本文整理汇总了C#中IUserSession.GetFriendsIDs方法的典型用法代码示例。如果您正苦于以下问题:C# IUserSession.GetFriendsIDs方法的具体用法?C# IUserSession.GetFriendsIDs怎么用?C# IUserSession.GetFriendsIDs使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IUserSession
的用法示例。
在下文中一共展示了IUserSession.GetFriendsIDs方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoFriendsFollowersTest
public async Task<bool> DoFriendsFollowersTest(IUserSession session, List<int> testSeq)
{
var successStatus = true;
try
{
// 1
if (testSeq.Contains(1))
{
ConsoleOutput.PrintMessage("6.1 FriendsFollowers\\GetFriendsIDs", ConsoleColor.Gray);
long nextcursor = -1;
var ffListCount = 0;
do
{
var ff1List = await session.GetFriendsIDs(cursor: nextcursor);
if (ff1List.twitterFaulted)
{
successStatus = false;
break;
};
nextcursor = ff1List.next_cursor;
ConsoleOutput.PrintMessage(String.Format("Previous cursor: {0} Next cursor: {1}",
ff1List.previous_cursor, ff1List.next_cursor));
foreach (var l in ff1List.UserIDs)
{
ffListCount++;
ConsoleOutput.PrintMessage(String.Format("User ID: {0}", l ));
}
} while (nextcursor != 0);
ConsoleOutput.PrintMessage(String.Format("Total Friends List Count: {0}",
ffListCount));
}
// 2
if (testSeq.Contains(2))
{
ConsoleOutput.PrintMessage("6.2 FriendsFollowers\\GetFollowersIDs", ConsoleColor.Gray);
long nextcursor = -1;
var ff2ListCount = 0;
do
{
var ff2List = await session.GetFollowersIDs(cursor: nextcursor);
if (ff2List.twitterFaulted)
{
successStatus = false;
break;
};
nextcursor = ff2List.next_cursor;
ConsoleOutput.PrintMessage(String.Format("Previous cursor: {0} Next cursor: {1}",
ff2List.previous_cursor, ff2List.next_cursor));
foreach (var l in ff2List.UserIDs)
{
ff2ListCount++;
ConsoleOutput.PrintMessage(String.Format("User ID: {0}", l));
}
} while (nextcursor != 0);
ConsoleOutput.PrintMessage(String.Format("Total Followers List Count: {0}",
ff2ListCount));
}
// 3
if (testSeq.Contains(3))
{
ConsoleOutput.PrintMessage("6.3 FriendsFollowers\\GetFriendships", ConsoleColor.Gray);
var ff3 = await session.GetFriendships(new List<string>{"katyperry","shiftkey"});
if (ff3.OK)
{
foreach (var t in ff3)
{
ConsoleOutput.PrintMessage(
String.Format("Name: {0} // UserID: {1}", t.ScreenName, t.UserId));
foreach (var c in t.Connections)
{
ConsoleOutput.PrintMessage(
String.Format("Connection: {0}", c.ToString()));
}
}
}
else
successStatus = false;
}
// 4
if (testSeq.Contains(4))
{
ConsoleOutput.PrintMessage("6.4 FriendsFollowers\\GetFriendshipRequestsIncoming", ConsoleColor.Gray);
long nextcursor = -1;
var ff4ListCount = 0;
do
{
var ff4List = await session.GetFriendshipRequestsIncoming(cursor: nextcursor);
//.........这里部分代码省略.........