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C# ISocket.GetRemoteAddress方法代码示例

本文整理汇总了C#中ISocket.GetRemoteAddress方法的典型用法代码示例。如果您正苦于以下问题:C# ISocket.GetRemoteAddress方法的具体用法?C# ISocket.GetRemoteAddress怎么用?C# ISocket.GetRemoteAddress使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ISocket的用法示例。


在下文中一共展示了ISocket.GetRemoteAddress方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnConnectionAccepted

        private static void OnConnectionAccepted(ISocket client)
        {
            int num = Netplay.FindNextOpenClientSlot();
            if (num != -1)
            {
                Netplay.Clients[num].Socket = client;
                Netplay.Clients[num].sendQueue.StartThread();

                Console.WriteLine(client.GetRemoteAddress() + " is connecting to slot {0}...", num);
            }
            else
            {
                using (var stream = new MemoryStream())
                {
                    using (var writer = new BinaryWriter(stream))
                    {
                        writer.Write((short)0);
                        writer.Write((byte)2);
                        writer.Write("Server is full.");
                        short position = (short)writer.BaseStream.Position;
                        writer.BaseStream.Position = 0L;
                        writer.Write((short)position);
                        byte[] data = stream.ToArray();
                        client.AsyncSend(data, 0, data.Length, delegate { });
                    }
                }
                client.Close();
            }
        }
开发者ID:Celant,项目名称:TerrariaAPI-Server,代码行数:29,代码来源:Netplay.cs

示例2: OnConnectionAccepted

 private static void OnConnectionAccepted(ISocket client)
 {
     int nextOpenClientSlot = Netplay.FindNextOpenClientSlot();
     if (nextOpenClientSlot != -1)
     {
         Netplay.Clients[nextOpenClientSlot].Socket = client;
         Console.WriteLine((string)(object)client.GetRemoteAddress() + (object)" is connecting...");
     }
     if (Netplay.FindNextOpenClientSlot() != -1)
         return;
     Netplay.StopListening();
 }
开发者ID:EmuDevs,项目名称:EDTerraria,代码行数:12,代码来源:Netplay.cs

示例3: OnConnectionAccepted

        private static void OnConnectionAccepted(ISocket client)
        {
            int num = Netplay.FindNextOpenClientSlot();
            if (num != -1)
            {
                Netplay.Clients[num].Socket = client;
                Netplay.Clients[num].sendQueue.StartThread();

                Console.WriteLine(client.GetRemoteAddress() + " is connecting to slot {0}...", num);
            }
            if (Netplay.FindNextOpenClientSlot() == -1)
            {
                Console.WriteLine("Netplay: No more clients can connect!");
                Netplay.StopListening();
            }
        }
开发者ID:AndrioCelos,项目名称:TerrariaAPI-Server,代码行数:16,代码来源:Netplay.cs

示例4: OnConnectionAccepted

		private static void OnConnectionAccepted(ISocket client)
		{
			int num = Netplay.FindNextOpenClientSlot();
			if (num != -1)
			{
				Netplay.Clients[num].Reset();
				Netplay.Clients[num].Socket = client;
				Console.WriteLine(client.GetRemoteAddress() + " is connecting...");
			}
			if (Netplay.FindNextOpenClientSlot() == -1)
			{
				Netplay.StopListening();
			}
		}
开发者ID:thegamingboffin,项目名称:Ulterraria_Reborn_GitHub,代码行数:14,代码来源:Netplay.cs


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