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C# IWavePlayer.Dispose方法代码示例

本文整理汇总了C#中IWavePlayer.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# IWavePlayer.Dispose方法的具体用法?C# IWavePlayer.Dispose怎么用?C# IWavePlayer.Dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IWavePlayer的用法示例。


在下文中一共展示了IWavePlayer.Dispose方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Run


//.........这里部分代码省略.........
                    argMode = ArgMode.None;
                }
                else if (argMode == ArgMode.Token)
                {
                    m_settingsModel.Token = arg.Trim();
                    argMode = ArgMode.None;
                }
                else if (argMode == ArgMode.Treshold)
                {
                    var v = m_settingsModel.Treshold;
                    if (int.TryParse(arg, out v))
                        m_settingsModel.Treshold = v;
                    argMode = ArgMode.None;
                }
                else if (argMode == ArgMode.ArmedAlarm)
                {
                    if (arg == "y" || arg == "yes" || arg == "t" || arg == "true")
                        m_settingsModel.ArmedAlarm = true;
                    else if (arg == "n" || arg == "no" || arg == "f" || arg == "false")
                        m_settingsModel.ArmedAlarm = false;
                    argMode = ArgMode.None;
                }
                else if (argMode == ArgMode.Silent)
                {
                    if (arg == "y" || arg == "yes" || arg == "t" || arg == "true")
                        m_settingsModel.Silent = true;
                    else if (arg == "n" || arg == "no" || arg == "f" || arg == "false")
                        m_settingsModel.Silent = false;
                    argMode = ArgMode.None;
                }
            }

            m_alarmIsArmed = m_settingsModel.ArmedAlarm;
            Console.WriteLine("* Connection token: " + m_settingsModel.Token);

            SpawnEyeListenerTask();
            SpawnControllerListenerTask();
            SpawnEyeProcessorTask();
            SpawnControllerProcessorTask();
            SpawnCommandsExecutorTask();

            while (m_running)
            {
                var line = Console.ReadLine();
                if (line == "exit")
                    m_running = false;
                else if (line == "arm")
                    ArmAlarm();
                else if (line == "disarm")
                    DisarmAlarm();
                else if (line == "alarm-on")
                    StartAlarm();
                else if (line == "alarm-off")
                    StopAlarm();
            }

            lock (m_commandsLock)
            {
                if (m_commandsQueue != null)
                {
                    foreach (var command in m_commandsQueue)
                        command.PerformAction();
                    m_commandsQueue.Clear();
                }
            }
            lock (m_eyeClientsLock)
            {
                if (m_eyeClients != null)
                    foreach (var eye in m_eyeClients)
                        eye.Value.Close();
            }
            lock (m_controllerClientsLock)
            {
                if (m_controllerClients != null)
                    foreach (var controller in m_controllerClients)
                        controller.Value.Client.Close();
            }
            while (true)
            {
                lock (m_lock)
                {
                    if (m_eyeListener == null && m_controllerListener == null && m_eyeDataQueue == null && m_controllerDataQueue == null && m_commandsQueue == null)
                        break;
                }
                Thread.Sleep(10);
            }
            m_alarmIsPlaying = false;
            lock (m_alarmLock)
            {
                m_waveOutDevice.Stop();
                m_audioFileReader.Dispose();
                m_audioFileReader = null;
                m_waveOutDevice.Dispose();
                m_waveOutDevice = null;
            }
            m_eyeClients = null;
            m_controllerClients = null;
            SaveSettings(m_settingsModel);
            Thread.Sleep(1000);
        }
开发者ID:PsichiX,项目名称:Aegis,代码行数:101,代码来源:Program.cs

示例2: ReleaseWavePlayer

 // Stops and disposes of the wave player. Wave players created through
 // the CreateWavePlayer method should be released by this method.
 private void ReleaseWavePlayer(IWavePlayer player)
 {
     if (player != null)
     {
         player.Stop();
         player.Dispose();
     }
 }
开发者ID:avs009,项目名称:gsf,代码行数:10,代码来源:AudioPlayback.cs

示例3: DisposeInternal

        private void DisposeInternal(IWavePlayer player, WaveStream file)
        {
            new TaskFactory().StartNew(() => {
                if(player != null) {
                    player.Dispose();
                }

                if(file != null) {
                    // Given that the NAudio framework gives no access to inner systems the best way to
                    // assure the player has been disposed before disposing the file is to wait a while
                    Task.Delay(1000).Wait();
                    file.Dispose();
                }
            });
        }
开发者ID:GWigWam,项目名称:SpeechMusicController,代码行数:15,代码来源:SongPlayer.cs


注:本文中的IWavePlayer.Dispose方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。