本文整理汇总了C#中IReader.ReadSByte方法的典型用法代码示例。如果您正苦于以下问题:C# IReader.ReadSByte方法的具体用法?C# IReader.ReadSByte怎么用?C# IReader.ReadSByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IReader
的用法示例。
在下文中一共展示了IReader.ReadSByte方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ReadPatchInfo
private static void ReadPatchInfo(IReader reader, byte version, Patch output)
{
// Version 0 (all versions)
output.MapID = reader.ReadInt32();
output.MapInternalName = reader.ReadAscii();
output.Name = reader.ReadUTF16();
output.Description = reader.ReadUTF16();
output.Author = reader.ReadUTF16();
int screenshotLength = reader.ReadInt32();
if (screenshotLength > 0)
output.Screenshot = reader.ReadBlock(screenshotLength);
// Version 1
if (version >= 1)
{
output.MetaPokeBase = reader.ReadUInt32();
output.MetaChangesIndex = reader.ReadSByte();
}
// Version 2
if (version >= 2)
output.OutputName = reader.ReadAscii();
else
output.OutputName = "";
}
示例2: ReadElement
/// <summary>
/// Reads a vertex element from a stream and sends it to an IVertexProcessor.
/// </summary>
/// <param name="reader">The stream to read from. It should be positioned at the start of the element.</param>
/// <param name="element">The layout of the element to read.</param>
/// <param name="boundingBox">The bounding box to transform the element with. Can be null.</param>
/// <param name="processor">The IVertexProcessor to send the element to.</param>
private static void ReadElement(IReader reader, VertexElementLayout element, BoundingBox boundingBox,
IVertexProcessor processor)
{
// EW EW EW
// TODO: Implement everything, this is just enough to load some Reach vertices for now...
float x = 0, y = 0, z = 0, w = 1;
uint value;
switch (element.Type)
{
case VertexElementType.Float2:
x = reader.ReadFloat();
y = reader.ReadFloat();
break;
case VertexElementType.Float3:
x = reader.ReadFloat();
y = reader.ReadFloat();
z = reader.ReadFloat();
break;
case VertexElementType.Float4:
x = reader.ReadFloat();
y = reader.ReadFloat();
z = reader.ReadFloat();
w = reader.ReadFloat();
break;
case VertexElementType.UByte4:
x = reader.ReadByte();
y = reader.ReadByte();
z = reader.ReadByte();
w = reader.ReadByte();
break;
case VertexElementType.UByte4N:
x = reader.ReadByte()/255.0f;
y = reader.ReadByte()/255.0f;
z = reader.ReadByte()/255.0f;
w = reader.ReadByte()/255.0f;
break;
case VertexElementType.Byte4N:
x = reader.ReadSByte()/127.0f;
y = reader.ReadSByte()/127.0f;
z = reader.ReadSByte()/127.0f;
w = reader.ReadSByte()/127.0f;
break;
case VertexElementType.Float16_2:
x = Half.ToHalf(reader.ReadUInt16());
y = Half.ToHalf(reader.ReadUInt16());
break;
case VertexElementType.Float16_4:
x = Half.ToHalf(reader.ReadUInt16());
y = Half.ToHalf(reader.ReadUInt16());
z = Half.ToHalf(reader.ReadUInt16());
w = Half.ToHalf(reader.ReadUInt16());
break;
case VertexElementType.UShort2:
x = reader.ReadUInt16();
y = reader.ReadUInt16();
break;
case VertexElementType.UShort2N:
x = reader.ReadUInt16()/65535.0f;
y = reader.ReadUInt16()/65535.0f;
break;
case VertexElementType.UShort4N:
x = reader.ReadUInt16()/65535.0f;
y = reader.ReadUInt16()/65535.0f;
z = reader.ReadUInt16()/65535.0f;
w = reader.ReadUInt16()/65535.0f;
break;
case VertexElementType.Short4N:
x = reader.ReadInt16()/32767.0f;
y = reader.ReadInt16()/32767.0f;
z = reader.ReadInt16()/32767.0f;
w = reader.ReadInt16()/32767.0f;
break;
case VertexElementType.D3DColor:
w = reader.ReadByte()/255.0f; // W is set here because alpha comes first but ends up last in the vector
y = reader.ReadByte()/255.0f;
z = reader.ReadByte()/255.0f;
x = reader.ReadByte()/255.0f;
break;
case VertexElementType.DHen3N:
value = reader.ReadUInt32();
//.........这里部分代码省略.........
示例3: ReadPatchInfo
private static void ReadPatchInfo(IReader reader, Patch output)
{
// ReSharper disable UnusedVariable
var version = reader.ReadByte();
// ReSharper restore UnusedVariable
// Version 0 (all versions)
output.MapID = reader.ReadInt32();
output.MapInternalName = reader.ReadAscii();
output.Name = reader.ReadUTF16();
output.Description = reader.ReadUTF16();
output.Author = reader.ReadUTF16();
var screenshotLength = reader.ReadInt32();
if (screenshotLength > 0)
output.Screenshot = reader.ReadBlock(screenshotLength);
// Version 1
if (version == 1)
{
output.MetaPokeBase = reader.ReadUInt32();
output.MetaChangesIndex = reader.ReadSByte();
}
}