                writer.WriteByte(0);

            // Write mapinfo data
            if (patch.CustomBlfContent.MapInfo != null)
            {
                writer.WriteUInt32((uint)patch.CustomBlfContent.MapInfo.Length);
                writer.WriteBlock(patch.CustomBlfContent.MapInfo);
            }
            else
            {
                writer.WriteUInt32(0);
            }

            // Write BLF containers
            writer.WriteInt16((short)patch.CustomBlfContent.BlfContainerEntries.Count);
            foreach (var blfContainerEntry in patch.CustomBlfContent.BlfContainerEntries)
            {
                writer.WriteAscii(blfContainerEntry.FileName);
                writer.WriteUInt32((uint)blfContainerEntry.BlfContainer.Length);
                writer.WriteBlock(blfContainerEntry.BlfContainer);
            }

            EndBlock(writer, startPos);
        }
开发者ID:iBotPeaches,项目名称:Assembly,代码行数:38,代码来源:AssemblyPatchWriter.cs

示例3: WriteBlfInfo

        private static void WriteBlfInfo(Patch patch, ContainerWriter container, IWriter writer)
        {
            if (patch.CustomBlfContent == null)
                return;

            container.StartBlock("blfc", 0); // Version 0

            writer.WriteByte((byte) patch.CustomBlfContent.TargetGame);

            // Write mapinfo filename
            if (patch.CustomBlfContent.MapInfoFileName != null)
                writer.WriteAscii(patch.CustomBlfContent.MapInfoFileName);
            else
                writer.WriteByte(0);

            // Write mapinfo data
            if (patch.CustomBlfContent.MapInfo != null)
            {
                writer.WriteUInt32((uint) patch.CustomBlfContent.MapInfo.Length);
                writer.WriteBlock(patch.CustomBlfContent.MapInfo);
            }
            else
            {
                writer.WriteUInt32(0);
            }

            // Write BLF containers
            writer.WriteInt16((short) patch.CustomBlfContent.BlfContainerEntries.Count);
            foreach (BlfContainerEntry blfContainerEntry in patch.CustomBlfContent.BlfContainerEntries)
            {
                writer.WriteAscii(blfContainerEntry.FileName);
                writer.WriteUInt32((uint) blfContainerEntry.BlfContainer.Length);
                writer.WriteBlock(blfContainerEntry.BlfContainer);
            }

            container.EndBlock();
        }
开发者ID:ChadSki,项目名称:Assembly,代码行数:37,代码来源:AssemblyPatchWriter.cs

示例4: WriteDataBlocks

        private static void WriteDataBlocks(TagContainer tags, ContainerWriter container, IWriter writer)
        {
            foreach (DataBlock dataBlock in tags.DataBlocks)
            {
                container.StartBlock("data", 2);

                // Main data
                writer.WriteUInt32(dataBlock.OriginalAddress);
                writer.WriteInt32(dataBlock.EntryCount);
                WriteByteArray(dataBlock.Data, writer);

                // Address fixups
                writer.WriteInt32(dataBlock.AddressFixups.Count);
                foreach (DataBlockAddressFixup blockRef in dataBlock.AddressFixups)
                {
                    writer.WriteUInt32(blockRef.OriginalAddress);
                    writer.WriteInt32(blockRef.WriteOffset);
                }

                // Tagref fixups
                writer.WriteInt32(dataBlock.TagFixups.Count);
                foreach (DataBlockTagFixup tagRef in dataBlock.TagFixups)
                {
                    writer.WriteUInt32(tagRef.OriginalIndex.Value);
                    writer.WriteInt32(tagRef.WriteOffset);
                }

                // Resource reference fixups
                writer.WriteInt32(dataBlock.ResourceFixups.Count);
                foreach (DataBlockResourceFixup resourceRef in dataBlock.ResourceFixups)
                {
                    writer.WriteUInt32(resourceRef.OriginalIndex.Value);
                    writer.WriteInt32(resourceRef.WriteOffset);
                }

                // StringID fixups
                writer.WriteInt32(dataBlock.StringIDFixups.Count);
                foreach (DataBlockStringIDFixup sid in dataBlock.StringIDFixups)
                {
                    writer.WriteAscii(sid.OriginalString);
                    writer.WriteInt32(sid.WriteOffset);
                }

                container.EndBlock();
            }
        }
开发者ID:Cloms,项目名称:Assembly,代码行数:46,代码来源:TagContainerWriter.cs

示例5: WriteResourcePages

        private static void WriteResourcePages(TagContainer tags, ContainerWriter container, IWriter writer)
        {
            foreach (ResourcePage page in tags.ResourcePages)
            {
                container.StartBlock("rspg", 1);

                writer.WriteInt32(page.Index);
                writer.WriteUInt16(page.Salt);
                writer.WriteByte(page.Flags);
                writer.WriteAscii(page.FilePath ?? "");
                writer.WriteInt32(page.Offset);
                writer.WriteInt32(page.UncompressedSize);
                writer.WriteByte((byte) page.CompressionMethod);
                writer.WriteInt32(page.CompressedSize);
                writer.WriteUInt32(page.Checksum);
                WriteByteArray(page.Hash1, writer);
                WriteByteArray(page.Hash2, writer);
                WriteByteArray(page.Hash3, writer);
                writer.WriteInt32(page.Unknown1);
                writer.WriteInt32(page.Unknown2);
                writer.WriteInt32(page.Unknown3);

                container.EndBlock();
            }
        }
开发者ID:Cloms,项目名称:Assembly,代码行数:25,代码来源:TagContainerWriter.cs

示例6: WriteTags

        private static void WriteTags(TagContainer tags, ContainerWriter container, IWriter writer)
        {
            foreach (ExtractedTag tag in tags.Tags)
            {
                container.StartBlock("tag!", 0);

                writer.WriteUInt32(tag.OriginalIndex.Value);
                writer.WriteUInt32(tag.OriginalAddress);
                writer.WriteInt32(tag.Class);
                writer.WriteAscii(tag.Name);

                container.EndBlock();
            }
        }
开发者ID:Cloms,项目名称:Assembly,代码行数:14,代码来源:TagContainerWriter.cs

示例7: WriteResources

        private static void WriteResources(TagContainer tags, ContainerWriter container, IWriter writer)
        {
            foreach (ExtractedResourceInfo resource in tags.Resources)
            {
                container.StartBlock("rsrc", 1);

                writer.WriteUInt32(resource.OriginalIndex.Value);
                writer.WriteUInt32(resource.Flags);
                if (resource.Type != null)
                    writer.WriteAscii(resource.Type);
                else
                    writer.WriteByte(0);
                WriteByteArray(resource.Info, writer);
                writer.WriteUInt32(resource.OriginalParentTagIndex.Value);
                if (resource.Location != null)
                {
                    writer.WriteByte(1);
                    writer.WriteInt32(resource.Location.OriginalPrimaryPageIndex);
                    writer.WriteInt32(resource.Location.PrimaryOffset);
                    writer.WriteInt32(resource.Location.PrimaryUnknown);
                    writer.WriteInt32(resource.Location.OriginalSecondaryPageIndex);
                    writer.WriteInt32(resource.Location.SecondaryOffset);
                    writer.WriteInt32(resource.Location.SecondaryUnknown);
                }
                else
                {
                    writer.WriteByte(0);
                }
                writer.WriteInt32(resource.Unknown1);
                writer.WriteInt32(resource.Unknown2);
                writer.WriteInt32(resource.Unknown3);

                writer.WriteInt32(resource.ResourceFixups.Count);
                foreach (ResourceFixup fixup in resource.ResourceFixups)
                {
                    writer.WriteInt32(fixup.Offset);
                    writer.WriteUInt32(fixup.Address);
                }

                writer.WriteInt32(resource.DefinitionFixups.Count);
                foreach (ResourceDefinitionFixup fixup in resource.DefinitionFixups)
                {
                    writer.WriteInt32(fixup.Offset);
                    writer.WriteInt32(fixup.Type);
                }

                container.EndBlock();
            }
        }
开发者ID:Cloms,项目名称:Assembly,代码行数:49,代码来源:TagContainerWriter.cs

示例8: WritePatchInfo

        private static void WritePatchInfo(Patch patch, IWriter writer)
        {
            long startPos = writer.Position;
            writer.WriteInt32(AssemblyPatchBlockID.Titl);
            writer.WriteUInt32(0); // Size filled in later
            writer.WriteByte(0); // Version 0

            writer.WriteInt32(patch.MapID);
            if (patch.MapInternalName != null)
                writer.WriteAscii(patch.MapInternalName);
            else
                writer.WriteByte(0);
            writer.WriteUTF16(patch.Name);
            writer.WriteUTF16(patch.Description);
            writer.WriteUTF16(patch.Author);
            if (patch.Screenshot != null)
            {
                writer.WriteInt32(patch.Screenshot.Length);
                writer.WriteBlock(patch.Screenshot);
            }
            else
            {
                writer.WriteInt32(0);
            }

            // Fill in the block size
            long endPos = writer.Position;
            writer.SeekTo(startPos + 4);
            writer.WriteUInt32((uint)(endPos - startPos));
            writer.SeekTo(endPos);
        }
开发者ID:YxCREATURExY,项目名称:Assembly,代码行数:31,代码来源:AssemblyPatchWriter.cs

示例9: WritePatchInfo

        private static void WritePatchInfo(Patch patch, IWriter writer)
        {
            var startPos = WriteBlockHeader(writer, AssemblyPatchBlockID.Titl);
            writer.WriteByte(1); // Version 1

            // Write target map info
            writer.WriteInt32(patch.MapID);
            if (patch.MapInternalName != null)
                writer.WriteAscii(patch.MapInternalName);
            else
                writer.WriteByte(0);

            // Write patch info
            writer.WriteUTF16(patch.Name);
            writer.WriteUTF16(patch.Description);
            writer.WriteUTF16(patch.Author);

            // Write screenshot
            if (patch.Screenshot != null)
            {
                writer.WriteInt32(patch.Screenshot.Length);
                writer.WriteBlock(patch.Screenshot);
            }
            else
            {
                writer.WriteInt32(0);
            }

            // Write meta info
            writer.WriteUInt32(patch.MetaPokeBase);
            writer.WriteSByte((sbyte)patch.MetaChangesIndex);

            EndBlock(writer, startPos);
        }
开发者ID:iBotPeaches,项目名称:Assembly,代码行数:34,代码来源:AssemblyPatchWriter.cs

示例10: WriteDataBlocks

		private static void WriteDataBlocks(TagContainer tags, ContainerWriter container, IWriter writer)
		{
			foreach (DataBlock dataBlock in tags.DataBlocks)
			{
				container.StartBlock("data", 6);

				// Main data
				writer.WriteUInt32(dataBlock.OriginalAddress);
				writer.WriteInt32(dataBlock.EntryCount);
				writer.WriteInt32(dataBlock.Alignment);
				WriteByteArray(dataBlock.Data, writer);

				// Address fixups
				writer.WriteInt32(dataBlock.AddressFixups.Count);
				foreach (DataBlockAddressFixup blockRef in dataBlock.AddressFixups)
				{
					writer.WriteUInt32(blockRef.OriginalAddress);
					writer.WriteInt32(blockRef.WriteOffset);
				}

				// Tagref fixups
				writer.WriteInt32(dataBlock.TagFixups.Count);
				foreach (DataBlockTagFixup tagRef in dataBlock.TagFixups)
				{
					writer.WriteUInt32(tagRef.OriginalIndex.Value);
					writer.WriteInt32(tagRef.WriteOffset);
				}

				// Resource reference fixups
				writer.WriteInt32(dataBlock.ResourceFixups.Count);
				foreach (DataBlockResourceFixup resourceRef in dataBlock.ResourceFixups)
				{
					writer.WriteUInt32(resourceRef.OriginalIndex.Value);
					writer.WriteInt32(resourceRef.WriteOffset);
				}

				// StringID fixups
				writer.WriteInt32(dataBlock.StringIDFixups.Count);
				foreach (DataBlockStringIDFixup sid in dataBlock.StringIDFixups)
				{
					writer.WriteAscii(sid.OriginalString);
					writer.WriteInt32(sid.WriteOffset);
				}

				// Shader fixups
				writer.WriteInt32(dataBlock.ShaderFixups.Count);
				foreach (DataBlockShaderFixup shaderRef in dataBlock.ShaderFixups)
				{
					writer.WriteInt32(shaderRef.WriteOffset);
					if (shaderRef.Data != null)
					{
						writer.WriteInt32(shaderRef.Data.Length);
						writer.WriteBlock(shaderRef.Data);
					}
					else
					{
						writer.WriteInt32(0);
					}
				}

				// Unicode string list fixups
				writer.WriteInt32(dataBlock.UnicListFixups.Count);
				foreach (DataBlockUnicListFixup unicList in dataBlock.UnicListFixups)
				{
					writer.WriteInt32(unicList.LanguageIndex);
					writer.WriteInt32(unicList.WriteOffset);
					writer.WriteInt32(unicList.Strings.Length);
					foreach (UnicListFixupString str in unicList.Strings)
					{
						writer.WriteAscii(str.StringID);
						writer.WriteUTF8(str.String);
					}
				}

				container.EndBlock();
			}
		}
开发者ID:t3hm00kz,项目名称:Assembly,代码行数:77,代码来源:TagContainerWriter.cs


注:本文中的IWriter.WriteAscii方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。