本文整理汇总了C#中ISettingsManager.ApplySettings方法的典型用法代码示例。如果您正苦于以下问题:C# ISettingsManager.ApplySettings方法的具体用法?C# ISettingsManager.ApplySettings怎么用?C# ISettingsManager.ApplySettings使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ISettingsManager
的用法示例。
在下文中一共展示了ISettingsManager.ApplySettings方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SetDefaults
private void SetDefaults(ISettingsManager settingsManager)
{
var keybindings = new List<Wren.Core.Input.KeyboardBindingSettings.KeyBinding>();
keybindings.Add(new KeyboardBindingSettings.KeyBinding() { ButtonId = 0, Key = "UpArrow" });
keybindings.Add(new KeyboardBindingSettings.KeyBinding() { ButtonId = 1, Key = "DownArrow" });
keybindings.Add(new KeyboardBindingSettings.KeyBinding() { ButtonId = 2, Key = "LeftArrow" });
keybindings.Add(new KeyboardBindingSettings.KeyBinding() { ButtonId = 3, Key = "RightArrow" });
keybindings.Add(new KeyboardBindingSettings.KeyBinding() { ButtonId = 4, Key = "X" });
keybindings.Add(new KeyboardBindingSettings.KeyBinding() { ButtonId = 5, Key = "Z" });
keybindings.Add(new KeyboardBindingSettings.KeyBinding() { ButtonId = 6, Key = "C" });
keybindings.Add(new KeyboardBindingSettings.KeyBinding() { ButtonId = 7, Key = "V" });
var defaultKeybindings = new KeyboardBindingSettings() { Bindings = keybindings.ToArray() };
settingsManager.ApplySettings(defaultKeybindings);
var gamepadbindings1 = new List<Wren.Core.Input.GamepadBindingSettings.GamepadBinding>();
gamepadbindings1.Add(new Wren.Core.Input.GamepadBindingSettings.GamepadBinding() { ButtonId = 0, Button = -1 });
gamepadbindings1.Add(new Wren.Core.Input.GamepadBindingSettings.GamepadBinding() { ButtonId = 1, Button = -2 });
gamepadbindings1.Add(new Wren.Core.Input.GamepadBindingSettings.GamepadBinding() { ButtonId = 2, Button = -3 });
gamepadbindings1.Add(new Wren.Core.Input.GamepadBindingSettings.GamepadBinding() { ButtonId = 3, Button = -4 });
gamepadbindings1.Add(new Wren.Core.Input.GamepadBindingSettings.GamepadBinding() { ButtonId = 4, Button = 1 });
gamepadbindings1.Add(new Wren.Core.Input.GamepadBindingSettings.GamepadBinding() { ButtonId = 5, Button = 0 });
gamepadbindings1.Add(new Wren.Core.Input.GamepadBindingSettings.GamepadBinding() { ButtonId = 6, Button = 6 });
gamepadbindings1.Add(new Wren.Core.Input.GamepadBindingSettings.GamepadBinding() { ButtonId = 7, Button = 7 });
var gamepadbindings2 = new List<Wren.Core.Input.GamepadBindingSettings.GamepadBinding>();
gamepadbindings2.Add(new Wren.Core.Input.GamepadBindingSettings.GamepadBinding() { ButtonId = 8, Button = -1 });
gamepadbindings2.Add(new Wren.Core.Input.GamepadBindingSettings.GamepadBinding() { ButtonId = 9, Button = -2 });
gamepadbindings2.Add(new Wren.Core.Input.GamepadBindingSettings.GamepadBinding() { ButtonId = 10, Button = -3 });
gamepadbindings2.Add(new Wren.Core.Input.GamepadBindingSettings.GamepadBinding() { ButtonId = 11, Button = -4 });
gamepadbindings2.Add(new Wren.Core.Input.GamepadBindingSettings.GamepadBinding() { ButtonId = 12, Button = 1 });
gamepadbindings2.Add(new Wren.Core.Input.GamepadBindingSettings.GamepadBinding() { ButtonId = 13, Button = 0 });
gamepadbindings2.Add(new Wren.Core.Input.GamepadBindingSettings.GamepadBinding() { ButtonId = 14, Button = 6 });
gamepadbindings2.Add(new Wren.Core.Input.GamepadBindingSettings.GamepadBinding() { ButtonId = 15, Button = 7 });
var defaultGamepadBindings = new GamepadBindingSettings() { Gamepad1Bindings = gamepadbindings1.ToArray(), Gamepad2Bindings = gamepadbindings2.ToArray() };
settingsManager.ApplySettings(defaultGamepadBindings);
}