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C# IReader.ReadSByte方法代码示例

本文整理汇总了C#中IReader.ReadSByte方法的典型用法代码示例。如果您正苦于以下问题:C# IReader.ReadSByte方法的具体用法?C# IReader.ReadSByte怎么用?C# IReader.ReadSByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IReader的用法示例。


在下文中一共展示了IReader.ReadSByte方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ReadPatchInfo

		private static void ReadPatchInfo(IReader reader, byte version, Patch output)
		{
			// Version 0 (all versions)
			output.MapID = reader.ReadInt32();
			output.MapInternalName = reader.ReadAscii();
			output.Name = reader.ReadUTF16();
			output.Description = reader.ReadUTF16();
			output.Author = reader.ReadUTF16();

			int screenshotLength = reader.ReadInt32();
			if (screenshotLength > 0)
				output.Screenshot = reader.ReadBlock(screenshotLength);

			// Version 1
			if (version >= 1)
			{
				output.MetaPokeBase = reader.ReadUInt32();
				output.MetaChangesIndex = reader.ReadSByte();
			}

			// Version 2
			if (version >= 2)
				output.OutputName = reader.ReadAscii();
			else
				output.OutputName = "";
		}
开发者ID:t3hm00kz,项目名称:Assembly,代码行数:26,代码来源:AssemblyPatchLoader.cs

示例2: ReadElement

		/// <summary>
		///     Reads a vertex element from a stream and sends it to an IVertexProcessor.
		/// </summary>
		/// <param name="reader">The stream to read from. It should be positioned at the start of the element.</param>
		/// <param name="element">The layout of the element to read.</param>
		/// <param name="boundingBox">The bounding box to transform the element with. Can be null.</param>
		/// <param name="processor">The IVertexProcessor to send the element to.</param>
		private static void ReadElement(IReader reader, VertexElementLayout element, BoundingBox boundingBox,
			IVertexProcessor processor)
		{
			// EW EW EW
			// TODO: Implement everything, this is just enough to load some Reach vertices for now...
			float x = 0, y = 0, z = 0, w = 1;
			uint value;
			switch (element.Type)
			{
				case VertexElementType.Float2:
					x = reader.ReadFloat();
					y = reader.ReadFloat();
					break;

				case VertexElementType.Float3:
					x = reader.ReadFloat();
					y = reader.ReadFloat();
					z = reader.ReadFloat();
					break;

				case VertexElementType.Float4:
					x = reader.ReadFloat();
					y = reader.ReadFloat();
					z = reader.ReadFloat();
					w = reader.ReadFloat();
					break;

				case VertexElementType.UByte4:
					x = reader.ReadByte();
					y = reader.ReadByte();
					z = reader.ReadByte();
					w = reader.ReadByte();
					break;

				case VertexElementType.UByte4N:
					x = reader.ReadByte()/255.0f;
					y = reader.ReadByte()/255.0f;
					z = reader.ReadByte()/255.0f;
					w = reader.ReadByte()/255.0f;
					break;

				case VertexElementType.Byte4N:
					x = reader.ReadSByte()/127.0f;
					y = reader.ReadSByte()/127.0f;
					z = reader.ReadSByte()/127.0f;
					w = reader.ReadSByte()/127.0f;
					break;

				case VertexElementType.Float16_2:
					x = Half.ToHalf(reader.ReadUInt16());
					y = Half.ToHalf(reader.ReadUInt16());
					break;

				case VertexElementType.Float16_4:
					x = Half.ToHalf(reader.ReadUInt16());
					y = Half.ToHalf(reader.ReadUInt16());
					z = Half.ToHalf(reader.ReadUInt16());
					w = Half.ToHalf(reader.ReadUInt16());
					break;

				case VertexElementType.UShort2:
					x = reader.ReadUInt16();
					y = reader.ReadUInt16();
					break;

				case VertexElementType.UShort2N:
					x = reader.ReadUInt16()/65535.0f;
					y = reader.ReadUInt16()/65535.0f;
					break;

				case VertexElementType.UShort4N:
					x = reader.ReadUInt16()/65535.0f;
					y = reader.ReadUInt16()/65535.0f;
					z = reader.ReadUInt16()/65535.0f;
					w = reader.ReadUInt16()/65535.0f;
					break;

				case VertexElementType.Short4N:
					x = reader.ReadInt16()/32767.0f;
					y = reader.ReadInt16()/32767.0f;
					z = reader.ReadInt16()/32767.0f;
					w = reader.ReadInt16()/32767.0f;
					break;

				case VertexElementType.D3DColor:
					w = reader.ReadByte()/255.0f; // W is set here because alpha comes first but ends up last in the vector
					y = reader.ReadByte()/255.0f;
					z = reader.ReadByte()/255.0f;
					x = reader.ReadByte()/255.0f;
					break;

				case VertexElementType.DHen3N:
					value = reader.ReadUInt32();
//.........这里部分代码省略.........
开发者ID:t3hm00kz,项目名称:Assembly,代码行数:101,代码来源:VertexBufferReader.cs

示例3: ReadPatchInfo

        private static void ReadPatchInfo(IReader reader, Patch output)
        {
            // ReSharper disable UnusedVariable
            var version = reader.ReadByte();
            // ReSharper restore UnusedVariable

            // Version 0 (all versions)
            output.MapID = reader.ReadInt32();
            output.MapInternalName = reader.ReadAscii();
            output.Name = reader.ReadUTF16();
            output.Description = reader.ReadUTF16();
            output.Author = reader.ReadUTF16();

            var screenshotLength = reader.ReadInt32();
            if (screenshotLength > 0)
                output.Screenshot = reader.ReadBlock(screenshotLength);

            // Version 1
            if (version == 1)
            {
                output.MetaPokeBase = reader.ReadUInt32();
                output.MetaChangesIndex = reader.ReadSByte();
            }
        }
开发者ID:iBotPeaches,项目名称:Assembly,代码行数:24,代码来源:AssemblyPatchLoader.cs


注:本文中的IReader.ReadSByte方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。