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C# IUserSession.CreateFriendship方法代码示例

本文整理汇总了C#中IUserSession.CreateFriendship方法的典型用法代码示例。如果您正苦于以下问题:C# IUserSession.CreateFriendship方法的具体用法?C# IUserSession.CreateFriendship怎么用?C# IUserSession.CreateFriendship使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IUserSession的用法示例。


在下文中一共展示了IUserSession.CreateFriendship方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoFriendsFollowersTest


//.........这里部分代码省略.........
                    ConsoleOutput.PrintMessage("6.4 FriendsFollowers\\GetFriendshipRequestsIncoming", ConsoleColor.Gray);

                    long nextcursor = -1;
                    var ff4ListCount = 0;

                    do
                    {
                        var ff4List = await session.GetFriendshipRequestsIncoming(cursor: nextcursor);
                        if (ff4List.twitterFaulted)
                        {
                            successStatus = false;
                            break;
                        };
                        nextcursor = ff4List.next_cursor;
                        ConsoleOutput.PrintMessage(String.Format("Previous cursor: {0} Next cursor: {1}",
                            ff4List.previous_cursor, ff4List.next_cursor));
                        foreach (var l in ff4List.UserIDs)
                        {
                            ff4ListCount++;
                            ConsoleOutput.PrintMessage(String.Format("User ID: {0}", l));
                        }
                    } while (nextcursor != 0);

                    ConsoleOutput.PrintMessage(String.Format("Total Followers List Count: {0}",
                       ff4ListCount));
                }

                // 5
                if (testSeq.Contains(5))
                {
                    ConsoleOutput.PrintMessage("6.5 FriendsFollowers\\GetFriendshipRequestsOutgoing", ConsoleColor.Gray);

                    long nextcursor = -1;
                    var ff5ListCount = 0;

                    do
                    {
                        var ff5List = await session.GetFriendshipRequestsOutgoing(cursor: nextcursor);
                        if (ff5List.twitterFaulted)
                        {
                            successStatus = false;
                            break;
                        };
                        nextcursor = ff5List.next_cursor;
                        ConsoleOutput.PrintMessage(String.Format("Previous cursor: {0} Next cursor: {1}",
                            ff5List.previous_cursor, ff5List.next_cursor));
                        foreach (var l in ff5List.UserIDs)
                        {
                            ff5ListCount++;
                            ConsoleOutput.PrintMessage(String.Format("User ID: {0}", l));
                        }
                    } while (nextcursor != 0);

                    ConsoleOutput.PrintMessage(String.Format("Total Followers List Count: {0}",
                       ff5ListCount));
                }

                // 6
                if (testSeq.Contains(6))
                {
                    ConsoleOutput.PrintMessage("6.6 FriendsFollowers\\CreateFriendship", ConsoleColor.Gray);
                    var ff6 = await session.CreateFriendship("katyperry");
                    if (ff6.OK)
                    {
                        ConsoleOutput.PrintMessage(String.Format("Name: {0}", ff6.Name));
                        ConsoleOutput.PrintMessage(String.Format("User ID: {0}", ff6.UserId));
                        ConsoleOutput.PrintMessage(String.Format("Avatar URL: {0}", ff6.Avatar));
                        ConsoleOutput.PrintMessage(String.Format("Followers: {0}", ff6.Followers));
                        ConsoleOutput.PrintMessage(String.Format("Friends: {0}", ff6.Friends));
                        ConsoleOutput.PrintMessage(String.Format("Description: {0}", ff6.Description));
                    }
                    else
                        successStatus = false;
                }

                // 7
                if (testSeq.Contains(7))
                {
                    ConsoleOutput.PrintMessage("6.7 FriendsFollowers\\DeleteFriendship", ConsoleColor.Gray);
                    var ff7 = await session.DeleteFriendship(user_id: 21447363);
                    if (ff7.OK)
                    {
                        ConsoleOutput.PrintMessage(String.Format("Name: {0}", ff7.Name));
                        ConsoleOutput.PrintMessage(String.Format("User ID: {0}", ff7.UserId));
                        ConsoleOutput.PrintMessage(String.Format("Avatar URL: {0}", ff7.Avatar));
                        ConsoleOutput.PrintMessage(String.Format("Followers: {0}", ff7.Followers));
                        ConsoleOutput.PrintMessage(String.Format("Friends: {0}", ff7.Friends));
                        ConsoleOutput.PrintMessage(String.Format("Description: {0}", ff7.Description));
                    }
                    else
                        successStatus = false;
                }
            }
            catch (Exception e)
            {
                ConsoleOutput.PrintError(e.ToString());
                return false;
            }
            return successStatus;
        }
开发者ID:gerryaobrien,项目名称:BoxKite.Twitter,代码行数:101,代码来源:06FriendsFollowersLiveFireTests.cs


注:本文中的IUserSession.CreateFriendship方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。