本文整理汇总了C#中IWavePlayer.Play方法的典型用法代码示例。如果您正苦于以下问题:C# IWavePlayer.Play方法的具体用法?C# IWavePlayer.Play怎么用?C# IWavePlayer.Play使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IWavePlayer
的用法示例。
在下文中一共展示了IWavePlayer.Play方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PianoSynth
public PianoSynth()
{
mixer = new WaveMixerStream32();
mixer.AutoStop = false;
int i = 0;
foreach (var note in noteFiles)
{
reader[i] = new WaveFileReader(note);
offsetStream[i] = new WaveOffsetStream(reader[i]);
channelSteam[i] = new WaveChannel32(offsetStream[i]);
channelSteam[i].Position = channelSteam[i].Length;
mixer.AddInputStream(channelSteam[i]);
i++;
}
if (waveOutDevice == null)
{
waveOutDevice = new WaveOut {DeviceNumber = 0};
waveOutDevice.Init(mixer);
waveOutDevice.Volume = 0;
waveOutDevice.Play();
waveOutDevice.Volume = 100;
}
}
示例2: Connect
private void Connect(IPEndPoint endPoint, int inputDeviceNumber, INetworkChatCodec codec)
{
waveIn = new WaveIn();
waveIn.BufferMilliseconds = 50;
waveIn.DeviceNumber = inputDeviceNumber;
waveIn.WaveFormat = codec.RecordFormat;
waveIn.DataAvailable += waveIn_DataAvailable;
waveIn.StartRecording();
udpSender = new UdpClient();
udpListener = new UdpClient();
// To allow us to talk to ourselves for test purposes:
// http://stackoverflow.com/questions/687868/sending-and-receiving-udp-packets-between-two-programs-on-the-same-computer
udpListener.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
udpListener.Client.Bind(endPoint);
udpSender.Connect(endPoint);
waveOut = new WaveOut();
waveProvider = new BufferedWaveProvider(codec.RecordFormat);
waveOut.Init(waveProvider);
waveOut.Play();
connected = true;
var state = new ListenerThreadState { Codec = codec, EndPoint = endPoint };
ThreadPool.QueueUserWorkItem(ListenerThread, state);
}
示例3: playWave
/// <summary>
/// Lejátszik egy .mp3 fájlt
/// </summary>
/// <param name="audioFile">.mp3 fájl</param>
public static void playWave(string audioFile)
{
thread = new WaveOut();
stream = CreateInputStream(audioFile);
thread.Init(stream);
thread.Play();
}
示例4: play_Click
private void play_Click(object sender, EventArgs e)
{
if (playlist.SelectedItems.Count>0)
{
id = fn.IndexOf(playlist.SelectedItem.ToString());
if (waveOutDevice.PlaybackState.ToString() != "Paused")
{
t.Stop();
stp();
audioFileReader = new AudioFileReader(fp[id]);
waveOutDevice = new WaveOut();
waveOutDevice.Init(audioFileReader);
trackbar.Maximum = (int)audioFileReader.TotalTime.TotalSeconds + 1;
//deb.Items.Add(audioFileReader.TotalTime.Seconds.ToString());
audioFileReader.Volume = (float)vol.Value / 100;
waveOutDevice.Play();
t.Start();
}
else
{
waveOutDevice.Play();
t.Start();
}
}
}
示例5: AudioPlaybackEngine
public AudioPlaybackEngine(int sampleRate = 44100, int channelCount = 2)
{
outputDevice = new WaveOutEvent();
mixer = new MixingSampleProvider(WaveFormat.CreateIeeeFloatWaveFormat(sampleRate, channelCount));
mixer.ReadFully = true;
outputDevice.Init(mixer);
outputDevice.Play();
}
示例6: PlayFile
public int PlayFile(string filename)
{
waveOutDevice = new WaveOut();
mainOutputStream = CreateInputStream(filename);
waveOutDevice.Init(mainOutputStream);
waveOutDevice.Play();
return 0;
}
示例7: PlaySong
public void PlaySong()
{
// Instantiate audio player
waveOutDevice = new WaveOut();
// Set MP3 to play
audioFileReader = new AudioFileReader(GetSong());
// Init device and call play
waveOutDevice.Init(audioFileReader);
waveOutDevice.Play();
}
示例8: BeginPlayback
private void BeginPlayback(string filename)
{
Debug.Assert(wavePlayer == null);
wavePlayer = CreateWavePlayer();
audioFileReader = new AudioFileReader(filename);
audioFileReader.Volume = volumeSlider1.Volume;
wavePlayer.Init(audioFileReader);
wavePlayer.PlaybackStopped += OnPlaybackStopped;
wavePlayer.Play();
EnableButtons(true);
timer1.Enabled = true; // timer for updating current time label
}
示例9: Play
private void Play()
{
if (waveOut != null)
{
Stop();
}
waveOut = new WaveOut();
this.patternSequencer = new DrumPatternSampleProvider(pattern);
this.patternSequencer.Tempo = tempo;
waveOut.Init(patternSequencer);
waveOut.Play();
}
示例10: button_play_Click
//Кнопка "Плей"
private void button_play_Click(object sender, EventArgs e)
{
button_stop.Enabled = true;
timer.Start();
ind = 2;
waveOutDevice = new WaveOut();
mainOutputStream = CreateInputStream(outputFilename);
waveOutDevice.Init(mainOutputStream);
waveOutDevice.Play();
button_play.Enabled = false;
button_rec.Enabled = false;
numeric.Enabled = false;
}
示例11: play
/// <summary>
/// Joue le morceau
/// </summary>
public void play()
{
if (this.data != null)
{
terminated = false;
outer = new WaveOut();
outer.Init(this.data);
outer.Play();
outer.PlaybackStopped += outer_PlaybackStopped;
}
else
this.load(true);
}
示例12: play
/// <summary>
/// Joue le morceau
/// </summary>
public void play()
{
if (data != null || this.lastPlayed.AddMinutes(13) < DateTime.Now)
{
terminated = false;
Console.WriteLine("Playing " + link);
outer = new WaveOut();
outer.Init(this.data);
outer.Play();
outer.PlaybackStopped += outer_PlaybackStopped;
}
else
this.load(true);
}
示例13: Start
public void Start()
{
_audioSource.Listening = true;
if (_audioSource.WaveOutProvider != null)
{
_waveOut = new DirectSoundOut(100);
_waveOut.Init(_audioSource.WaveOutProvider);
_waveOut.Play();
_audioSource.DataAvailable -= AudioSourceDataAvailable;
_audioSource.DataAvailable += AudioSourceDataAvailable;
_bTalking = true;
}
}
示例14: PlayKillStreak
public IWavePlayer PlayKillStreak(string sfxName, string ext = "wav")
{
KillStreakDevice = KillStreakDevice ?? new WaveOutEvent();
var path = SFXPath + sfxName + "." + ext;
Wait(250);
AudioFileReader audioFileReader = new AudioFileReader(path);
audioFileReader.Volume = 0.6f * Volume;
KillStreakDevice.Stop();
KillStreakDevice.Init(audioFileReader);
KillStreakDevice.Play();
return KillStreakDevice;
}
示例15: button_play_Click
private void button_play_Click(object sender, EventArgs e)
{
if (!System.IO.File.Exists(textBox_filename.Text))
{
MessageBox.Show("Please select a valid file to play.");
return;
}
waveOutDevice = new WaveOut();
mainOutputStream = CreateInputStream(textBox_filename.Text);
waveOutDevice.Init(mainOutputStream);
waveOutDevice.Play();
}