本文整理汇总了C#中IUserSession.CreateFriendship方法的典型用法代码示例。如果您正苦于以下问题:C# IUserSession.CreateFriendship方法的具体用法?C# IUserSession.CreateFriendship怎么用?C# IUserSession.CreateFriendship使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IUserSession
的用法示例。
在下文中一共展示了IUserSession.CreateFriendship方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoFriendsFollowersTest
//.........这里部分代码省略.........
ConsoleOutput.PrintMessage("6.4 FriendsFollowers\\GetFriendshipRequestsIncoming", ConsoleColor.Gray);
long nextcursor = -1;
var ff4ListCount = 0;
do
{
var ff4List = await session.GetFriendshipRequestsIncoming(cursor: nextcursor);
if (ff4List.twitterFaulted)
{
successStatus = false;
break;
};
nextcursor = ff4List.next_cursor;
ConsoleOutput.PrintMessage(String.Format("Previous cursor: {0} Next cursor: {1}",
ff4List.previous_cursor, ff4List.next_cursor));
foreach (var l in ff4List.UserIDs)
{
ff4ListCount++;
ConsoleOutput.PrintMessage(String.Format("User ID: {0}", l));
}
} while (nextcursor != 0);
ConsoleOutput.PrintMessage(String.Format("Total Followers List Count: {0}",
ff4ListCount));
}
// 5
if (testSeq.Contains(5))
{
ConsoleOutput.PrintMessage("6.5 FriendsFollowers\\GetFriendshipRequestsOutgoing", ConsoleColor.Gray);
long nextcursor = -1;
var ff5ListCount = 0;
do
{
var ff5List = await session.GetFriendshipRequestsOutgoing(cursor: nextcursor);
if (ff5List.twitterFaulted)
{
successStatus = false;
break;
};
nextcursor = ff5List.next_cursor;
ConsoleOutput.PrintMessage(String.Format("Previous cursor: {0} Next cursor: {1}",
ff5List.previous_cursor, ff5List.next_cursor));
foreach (var l in ff5List.UserIDs)
{
ff5ListCount++;
ConsoleOutput.PrintMessage(String.Format("User ID: {0}", l));
}
} while (nextcursor != 0);
ConsoleOutput.PrintMessage(String.Format("Total Followers List Count: {0}",
ff5ListCount));
}
// 6
if (testSeq.Contains(6))
{
ConsoleOutput.PrintMessage("6.6 FriendsFollowers\\CreateFriendship", ConsoleColor.Gray);
var ff6 = await session.CreateFriendship("katyperry");
if (ff6.OK)
{
ConsoleOutput.PrintMessage(String.Format("Name: {0}", ff6.Name));
ConsoleOutput.PrintMessage(String.Format("User ID: {0}", ff6.UserId));
ConsoleOutput.PrintMessage(String.Format("Avatar URL: {0}", ff6.Avatar));
ConsoleOutput.PrintMessage(String.Format("Followers: {0}", ff6.Followers));
ConsoleOutput.PrintMessage(String.Format("Friends: {0}", ff6.Friends));
ConsoleOutput.PrintMessage(String.Format("Description: {0}", ff6.Description));
}
else
successStatus = false;
}
// 7
if (testSeq.Contains(7))
{
ConsoleOutput.PrintMessage("6.7 FriendsFollowers\\DeleteFriendship", ConsoleColor.Gray);
var ff7 = await session.DeleteFriendship(user_id: 21447363);
if (ff7.OK)
{
ConsoleOutput.PrintMessage(String.Format("Name: {0}", ff7.Name));
ConsoleOutput.PrintMessage(String.Format("User ID: {0}", ff7.UserId));
ConsoleOutput.PrintMessage(String.Format("Avatar URL: {0}", ff7.Avatar));
ConsoleOutput.PrintMessage(String.Format("Followers: {0}", ff7.Followers));
ConsoleOutput.PrintMessage(String.Format("Friends: {0}", ff7.Friends));
ConsoleOutput.PrintMessage(String.Format("Description: {0}", ff7.Description));
}
else
successStatus = false;
}
}
catch (Exception e)
{
ConsoleOutput.PrintError(e.ToString());
return false;
}
return successStatus;
}